Thank you all for your input, I really appreciated all of your
comments.

Regards,

Martin

On Jan 21, 8:50 am, Chad Vernon <chadver...@gmail.com> wrote:
> And knowing is half the battle...GI Joe!
>
>
>
> On Wed, Jan 21, 2009 at 8:22 AM, Ofer Koren <kor...@gmail.com> wrote:
>
> > Another approach is to think of a tool/script/plugin you want to write
> > and then force through and write it. Along they way you're bound to
> > learn lots of stuff. Tutorials are nice, but they don't teach you how
> > to do what YOU want to do...
>
> > On Wed, Jan 21, 2009 at 2:06 AM, Sebastian Thiel
> > <byron...@googlemail.com> wrote:
>
> > > The true power of Python though is not imho to wrap MEL, but to wrap the
> > > API and thus making it available without the need to compile c++ code.
>
> > > So if you want to dive in ( the rough way ), also have a look at the
> > > Maya API and how to use it from within python.
>
> > > Might be overkill, but in FX it will prove the be useful.
>
> > --
>
> > - Ofer
> >www.mrbroken.com
>
> --www.chadvernon.com
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Yours,
Maya-Python Club Team.
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