Nice work, I'm interested in seeing where this goes. 3000fps is quite 
impressive

I had a go at a similar engine to teach myself OpenGL, you can check it out 
at https://github.com/pabennett/glblox 

Its using Python+Pyglet and a bit of c++

On Monday, September 17, 2012 6:05:13 PM UTC+1, David Hagler wrote:
>
> I was toying with the notion of "yet another one of those voxel games"  - 
> and created this....
>
> https://github.com/prozacgod/digbuild
>
> Let me know if you have any issues working with it, runs some whoping 
> 3000fps on my desktop - and like 60 on my laptop.
>
> Follow the repo if your interested, upcoming milestones..
>
> * proper normals with simple ambient lighting.
> * chunk based voxel bitmap provider - trying to come up with a format for 
> arbitrarily large sizes - like MC but with a much higher height ceiling 
> (64k or 'unlimited', still decided on format specifics)
> * chunk based rendering, heirarchy of display lists
> * dynamic chunk updates for block removal/addition.
> * block level lighting
> * view lighting to mimic the voxel's concept of lighting. (smooth lighting 
> basically)
> * division into client/server model
>
> Who wants to implement "powerrocks"? ... haha 
>

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