If someone can provide an algorithm that everyone is happy with then I will look at adding filled anti-aliased circles to Pygame. Personally, I am tired of searching the web for such
an algorithm myself.

Lenard Lindstrom

On 17/01/12 04:10 PM, Florian Krause wrote:
Is there also the possibility to draw filled anti-aliased circles? It
seems there isn't?

On Tue, Jan 17, 2012 at 10:23 PM, Silver<rockac...@gmail.com>  wrote:
On 1/17/2012 12:17 PM, Nick Arnoeyts wrote:
Oh, here it is;
http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle

Op 17 januari 2012 21:16 schreef Nick Arnoeyts<nickarnoe...@gmail.com>  het
volgende:

If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work
with pure pixels.

For pygame, look at the primitives module, I believe.

Op 17 januari 2012 21:14 schreef Silver<rockac...@gmail.com>  het
volgende:

Does SDL have a function for this?

Thanks to both who answered!




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