Could you guys give me some practical applications of python in FX? I keep
hearing this but I really havn't found a situation where I couldn't just
write a mel script for something I wanted to do over and over, or make a GUI
of things I use often.

On Wed, Jan 21, 2009 at 8:48 AM, <sh...@pyrokinesis.co.nz> wrote:

>
> There are many advantages to using python over mel for maya.
>
> Object Oriented
> Lists & Dictionaries
> Access to the API without C++
> Access to a multitude of external modules
> create and manipulate xml
> plugs into your pipeline
> QT
> and more...
>
> Mel still has its place, yet Python is much more robust. If you are
> interested in FX you will find that Python is becoming a necessity.
>
> Once you take Python beyond the basics, you will come to the conclusion
> that with Python you can find more elegant solutions to more complex
> problems.
>
>
>
> > I think you should look more into MEL if you are interested in learning
> > python for maya. Once you get the basics of python you'll realize that it
> > just wraps around MEL.
> >
> > I found this book very useful:
> >
> http://www.amazon.com/Learning-Python-3rd-Mark-Lutz/dp/0596513984/ref=sr_1_1?ie=UTF8&s=books&qid=1232524679&sr=1-1
> >
> >
> > This is the book we got in school.
> >
> http://www.amazon.com/Scripting-Animators-Kaufmann-Computer-Graphics/dp/0120887932/ref=sr_1_1?ie=UTF8&s=books&qid=1232524424&sr=1-1
> >
> >
> > Chris Maraffi ( former teacher ) wrote this book but it might be kinda
> > outdated. The scripting stuff should still apply but the rig is wack.
> >
> http://www.amazon.com/MEL-Scripting-Character-Rig-Maya/dp/0321383532/ref=pd_bxgy_b_img_a
> >
> >
> > --
> > Matthew Thorson | VFX Student | Full Sail University | Computer Animation
> >
> > >
> >
>
>
> --
> Shaun Friedberg
> http://www.pyrokinesis.co.nz
> "Fire Is Fun, When You Think About It"
>
>
> >
>


-- 
Matthew Thorson | VFX Student | Full Sail University | Computer Animation

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Yours,
Maya-Python Club Team.
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