Hi Neil,

Sound is a bit more complex that just getting louder as you approach the
sound source, eg Doppler effects, surface reflections, directional sound,
attentuation due to terrain features, etc. I implemented a system based on
DirectX (DirectSound) that supported attenuation with distance, Doppler and
directional sound and it was very realistic. The trick was not just good
code but good (mono) sound samples. The open equivalent to DirectSound is
OpenAL. I don't know if there is such a thing as OSGAL, but you could always
start the ball rolling......

regards


-----Original Message-----
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Sent: 05 October 2006 22:18
To: [email protected]
Subject: [osg-users] Sound...


Hi All,

Sorry if this is a bit of a strange question, but is there any support for
sound within OSG. On first pass I would have thought not as the scenegraph
is concerned with visuals, however a colleague of mine pointed out that you
get 3D Sound - the nearer you are, the louder it is etc. Any thoughts ?

Neil.


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