>From the error log, it looks like pdftex is running during the html
build and finds something it doesn't like. See if you can get it to just
not try to build a pdf?

On Thu, Aug 3, 2017, at 09:03 PM, Benjamin Moran wrote:
> I've finished "porting" your guide, Steve. I also made a lot of little
> tweaks throughout the programming guide for clarity. We could
> certainly do a lot of improvement with regards to raw content, but I
> think it's in a state where we can take a break and get the next
> pyglet version out. In the future we can certainly improve it more!> 
> One issue is that ReadTheDocs is consistantly failing to build the
> documentation. In fact, it's been failing builds forever now. The
> strange thing is that occasionally the documentation does get updated,
> despite the failed builds. I am able to build the documentation
> locally, but I'm at a loss for how to fix things at ReadTheDocs. If
> anyone with more knowledge could have a look, that would be awesome!> 
> http://readthedocs.org/projects/pyglet/builds/
> 
> -Ben
> 
> 
> 
> 
> 
> 
> On Thursday, July 6, 2017 at 6:54:18 PM UTC+9, Benjamin Moran wrote:
>> I've just about finished a quick pass over all of the programming
>> guide, and I'm at the point where I'm ready to start "porting" over
>> your guide, Steve.>> I've been really busy with real life things, but I'm 
>> going to try
>> finishing this up soon.>> 
>> If anyone wants to have a look at the current state,  the link is:
>> http://pyglet.readthedocs.io/en/latest>> It seems to take a long time for 
>> the new changes to reflect, so give
>> it a few hours or so.>> 
>> I think there is still a lot to be done with improving the content,
>> so this is by no means final. Since Steve got the ball rolling on the
>> technical parts of the documentation, I think we can try harder to
>> get the content up to a nicer quality as well.>> 
>> 
>> 
>> 
>> 
>> 
>> On Thursday, June 29, 2017 at 3:19:44 AM UTC+9, Paul Craven wrote:
>>> That would be a good idea. I'll update my main description to point
>>> to Pyglet as right now it is just in the development notes.>>> 
>>> On Friday, June 23, 2017 at 7:33:31 PM UTC-5, Benjamin Moran wrote:>>>> Hey 
>>> Paul,
>>>> 
>>>> Good to see you here. I've been thinking that we can add a section
>>>> in the documentation for "Projects using pyglet". If it's OK with
>>>> you, Arcade seems like a good choice for that.  Something like:>>>> 
>>>> Arcade:  <Short description of the project. A few lines. >
>>>> http://www.link-to-project-page.com
>>>> 
>>>> Project B: <Short description of the project. A few lines.>
>>>> http://www.some-other-link.com
>>>> 
>>>> 
>>>> 
>>>> On Saturday, June 24, 2017 at 2:13:47 AM UTC+9, Paul Craven wrote:>>>>> 
>>>> Here's an example of a with a lot of example code:
>>>>> 
>>>>> http://arcade.academy/examples/index.html
>>>>> 
>>>>> Arcade it built on Pyglet, but designed to be easier for new
>>>>> programmers.>>>>> 
>>>>> On Thursday, June 22, 2017 at 10:10:20 AM UTC-5, Benjamin Moran
>>>>> wrote:>>>>>> Thanks for your comments, Max. 
>>>>>> 
>>>>>> I've asked around on different forums, and the feedback I've seen
>>>>>> has been similar to yours.>>>>>> 
>>>>>> I'm very grateful to Steve for stepping up to the plate here and
>>>>>> getting things moving. I've been busy this last week, but im
>>>>>> going through the programming guide a little each day and making
>>>>>> small changes and fixes. When I'm done with that, I will start
>>>>>> reworking Steve's guide into a new section.  I think I'm also
>>>>>> going to drop the "upgrading from 1.1" section, since that's
>>>>>> really out of date at this point. There are maybe some good
>>>>>> points in there, however, so if it makes sense these can get
>>>>>> added to the other sections.>>>>>> 
>>>>>> I'll let you guys know when I've pushed those docs, and hopefull
>>>>>> we can get a few eyes on it.>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On Thursday, June 22, 2017 at 10:43:59 PM UTC+9, Max Greason
>>>>>> wrote:>>>>>>> Hello! I'm a new user to Pyglet - I was looking for a 
>>>>>> graphics-and-other-
>>>>>>> stuff library to get started on making applications with more
>>>>>>> than a CLI, and when looking at what options were out there,
>>>>>>> Pyglet seemed like an attractive option. (I kept seeing opinions
>>>>>>> of the form "Pyglet would be a better API than Pygame, but I
>>>>>>> can't recommend it because the community is dead, the
>>>>>>> documentation is a bit crap, and it's not maintained." Since
>>>>>>> Pyglet seems to be maintained again, and I was willing to try
>>>>>>> looking through source if the docs were insufficient, I thought
>>>>>>> I'd take a crack.)>>>>>>> 
>>>>>>> So from the perspective of a new user, I can absolutely vouch
>>>>>>> that the "Writing a Pyglet Application" section really, really,
>>>>>>> needs something like an "Example application" section. Right
>>>>>>> now, it simply ends with "The examples presented in this chapter
>>>>>>> should have given you enough information to get started writing
>>>>>>> simple arcade and point-and-click-based games", which - no.
>>>>>>> Given what information is actually provided by the examples, not
>>>>>>> only is that deeply intimidating, it's borderline **insulting**.
>>>>>>> "Here's "Hello, World." Here's a way to draw a static image.
>>>>>>> Here's a way to play an .mp3 file. Here's a way to do something
>>>>>>> when someone presses a key. If you can't figure out how to make
>>>>>>> Space Invaders from that, kindly fuck off." It *sort of* looks
>>>>>>> like enough, but the moment you try to actually do something
>>>>>>> with it, you start running into questions like "Where do I put
>>>>>>> my game logic? Surely not all inside on_key_press?" and "Once
>>>>>>> I've drawn an object, how do I make it move?">>>>>>> 
>>>>>>> Judging from the comments I saw elsewhere where people were
>>>>>>> asking about Pyglet vs Pygame, this experience seems to be
>>>>>>> typical.>>>>>>> 
>>>>>>> (And there's no mention of sprites at all, which as far as I can
>>>>>>> tell are how you're actually *supposed* to draw images for game
>>>>>>> stuff judging by the rest of the docs)>>>>>>> 
>>>>>>> An example arcade-type game would be *extremely* valuable. The
>>>>>>> 2009 tutorial that Steve Johnson posted up there for a simple
>>>>>>> Asteroids game would be basically perfect, if updated to 1.3.>>>>>>> On 
>>>>>>> Sunday, June 11, 2017 at 9:40:38 PM UTC-5, Benjamin Moran
>>>>>>> wrote:>>>>>>>> I started pitching in a little by going through the 
>>>>>>> programming
>>>>>>>> guide and making some small changes for clarity.>>>>>>>> 
>>>>>>>> After a first pass over, I'll start adapting your game example.
>>>>>>>> Right now, the "Writing a Pyglet Application" ends with "Where
>>>>>>>> to next?". I'm thinking that we need a new top level section
>>>>>>>> (perhaps at the bottom), titled something like "A more in-depth
>>>>>>>> example application", or "Example Application #1" (if we plan
>>>>>>>> to add more). The "Where to next" can point to that.>>>>>>>> 
>>>>>>>> I'm also thinking that it's long past time to remove "Appendix:
>>>>>>>> Migrating to pyglet 1.1". There is a lot of useful information
>>>>>>>> in there, however, so we should also improve the relevant
>>>>>>>> sections with this info if it makes sense.>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
> 


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