May be really boring, but reading the Python MEL help files can be really
good. As a lot of the MEL/Python calls have example code.

On Wed, Jan 21, 2009 at 9:37 AM, martinmrom...@gmail.com <
martinmrom...@gmail.com> wrote:

>
> Thank you all for your input, I really appreciated all of your
> comments.
>
> Regards,
>
> Martin
>
> On Jan 21, 8:50 am, Chad Vernon <chadver...@gmail.com> wrote:
> > And knowing is half the battle...GI Joe!
> >
> >
> >
> > On Wed, Jan 21, 2009 at 8:22 AM, Ofer Koren <kor...@gmail.com> wrote:
> >
> > > Another approach is to think of a tool/script/plugin you want to write
> > > and then force through and write it. Along they way you're bound to
> > > learn lots of stuff. Tutorials are nice, but they don't teach you how
> > > to do what YOU want to do...
> >
> > > On Wed, Jan 21, 2009 at 2:06 AM, Sebastian Thiel
> > > <byron...@googlemail.com> wrote:
> >
> > > > The true power of Python though is not imho to wrap MEL, but to wrap
> the
> > > > API and thus making it available without the need to compile c++
> code.
> >
> > > > So if you want to dive in ( the rough way ), also have a look at the
> > > > Maya API and how to use it from within python.
> >
> > > > Might be overkill, but in FX it will prove the be useful.
> >
> > > --
> >
> > > - Ofer
> > >www.mrbroken.com
> >
> > --www.chadvernon.com
> >
>

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Yours,
Maya-Python Club Team.
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