I was toying with the notion of "yet another one of those voxel games"  - 
and created this....

https://github.com/prozacgod/digbuild

Let me know if you have any issues working with it, runs some whoping 
3000fps on my desktop - and like 60 on my laptop.

Follow the repo if your interested, upcoming milestones..

* proper normals with simple ambient lighting.
* chunk based voxel bitmap provider - trying to come up with a format for 
arbitrarily large sizes - like MC but with a much higher height ceiling 
(64k or 'unlimited', still decided on format specifics)
* chunk based rendering, heirarchy of display lists
* dynamic chunk updates for block removal/addition.
* block level lighting
* view lighting to mimic the voxel's concept of lighting. (smooth lighting 
basically)
* division into client/server model

Who wants to implement "powerrocks"? ... haha 

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