On Tue, Jan 17, 2012 at 8:42 PM, Lenard Lindstrom <le...@telus.net> wrote:

> If someone can provide an algorithm that everyone is happy with then I
> will look at adding
> filled anti-aliased circles to Pygame. Personally, I am tired of searching
> the web for such
> an algorithm myself.


I haven't really thought about this, but I suspect what you really want is
an algorithm for a filled anti-aliased polygon. The filled AA circle can
probably be defined in terms of a filled AA polygon. But I don't have an
algorithm for the filled AA polygon handy either....

-Christopher

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