wt0 wrote: > The api gives you three choices for selecting bit width, 8bit, 16bit, or > Default. So theoretically, Sony could have hacked the default to be > 24bit. Then if an app just uses the default and only asks the system to > play music files, it would work with 24bit files too. But this only a > possible scenario and probably unlikely since hacking the default may > cause trouble for some apps. > > So yes apps other than sony's are likely limited by the android limits. > Though if Sony implemented the high resolution audio features as an > external standard USB Audio device within the same housing, then there > are some other apps that can use it. > > You can test if that's the case with this > https://play.google.com/store/apps/details?id=de.sobe.usbaudio > > Sent from my Nexus 5 using Tapatalk
Interesting, thanks for the explanation. I've installed the app, but its not the most intuitive :) It shows 2 usb devices, 0x1d6b:0x0002 1:1 & 0x1d6b:0x0002 2:1 Says 'native open call failed' when I click on the devices; other than that I am not sure what to do next. ------------------------------------------------------------------------ local.bin's Profile: http://forums.slimdevices.com/member.php?userid=22053 View this thread: http://forums.slimdevices.com/showthread.php?t=96757 _______________________________________________ plugins mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/plugins
