There's a tmx loader for cocos2d here https://bitbucket.org/maikg/tiled2cocos/src/
also my tile map editor for the python cocos2d map format http://code.google.com/p/devdev-python/wiki/Cocograph Devon On Jan 16, 11:07 am, DR0ID <[email protected]> wrote: > On 16.01.2011 16:41, Aaron wrote: > > > I suppose I could create a Tiled (capital 't') loader for cocos2d > > manually if I could just figure out how cocos2d's map features work. > > > As for tile sprite culling, I've heard cocos2d also uses regular > > Sprites and Batches for its tiles, implying it just recreates the > > batch whenever a map needs to scroll. Is this true? > > Hi > > Some time ago I wrote a loader for *.tmx files, maybe it is useful: > > https://code.google.com/p/pytmxloader/ > > The included pyglet demo runs very slow (I guess due the huge number of > groups, each line it one), but I don't know how to implement it faster > and getting a correct rendering (the draw order of the tiles and layers > is important). Maybe some one could help out to write a better demo. > > ~DR0ID -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
