That would be a good idea. I'll update my main description to point to Pyglet as right now it is just in the development notes.
On Friday, June 23, 2017 at 7:33:31 PM UTC-5, Benjamin Moran wrote: > > Hey Paul, > > Good to see you here. I've been thinking that we can add a section in the > documentation for "Projects using pyglet". If it's OK with you, Arcade > seems like a good choice for that. Something like: > > Arcade: <Short description of the project. A few lines. > > http://www.link-to-project-page.com > > Project B: <Short description of the project. A few lines.> > http://www.some-other-link.com > > > > On Saturday, June 24, 2017 at 2:13:47 AM UTC+9, Paul Craven wrote: >> >> Here's an example of a with a lot of example code: >> >> http://arcade.academy/examples/index.html >> >> Arcade it built on Pyglet, but designed to be easier for new programmers. >> >> On Thursday, June 22, 2017 at 10:10:20 AM UTC-5, Benjamin Moran wrote: >> >>> Thanks for your comments, Max. >>> >>> I've asked around on different forums, and the feedback I've seen has >>> been similar to yours. >>> >>> I'm very grateful to Steve for stepping up to the plate here and getting >>> things moving. I've been busy this last week, but im going through the >>> programming guide a little each day and making small changes and fixes. >>> When I'm done with that, I will start reworking Steve's guide into a new >>> section. I think I'm also going to drop the "upgrading from 1.1" section, >>> since that's really out of date at this point. There are maybe some good >>> points in there, however, so if it makes sense these can get added to the >>> other sections. >>> >>> I'll let you guys know when I've pushed those docs, and hopefull we can >>> get a few eyes on it. >>> >>> >>> >>> On Thursday, June 22, 2017 at 10:43:59 PM UTC+9, Max Greason wrote: >>>> >>>> Hello! I'm a new user to Pyglet - I was looking for a >>>> graphics-and-other-stuff library to get started on making applications >>>> with >>>> more than a CLI, and when looking at what options were out there, Pyglet >>>> seemed like an attractive option. (I kept seeing opinions of the form >>>> "Pyglet would be a better API than Pygame, but I can't recommend it >>>> because >>>> the community is dead, the documentation is a bit crap, and it's not >>>> maintained." Since Pyglet seems to be maintained again, and I was willing >>>> to try looking through source if the docs were insufficient, I thought I'd >>>> take a crack.) >>>> >>>> So from the perspective of a new user, I can absolutely vouch that the >>>> "Writing a Pyglet Application" section really, really, needs something >>>> like >>>> an "Example application" section. Right now, it simply ends with "The >>>> examples presented in this chapter should have given you enough >>>> information >>>> to get started writing simple arcade and point-and-click-based games", >>>> which - no. Given what information is actually provided by the examples, >>>> not only is that deeply intimidating, it's borderline **insulting**. >>>> "Here's "Hello, World." Here's a way to draw a static image. Here's a way >>>> to play an .mp3 file. Here's a way to do something when someone presses a >>>> key. If you can't figure out how to make Space Invaders from that, kindly >>>> fuck off." It *sort of* looks like enough, but the moment you try to >>>> actually do something with it, you start running into questions like >>>> "Where >>>> do I put my game logic? Surely not all inside on_key_press?" and "Once >>>> I've >>>> drawn an object, how do I make it move?" >>>> >>>> Judging from the comments I saw elsewhere where people were asking >>>> about Pyglet vs Pygame, this experience seems to be typical. >>>> >>>> (And there's no mention of sprites at all, which as far as I can tell >>>> are how you're actually *supposed* to draw images for game stuff judging >>>> by >>>> the rest of the docs) >>>> >>>> An example arcade-type game would be *extremely* valuable. The 2009 >>>> tutorial that Steve Johnson posted up there for a simple Asteroids game >>>> would be basically perfect, if updated to 1.3. >>>> >>>> On Sunday, June 11, 2017 at 9:40:38 PM UTC-5, Benjamin Moran wrote: >>>>> >>>>> I started pitching in a little by going through the programming guide >>>>> and making some small changes for clarity. >>>>> >>>>> After a first pass over, I'll start adapting your game example. Right >>>>> now, the "Writing a Pyglet Application" ends with "Where to next?". I'm >>>>> thinking that we need a new top level section (perhaps at the bottom), >>>>> titled something like "A more in-depth example application", or "Example >>>>> Application #1" (if we plan to add more). The "Where to next" can point >>>>> to >>>>> that. >>>>> >>>>> I'm also thinking that it's long past time to remove "Appendix: >>>>> Migrating to pyglet 1.1". There is a lot of useful information in there, >>>>> however, so we should also improve the relevant sections with this info >>>>> if >>>>> it makes sense. >>>>> >>>>> >>>>> >>>>> >>>>> -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.