> >   this is a known problem.. the best solution? use compression or
> >   supply two different versions. i use compression on my color bitmaps
> >   (and the other ones) and with the compression so far, the application
> >   has increased by a small amount (< 20k).
> 
> Someone suggested compiling for different targets.  What I did was 
> remove the color bitmap and use a BITMAP rather than BITMAPFAMILY, 
> then compiled.  This produced the smaller code and was  rather easy 
> to compile two different version.  The code for color remained.  It 
> is a good alternative.

  be careful here tho.. this is a pretty good technique:

    a) use ICONFAMILY for the icons
    b) check the operating system state and then decide to terminate
       or continue the application.
       - you can throw up a "incompatable alert".

  if you use ICONCOLOR - you will get FATAL EXCEPTIONS on any device
  prior to 3.5 (from memory) - as your bitmap will be in the version
  2 family, which earlier operating systems dont like so much :P

  this technique will allow your app to be installed, without crashing
  the machine, but with good code - you can decide if the app can 
  run or not in your startup routines.

  cheers.

az. 
--
Aaron Ardiri 
Java Certified Programmer      http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
Mob: +46 70 656 1143           A/H: +46 8 668 78 72

if you enjoy it, then it aint work :) - rule #106 of life


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