I was toying with the notion of "yet another one of those voxel games" - and created this....
https://github.com/prozacgod/digbuild Let me know if you have any issues working with it, runs some whoping 3000fps on my desktop - and like 60 on my laptop. Follow the repo if your interested, upcoming milestones.. * proper normals with simple ambient lighting. * chunk based voxel bitmap provider - trying to come up with a format for arbitrarily large sizes - like MC but with a much higher height ceiling (64k or 'unlimited', still decided on format specifics) * chunk based rendering, heirarchy of display lists * dynamic chunk updates for block removal/addition. * block level lighting * view lighting to mimic the voxel's concept of lighting. (smooth lighting basically) * division into client/server model Who wants to implement "powerrocks"? ... haha -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To view this discussion on the web visit https://groups.google.com/d/msg/pyglet-users/-/kS8GxwqO4F4J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
