If someone can provide an algorithm that everyone is happy with then I
will look at adding
filled anti-aliased circles to Pygame. Personally, I am tired of
searching the web for such
an algorithm myself.
Lenard Lindstrom
On 17/01/12 04:10 PM, Florian Krause wrote:
Is there also the possibility to draw filled anti-aliased circles? It
seems there isn't?
On Tue, Jan 17, 2012 at 10:23 PM, Silver<rockac...@gmail.com> wrote:
On 1/17/2012 12:17 PM, Nick Arnoeyts wrote:
Oh, here it is;
http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle
Op 17 januari 2012 21:16 schreef Nick Arnoeyts<nickarnoe...@gmail.com> het
volgende:
If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work
with pure pixels.
For pygame, look at the primitives module, I believe.
Op 17 januari 2012 21:14 schreef Silver<rockac...@gmail.com> het
volgende:
Does SDL have a function for this?
Thanks to both who answered!