On Sat, Jan 15, 2011 at 12:47 PM, Aaron <[email protected]> wrote:
> I suppose it's worth asking if Pyglet has or is going to have any
> general abilities to do off-screen culling?

It's not something that pyglet should implement, as it's more of an
engine thing. cocos2d, built on top of pyglet, has a tiled map system
with culling (and scrolling and zooming and picking) built in. It also
has a bunch of other stuff that might be useful.


     Richard

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