Robert,
 
One thing I would really like to see is "lazy rendering" support. Let me
explain.
 
I use very large, paged datasets with hundreds of thousands of buildings and
other features. Paging speed is a higher priority than frame rate. My apps
are always event-driven, there's no need to render continuously; I would
rather render a frame only when absolutely necessary: the camera moves, a
tile pages in/out, the window resizes, etc. When rendering a new frame isn't
necessary, I would like the opportunity to give as much horsepower as
possible to the pager (or back to the OS).
 
Perhaps an alternative would be the ability to decouple the paging thread
from the rendering loop when you have multiple cores/procs as your disposal.
 
OSG is an excellent product and I'm excited about the direction it's moving
with the new viewer architecture. I would be interested to hear if others
find value in a lazy rendering approach, and or course I will be happy to
contribute in any way possible.

...
Glenn Waldron : Pelican Mapping : +1 (703) 652-4791 : pelicanmapping.com


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to