Thanks for the hint :) I tried to get it to work (copying your implementation, but stripped down), but I get almost the same result as with my implementation, though. I can see one of the windows, which just shows a background image, and after injecting the input (I hadn't that before) I can see the mouse pointer too; and I can toggle the visible or invisible state of this one, so that part seems to work. However, I can't see any other window.
Do you have it working with 0.5 too, or you're still with 0.4[.1]? Because in that case it might be a problem with the new version, or most likely a problem with my data files defining the GUI layout and so on (which were working with 0.4.1, but maybe need additional changes apart from the adaptations that I had to make to load them). Greetings. On Monday 14 August 2006 23:12, Chris Osborn wrote: > Hello all, > > This isn't a solution, but just for cross-reference Delta3D has a custom > osg::Drawable that we use to intergrate CEGUI. Perhaps the > implementation can help since we do not see this problem in any of our > apps. The code can be found in our source tree at: > > delta3d/inc/dtGUI/ceuidrawable.h > delta3d/src/dtGUI/ceuidrawable.cpp > > -chris -- Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]> _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
