Hi Neil, Sound is a bit more complex that just getting louder as you approach the sound source, eg Doppler effects, surface reflections, directional sound, attentuation due to terrain features, etc. I implemented a system based on DirectX (DirectSound) that supported attenuation with distance, Doppler and directional sound and it was very realistic. The trick was not just good code but good (mono) sound samples. The open equivalent to DirectSound is OpenAL. I don't know if there is such a thing as OSGAL, but you could always start the ball rolling......
regards -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 05 October 2006 22:18 To: [email protected] Subject: [osg-users] Sound... Hi All, Sorry if this is a bit of a strange question, but is there any support for sound within OSG. On first pass I would have thought not as the scenegraph is concerned with visuals, however a colleague of mine pointed out that you get 3D Sound - the nearer you are, the louder it is etc. Any thoughts ? Neil. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
