btw: OS X wants the OpenAL-includes from <OpenAL/al.h>
Is there any way to get Apple to do the right thing by API likes OpenGL and OpenAL? Frankly I find it really frutrasting that they just mess around with include paths like this. If they really have to do things the "framework" way then the frameworks should contain the actual AL or GL subdirectories.
IMHO, to push this nonesense onto developers is really unprofessional, developers use OpenGL and OpenAL because they are standards that should work seemless across platforms without silly hacks. Would Apple be open to fixing these problems?
Robert.
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