Hello there Shaun,

That was a great way to put it Shaun. Yes, I do have the passion,
that's why want to learn more about it.

Thanks again,

Martin

On Feb 4, 4:37 am, sh...@pyrokinesis.co.nz wrote:
> Writing a custom deformer
> plugin to generate nurbs curves with particles
> Driving rman shaders and textures with Python based on partticle data
> (velocity, mass, position,etc...)
> taking functionality from Houdini and plugging it into Maya
> Houdini uses python as its main scripting language
> Classic Cloth for Maya is a plugin, it makes more sense to do things like
> this in C++, though similar plugins in Python are possible.
> etc...etc...
>
> You may be thinking that you can create a mel script to generate curves
> with particles, and you would be correct. But it will be clunky, dirty,
> slow, and far from elegant.
>
> As someone said earlier, you need to look beyond looping functions,
> conditionals, and GUI's to begin to grasp and take advantage of Python,
> and OOP's full potential. I have only recently begun to step away from a
> modular methodology of coding. Making the jump was not easy, I had and
> continue to have an incredible amount of support, which helps a great
> deal.
>
> Good Luck, but if your passionate, you wont need it.
>
>
>
> > Could you guys give me some practical applications of python in FX? I keep
> > hearing this but I really havn't found a situation where I couldn't just
> > write a mel script for something I wanted to do over and over, or make a
> > GUI
> > of things I use often.
>
> > On Wed, Jan 21, 2009 at 8:48 AM, <sh...@pyrokinesis.co.nz> wrote:
>
> >> There are many advantages to using python over mel for maya.
>
> >> Object Oriented
> >> Lists & Dictionaries
> >> Access to the API without C++
> >> Access to a multitude of external modules
> >> create and manipulate xml
> >> plugs into your pipeline
> >> QT
> >> and more...
>
> >> Mel still has its place, yet Python is much more robust. If you are
> >> interested in FX you will find that Python is becoming a necessity.
>
> >> Once you take Python beyond the basics, you will come to the conclusion
> >> that with Python you can find more elegant solutions to more complex
> >> problems.
>
> >> > I think you should look more into MEL if you are interested in
> >> learning
> >> > python for maya. Once you get the basics of python you'll realize that
> >> it
> >> > just wraps around MEL.
>
> >> > I found this book very useful:
>
> >>http://www.amazon.com/Learning-Python-3rd-Mark-Lutz/dp/0596513984/ref...
>
> >> > This is the book we got in school.
>
> >>http://www.amazon.com/Scripting-Animators-Kaufmann-Computer-Graphics/...
>
> >> > Chris Maraffi ( former teacher ) wrote this book but it might be kinda
> >> > outdated. The scripting stuff should still apply but the rig is wack.
>
> >>http://www.amazon.com/MEL-Scripting-Character-Rig-Maya/dp/0321383532/...
>
> >> > --
> >> > Matthew Thorson | VFX Student | Full Sail University | Computer
> >> Animation
>
> >> --
> >> Shaun Friedberg
> >>http://www.pyrokinesis.co.nz
> >> "Fire Is Fun, When You Think About It"
>
> > --
> > Matthew Thorson | VFX Student | Full Sail University | Computer Animation
>
> --
> Shaun Friedberg
> 04-902-0443http://www.pyrokinesis.co.nz
> "Fire Is Fun, When You Think About It"
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Yours,
Maya-Python Club Team.
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