I suppose I could create a Tiled (capital 't') loader for cocos2d manually if I could just figure out how cocos2d's map features work.
As for tile sprite culling, I've heard cocos2d also uses regular Sprites and Batches for its tiles, implying it just recreates the batch whenever a map needs to scroll. Is this true? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
