wt0 wrote: 
> The api gives you three choices for selecting bit width, 8bit, 16bit, or
> Default. So theoretically, Sony could have hacked the default to be
> 24bit. Then if an app just uses the default and only asks the system to
> play music files, it would work with 24bit files too. But this only a
> possible scenario and probably unlikely since hacking the default may
> cause trouble for some apps.
> 
> So yes apps other than sony's are likely limited by the android limits.
> Though if Sony implemented the high resolution audio features as an
> external standard USB Audio device within the same housing, then there
> are some other apps that can use it.
> 
> You can test if that's the case with this
> https://play.google.com/store/apps/details?id=de.sobe.usbaudio
> 
> Sent from my Nexus 5 using Tapatalk

Interesting, thanks for the explanation.

I've installed the app, but its not the most intuitive :)

It shows 2 usb devices, 0x1d6b:0x0002 1:1 & 0x1d6b:0x0002 2:1

Says 'native open call failed' when I click on the devices; other than
that I am not sure what to do next.


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