On Mon, Sep 17, 2012 at 1:05 PM, David Hagler <[email protected]> wrote:

> I was toying with the notion of "yet another one of those voxel games"  -
> and created this....
>
> https://github.com/prozacgod/digbuild
>
> Let me know if you have any issues working with it, runs some whoping
> 3000fps on my desktop - and like 60 on my laptop.
>
> Follow the repo if your interested, upcoming milestones..
>
> * proper normals with simple ambient lighting.
> * chunk based voxel bitmap provider - trying to come up with a format for
> arbitrarily large sizes - like MC but with a much higher height ceiling
> (64k or 'unlimited', still decided on format specifics)
> * chunk based rendering, heirarchy of display lists
> * dynamic chunk updates for block removal/addition.
> * block level lighting
> * view lighting to mimic the voxel's concept of lighting. (smooth lighting
> basically)
> * division into client/server model
>
> Who wants to implement "powerrocks"? ... haha
>

Do you have any screenshots handy? I don't have a pyglet-capable machine at
the moment.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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