Any other difference, apart from that (performance, etc)?

Other than that, the behavior is so erratic that I don't even know where to 
start to look in my implementation; but I don't have experience enough with 
OSG or CEGUI to know what could be failing in yours...


On Monday 14 August 2006 22:04, Robert Osfield wrote:
> HI Manuel,
>
> I haven't done any more work on the osgcegui example, so it still
> fails, but then I have close to zero experience with CEGUI... which is
> why I was hoping that other kindly soles might be able to get it
> working.
>
> The general approach of using a custom Drawable would certainly be the
> easist route to adding CEGUI to an OSG application, as it encapsulates
> both the rendering and the event handling in an encapsulated why - all
> you need to do is add the drawable to your scene and your done, no
> messing around integrating it with your viewer code.
>
> Robert.
-- 
Manuel A. Fernandez Montecelo <[EMAIL PROTECTED]>
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