Here's an example of a with a lot of example code:

http://arcade.academy/examples/index.html

Arcade it built on Pyglet, but designed to be easier for new programmers.

On Thursday, June 22, 2017 at 10:10:20 AM UTC-5, Benjamin Moran wrote:

> Thanks for your comments, Max. 
>
> I've asked around on different forums, and the feedback I've seen has been 
> similar to yours.
>
> I'm very grateful to Steve for stepping up to the plate here and getting 
> things moving. I've been busy this last week, but im going through the 
> programming guide a little each day and making small changes and fixes. 
> When I'm done with that, I will start reworking Steve's guide into a new 
> section.  I think I'm also going to drop the "upgrading from 1.1" section, 
> since that's really out of date at this point. There are maybe some good 
> points in there, however, so if it makes sense these can get added to the 
> other sections.
>
> I'll let you guys know when I've pushed those docs, and hopefull we can 
> get a few eyes on it. 
>
>
>
> On Thursday, June 22, 2017 at 10:43:59 PM UTC+9, Max Greason wrote:
>>
>> Hello! I'm a new user to Pyglet - I was looking for a 
>> graphics-and-other-stuff library to get started on making applications with 
>> more than a CLI, and when looking at what options were out there, Pyglet 
>> seemed like an attractive option. (I kept seeing opinions of the form 
>> "Pyglet would be a better API than Pygame, but I can't recommend it because 
>> the community is dead, the documentation is a bit crap, and it's not 
>> maintained." Since Pyglet seems to be maintained again, and I was willing 
>> to try looking through source if the docs were insufficient, I thought I'd 
>> take a crack.)
>>
>> So from the perspective of a new user, I can absolutely vouch that the 
>> "Writing a Pyglet Application" section really, really, needs something like 
>> an "Example application" section. Right now, it simply ends with "The 
>> examples presented in this chapter should have given you enough information 
>> to get started writing simple arcade and point-and-click-based games", 
>> which - no. Given what information is actually provided by the examples, 
>> not only is that deeply intimidating, it's borderline **insulting**. 
>> "Here's "Hello, World." Here's a way to draw a static image. Here's a way 
>> to play an .mp3 file. Here's a way to do something when someone presses a 
>> key. If you can't figure out how to make Space Invaders from that, kindly 
>> fuck off." It *sort of* looks like enough, but the moment you try to 
>> actually do something with it, you start running into questions like "Where 
>> do I put my game logic? Surely not all inside on_key_press?" and "Once I've 
>> drawn an object, how do I make it move?" 
>>
>> Judging from the comments I saw elsewhere where people were asking about 
>> Pyglet vs Pygame, this experience seems to be typical.
>>
>> (And there's no mention of sprites at all, which as far as I can tell are 
>> how you're actually *supposed* to draw images for game stuff judging by the 
>> rest of the docs)
>>
>> An example arcade-type game would be *extremely* valuable. The 2009 
>> tutorial that Steve Johnson posted up there for a simple Asteroids game 
>> would be basically perfect, if updated to 1.3. 
>>
>> On Sunday, June 11, 2017 at 9:40:38 PM UTC-5, Benjamin Moran wrote:
>>>
>>> I started pitching in a little by going through the programming guide 
>>> and making some small changes for clarity.
>>>
>>> After a first pass over, I'll start adapting your game example. Right 
>>> now, the "Writing a Pyglet Application" ends with "Where to next?". I'm 
>>> thinking that we need a new top level section (perhaps at the bottom), 
>>> titled something like "A more in-depth example application", or "Example 
>>> Application #1" (if we plan to add more). The "Where to next" can point to 
>>> that. 
>>>
>>> I'm also thinking that it's long past time to remove "Appendix: 
>>> Migrating to pyglet 1.1". There is a lot of useful information in there, 
>>> however, so we should also improve the relevant sections with this info if 
>>> it makes sense. 
>>>
>>>
>>>
>>>
>>>

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