You can always draw it with a slow algorithm, and then cache it to a pygame.Surface, then draw that surface wherever you want . . .
- Re: [pygame] Antialiased circle Nick Arnoeyts
- Re: [pygame] Antialiased circle Nick Arnoeyts
- Re: [pygame] Antialiased circle Silver
- Re: [pygame] Antialiased circle Florian Krause
- Re: [pygame] Antialiased circle Lenard Lindstrom
- Re: [pygame] Antialiased circle Christopher Night
- Re: [pygame] Antialiased circl... Florian Krause
- Re: [pygame] Antialiased circl... Christopher Night
- Re: [pygame] Antialiased circl... Ian Mallett
- Re: [pygame] Antialiased circl... jug
- Re: [pygame] Antialiased circl... Ian Mallett
- Re: [pygame] Antialiased circl... Lenard Lindstrom
- Re: [pygame] Antialiased circl... Christopher Arndt
- Re: [pygame] Antialiased circl... Lenard Lindstrom
- Re: [pygame] Antialiased circl... Christopher Arndt
- Re: [pygame] Antialiased circl... Lenard Lindstrom