May be really boring, but reading the Python MEL help files can be really good. As a lot of the MEL/Python calls have example code.
On Wed, Jan 21, 2009 at 9:37 AM, martinmrom...@gmail.com < martinmrom...@gmail.com> wrote: > > Thank you all for your input, I really appreciated all of your > comments. > > Regards, > > Martin > > On Jan 21, 8:50 am, Chad Vernon <chadver...@gmail.com> wrote: > > And knowing is half the battle...GI Joe! > > > > > > > > On Wed, Jan 21, 2009 at 8:22 AM, Ofer Koren <kor...@gmail.com> wrote: > > > > > Another approach is to think of a tool/script/plugin you want to write > > > and then force through and write it. Along they way you're bound to > > > learn lots of stuff. Tutorials are nice, but they don't teach you how > > > to do what YOU want to do... > > > > > On Wed, Jan 21, 2009 at 2:06 AM, Sebastian Thiel > > > <byron...@googlemail.com> wrote: > > > > > > The true power of Python though is not imho to wrap MEL, but to wrap > the > > > > API and thus making it available without the need to compile c++ > code. > > > > > > So if you want to dive in ( the rough way ), also have a look at the > > > > Maya API and how to use it from within python. > > > > > > Might be overkill, but in FX it will prove the be useful. > > > > > -- > > > > > - Ofer > > >www.mrbroken.com > > > > --www.chadvernon.com > > > --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---