On Mon, Sep 17, 2012 at 11:05 AM, David Hagler <[email protected]> wrote:

> I was toying with the notion of "yet another one of those voxel games"  -
> and created this....
>
> https://github.com/prozacgod/digbuild
>

Awesome!  I like it!  This serves as a decent demo for how to use pyglet
mouse/keyboard to move around a 3D space, as well.

Let me know if you have any issues working with it, runs some whoping
> 3000fps on my desktop - and like 60 on my laptop.
>

Vsync is probably on by default on your laptop, but off on your desktop.
 The benefits of vsync include not wasting your time updating a frame that
an LCD/LED display won't display anyway (since they generally only can
display 60 fps) and eliminating tearing.  If you just want to see your true
fps, turn vsync off.


Follow the repo if your interested, upcoming milestones..
>
> * proper normals with simple ambient lighting.
> * chunk based voxel bitmap provider - trying to come up with a format for
> arbitrarily large sizes - like MC but with a much higher height ceiling
> (64k or 'unlimited', still decided on format specifics)
> * chunk based rendering, heirarchy of display lists
> * dynamic chunk updates for block removal/addition.
> * block level lighting
> * view lighting to mimic the voxel's concept of lighting. (smooth lighting
> basically)
> * division into client/server model
>

I'm looking forward to it!  Any plans for non-cube-based voxels?


> Who wants to implement "powerrocks"? ... haha
>

I don't understand the joke.  What's a powerrock?

~ Nathan

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