On Mon, Jan 17, 2011 at 2:41 AM, Aaron <[email protected]> wrote:
> As for tile sprite culling, I've heard cocos2d also uses regular
> Sprites and Batches for its tiles, implying it just recreates the
> batch whenever a map needs to scroll. Is this true?
Whenever the visible set changes, yes.
Richard
--
You received this message because you are subscribed to the Google Groups
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to
[email protected].
For more options, visit this group at
http://groups.google.com/group/pyglet-users?hl=en.