On Tue, Jan 17, 2012 at 8:42 PM, Lenard Lindstrom <le...@telus.net> wrote:
> If someone can provide an algorithm that everyone is happy with then I > will look at adding > filled anti-aliased circles to Pygame. Personally, I am tired of searching > the web for such > an algorithm myself. I haven't really thought about this, but I suspect what you really want is an algorithm for a filled anti-aliased polygon. The filled AA circle can probably be defined in terms of a filled AA polygon. But I don't have an algorithm for the filled AA polygon handy either.... -Christopher