On Jan 15, 3:59 am, Richard Jones <[email protected]> wrote: > It's not something that pyglet should implement, as it's more of an > engine thing.
So I take it pyglet is meant to be an OpenGL wrapper with event management more than anything else then. Are you sure cocos2d uses the same format that Tiled exports? I'm using the latest (QT-based) release of Tiled, and its .tmx format (http://sourceforge.net/apps/mediawiki/tiled/index.php? title=Examining_the_map_format) doesn't match the format described in cocos2d's API documentation (http://cocos2d.org/doc/api/cocos.tiles- module.html). Also, cocos2d's documentation for tile maps is poor. The API document is the only documentation that describes cocos2d's tile map support at all. The pages in its programming guide on tile maps are stubs. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
