Is there also the possibility to draw filled anti-aliased circles? It seems there isn't?
On Tue, Jan 17, 2012 at 10:23 PM, Silver <rockac...@gmail.com> wrote: > On 1/17/2012 12:17 PM, Nick Arnoeyts wrote: >> Oh, here it is; >> http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle >> >> Op 17 januari 2012 21:16 schreef Nick Arnoeyts <nickarnoe...@gmail.com> het >> volgende: >> >>> If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work >>> with pure pixels. >>> >>> For pygame, look at the primitives module, I believe. >>> >>> Op 17 januari 2012 21:14 schreef Silver <rockac...@gmail.com> het >>> volgende: >>> >>> Does SDL have a function for this? >>>> >>> >>> > > Thanks to both who answered! > -- www.fladd.de - fladd.de: Homepage of Florian Krause blog.fladd.de - fladd's Blog: Blog of Florian Krause intermezzo.fladd.de - Intermezzo: Music by Florian Krause and Giacomo Novembre