Hey Paul, Good to see you here. I've been thinking that we can add a section in the documentation for "Projects using pyglet". If it's OK with you, Arcade seems like a good choice for that. Something like:
Arcade: <Short description of the project. A few lines. > http://www.link-to-project-page.com Project B: <Short description of the project. A few lines.> http://www.some-other-link.com On Saturday, June 24, 2017 at 2:13:47 AM UTC+9, Paul Craven wrote: > > Here's an example of a with a lot of example code: > > http://arcade.academy/examples/index.html > > Arcade it built on Pyglet, but designed to be easier for new programmers. > > On Thursday, June 22, 2017 at 10:10:20 AM UTC-5, Benjamin Moran wrote: > >> Thanks for your comments, Max. >> >> I've asked around on different forums, and the feedback I've seen has >> been similar to yours. >> >> I'm very grateful to Steve for stepping up to the plate here and getting >> things moving. I've been busy this last week, but im going through the >> programming guide a little each day and making small changes and fixes. >> When I'm done with that, I will start reworking Steve's guide into a new >> section. I think I'm also going to drop the "upgrading from 1.1" section, >> since that's really out of date at this point. There are maybe some good >> points in there, however, so if it makes sense these can get added to the >> other sections. >> >> I'll let you guys know when I've pushed those docs, and hopefull we can >> get a few eyes on it. >> >> >> >> On Thursday, June 22, 2017 at 10:43:59 PM UTC+9, Max Greason wrote: >>> >>> Hello! I'm a new user to Pyglet - I was looking for a >>> graphics-and-other-stuff library to get started on making applications with >>> more than a CLI, and when looking at what options were out there, Pyglet >>> seemed like an attractive option. (I kept seeing opinions of the form >>> "Pyglet would be a better API than Pygame, but I can't recommend it because >>> the community is dead, the documentation is a bit crap, and it's not >>> maintained." Since Pyglet seems to be maintained again, and I was willing >>> to try looking through source if the docs were insufficient, I thought I'd >>> take a crack.) >>> >>> So from the perspective of a new user, I can absolutely vouch that the >>> "Writing a Pyglet Application" section really, really, needs something like >>> an "Example application" section. Right now, it simply ends with "The >>> examples presented in this chapter should have given you enough information >>> to get started writing simple arcade and point-and-click-based games", >>> which - no. Given what information is actually provided by the examples, >>> not only is that deeply intimidating, it's borderline **insulting**. >>> "Here's "Hello, World." Here's a way to draw a static image. Here's a way >>> to play an .mp3 file. Here's a way to do something when someone presses a >>> key. If you can't figure out how to make Space Invaders from that, kindly >>> fuck off." It *sort of* looks like enough, but the moment you try to >>> actually do something with it, you start running into questions like "Where >>> do I put my game logic? Surely not all inside on_key_press?" and "Once I've >>> drawn an object, how do I make it move?" >>> >>> Judging from the comments I saw elsewhere where people were asking about >>> Pyglet vs Pygame, this experience seems to be typical. >>> >>> (And there's no mention of sprites at all, which as far as I can tell >>> are how you're actually *supposed* to draw images for game stuff judging by >>> the rest of the docs) >>> >>> An example arcade-type game would be *extremely* valuable. The 2009 >>> tutorial that Steve Johnson posted up there for a simple Asteroids game >>> would be basically perfect, if updated to 1.3. >>> >>> On Sunday, June 11, 2017 at 9:40:38 PM UTC-5, Benjamin Moran wrote: >>>> >>>> I started pitching in a little by going through the programming guide >>>> and making some small changes for clarity. >>>> >>>> After a first pass over, I'll start adapting your game example. Right >>>> now, the "Writing a Pyglet Application" ends with "Where to next?". I'm >>>> thinking that we need a new top level section (perhaps at the bottom), >>>> titled something like "A more in-depth example application", or "Example >>>> Application #1" (if we plan to add more). The "Where to next" can point to >>>> that. >>>> >>>> I'm also thinking that it's long past time to remove "Appendix: >>>> Migrating to pyglet 1.1". There is a lot of useful information in there, >>>> however, so we should also improve the relevant sections with this info if >>>> it makes sense. >>>> >>>> >>>> >>>> >>>> -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to pyglet-users+unsubscr...@googlegroups.com. To post to this group, send email to pyglet-users@googlegroups.com. Visit this group at https://groups.google.com/group/pyglet-users. For more options, visit https://groups.google.com/d/optout.