David Hagler wrote:
I'm thinking of making this into some sort of generic framework for
mc-clone voxel engines
So far (not knowing how mc does it, but I suspect I'm onto something
here) I'm thinking layers -
If there's anything you want to know about how MC works,
I may be able to help. I've made a few small mods for MC
recently, and learned a fair bit about its internals in
the process.
*map fill* : layer - just generates on/off states for blocks that are
considered "surface".
*environment tagging :* (biomes) - just tags information for the xy -2d
section of the map (similar to mc)
*layer fiil*: dirt/sand for biomes
*mineral fill* : adds the good stuff to dig for!
*overlay*: trees/castles/mines .. etc...
I haven't delved much into MC's terrain generation, but I
think it does something broadly similar. I believe it uses
Perlin noise functions for things like terrain height,
caves and ore deposits.
--
Greg
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