On Sun, Jan 16, 2011 at 2:48 AM, Aaron <[email protected]> wrote:
> On Jan 15, 3:59 am, Richard Jones <[email protected]> wrote:
>> It's not something that pyglet should implement, as it's more of an
>> engine thing.
>
> So I take it pyglet is meant to be an OpenGL wrapper with event
> management more than anything else then.
>
> Are you sure cocos2d uses the same format that Tiled exports?

No, and I never asserted it did: "tiled" vs. "Tiled" ... I can see why
I caused confusion :-)

> Also, cocos2d's documentation for tile maps is poor. The API document
> is the only documentation that describes cocos2d's tile map support at
> all. The pages in its programming guide on tile maps are stubs.

Yep, could definitely use improvement. There's some examples using it
in the codebase and out in the wild, and there's a couple of editors
too (one in the codebase, one more feature-full elsewhere).


     Richard

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