So I'm trying to think ;)
menuOn: aBuilder
"Specify the menu used when writing text."
<contextMenu>
<RubLineNumberMenu>
(aBuilder item: #'Find...' translated)
keyText: 'f';
selector: #find;
icon: (Smalltalk ui icons iconNamed: #smallFindIcon)
====>
menuOn: aBuilder
"Specify the menu used when writing text."
<contextMenu>
<RubLineNumberMenu>
(aBuilder item: #'Find...' translated)
keyText: 'f';
selector: #find;
icon: #smallFindIcon
Now I do not really like to have a symbol or an icon.
icon: aSymbol
aSymbol asIcon but we could have the provider
So for now I will finish the effort.
have
icon: anIcon and
iconNamed:
Stef
On Oct 13, 2016, at 1:03 PM, stepharo <[email protected]
<mailto:[email protected]>> wrote:
Thanks!
Just a question: How about adding an extension
Symbol>>asIcon
^ … look up the icon
Form>>asIcon
^ self
what if you want to have side by side two different themes to compare
the best icons
choices?
This is a valid concern, but I do not understand how this would work
if the only thing you pass in iconName: is just one symbol:
act: aBlock iconName: *aSymbol* entitled: aString
So there needs to be a lookup. This lookup will depend on the current
icon theme. So, you could open on window with one theme, switch the
theme and then open another window. Or did I misunderstand something?
My idea was that we leave the public API of Glamour to be:
act: aBlock icon: *aSymbolOrForm* entitled: aString
and then if you want to play with things, you can also explicitly pass
one icon or another (beside relying on the default lookup behavior).
What do you think?
Doru
In this way we do not have to change the external interface, and
only the internal implementation has to send an “asIcon” before
using it?
Cheers,
Doru
On Oct 12, 2016, at 10:33 PM, stepharo <[email protected]
<mailto:[email protected]>> wrote:
I'm adding
act: aBlock iconName: aSymbol entitled: aString
self act: aBlock icon: (self iconNamed: aSymbol) entitled: aString
and
act: aBlock iconName: aSymbol on: aCharacter entitled: aString
self act: aBlock icon: (self iconNamed: aSymbol) on: aCharacter
entitled: aString
and others ....
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