There are many advantages to using python over mel for maya.

Object Oriented
Lists & Dictionaries
Access to the API without C++
Access to a multitude of external modules
create and manipulate xml
plugs into your pipeline
QT
and more...

Mel still has its place, yet Python is much more robust. If you are
interested in FX you will find that Python is becoming a necessity.

Once you take Python beyond the basics, you will come to the conclusion
that with Python you can find more elegant solutions to more complex
problems.



> I think you should look more into MEL if you are interested in learning
> python for maya. Once you get the basics of python you'll realize that it
> just wraps around MEL.
>
> I found this book very useful:
> http://www.amazon.com/Learning-Python-3rd-Mark-Lutz/dp/0596513984/ref=sr_1_1?ie=UTF8&s=books&qid=1232524679&sr=1-1
>
>
> This is the book we got in school.
> http://www.amazon.com/Scripting-Animators-Kaufmann-Computer-Graphics/dp/0120887932/ref=sr_1_1?ie=UTF8&s=books&qid=1232524424&sr=1-1
>
>
> Chris Maraffi ( former teacher ) wrote this book but it might be kinda
> outdated. The scripting stuff should still apply but the rig is wack.
> http://www.amazon.com/MEL-Scripting-Character-Rig-Maya/dp/0321383532/ref=pd_bxgy_b_img_a
>
>
> --
> Matthew Thorson | VFX Student | Full Sail University | Computer Animation
>
> >
>


-- 
Shaun Friedberg
http://www.pyrokinesis.co.nz
"Fire Is Fun, When You Think About It"


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Yours,
Maya-Python Club Team.
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