Abd ul-Rahman Lomax wrote: > At 03:35 PM 11/19/01 -0600, Jon Elson wrote: > >In PCB, you have much more flexibility, as you can change an individual > >pad, hole or whatever on a component. You can't MOVE a pad or > >hole with reference to the part, however. > > While I generally agree with most everything Mr. Elson wrote, this > particular piece of information is incorrect. > > First of all, you can edit the position of any component primitive to a new > location, or you can pick it up with the mouse and move it. All you need to > do is to turn off primitive lock in the component edit screen. With lock > off, you can also delete primitives. Perhaps you might want to modify a > component legend outline to fit a reference designator in.
Ahh, there's a good reason to do it! Thanks, I couldn't think of one earlier! > Natually, it is advised to keep primitives locked except when you really > want to work on them. Further, if you ever update the PCB from the library > containing the footprint in question, it will return the part to its > original state. So it might be safer to create a modified footprint in a > special library (you don't need to keep it, just make sure that the name is > unique). Absolutely right. I've never had to do this, for pretty clear reasons, and I WAS aware it could be done. Its one of those things you shouldn't do in the general case, and so I must have purged it from my memory! Thanks, Jon * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To post a message: mailto:[EMAIL PROTECTED] * * To leave this list visit: * http://www.techservinc.com/protelusers/leave.html * * Contact the list manager: * mailto:[EMAIL PROTECTED] * * Forum Guidelines Rules: * http://www.techservinc.com/protelusers/forumrules.html * * Browse or Search previous postings: * http://www.mail-archive.com/[email protected] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
