There's a tmx loader for cocos2d here 
https://bitbucket.org/maikg/tiled2cocos/src/

also my tile map editor for the python cocos2d map format
http://code.google.com/p/devdev-python/wiki/Cocograph

Devon

On Jan 16, 11:07 am, DR0ID <[email protected]> wrote:
> On 16.01.2011 16:41, Aaron wrote:
>
> > I suppose I could create a Tiled (capital 't') loader for cocos2d
> > manually if I could just figure out how cocos2d's map features work.
>
> > As for tile sprite culling, I've heard cocos2d also uses regular
> > Sprites and Batches for its tiles, implying it just recreates the
> > batch whenever a map needs to scroll. Is this true?
>
> Hi
>
> Some time ago I wrote a loader for *.tmx files, maybe it is useful:
>
> https://code.google.com/p/pytmxloader/
>
> The included pyglet demo runs very slow (I guess due the huge number of
> groups, each line it one), but I don't know how to implement it faster
> and getting a correct rendering (the draw order of the tiles and layers
> is important). Maybe some one could help out to write a better demo.
>
> ~DR0ID

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