Thanks for the hint :)

I tried to get it to work (copying your implementation, but stripped down), 
but I get almost the same result as with my implementation, though.  I can 
see one of the windows, which just shows a background image, and after 
injecting the input (I hadn't that before) I can see the mouse pointer too; 
and I can toggle the visible or invisible state of this one, so that part 
seems to work. However, I can't see any other window.

Do you have it working with 0.5 too, or you're still with 0.4[.1]?  Because in 
that case it might be a problem with the new version, or most likely a 
problem with my data files defining the GUI layout and so on (which were 
working with 0.4.1, but maybe need additional changes apart from the 
adaptations that I had to make to load them).

Greetings.


On Monday 14 August 2006 23:12, Chris Osborn wrote:
> Hello all,
>
> This isn't a solution, but just for cross-reference Delta3D has a custom
> osg::Drawable that we use to intergrate CEGUI. Perhaps the
> implementation can help since we do not see this problem in any of our
> apps. The code can be found in our source tree at:
>
> delta3d/inc/dtGUI/ceuidrawable.h
> delta3d/src/dtGUI/ceuidrawable.cpp
>
> -chris
-- 
Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]>
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