Apologies -  I wasn't speaking to "you" personally. I meant the  
generic "you" - it's a question each person needs to ask themselves as  
part of their strategy. I should have been clearer.

On 16/03/2009, at 4:58 PM, Julio Cesar Ody wrote:

>
> I don't freelance. I did though, in an economy that's constantly in
> bad shape. And price played a *much* bigger part than I see it
> happening here. Hence the idea that given enough shit hits the fan,
> globally/financially speaking, I think this phenomena could become
> increasingly common.
>
> Not meaning to sound negative though. I'm well aware there's a lot
> more that comes into play. The reason why I'm sharing my view is I
> always found myself giving this matter some thought from time to time,
> and as lots here do freelance, I'm interested in hearing their takes.
>
>
>
> On Mon, Mar 16, 2009 at 4:52 PM, Steve Hayes  
> <[email protected]> wrote:
>>
>> So far no one has mentioned the competition and what they change (not
>> the el cheapo folk).
>>
>> Are you better than Craig? Do you charge more or less?
>>
>> Steve
>>
>> On 16/03/2009, at 4:42 PM, Julio Cesar Ody wrote:
>>
>>>
>>> I tend to agree. But the definition of good and what's worth more is
>>> directly proportional to your client's ability to perceive things  
>>> the
>>> way you do (adjustable through marketing), and how much money he has
>>> in his pocket (not adjustable).
>>>
>>> Think of this scenario: there's you, for  $50/hour, making slick
>>> stuff, well balanced, scalable, etc. Then there's el cheapo's  
>>> websites
>>> for $10/hour. So your task now becomes: explain why you're worth 5x
>>> more. Now between us here, I know damn well why you're worth it, but
>>> your customer may not share our view of better. Or at least not  
>>> enough
>>> to justify the increase. Then you'll find yourself haggling.
>>>
>>> In a good economy such as what we have here in AU, that's not so
>>> easily perceived . Put it simply, people/companies have more money  
>>> in
>>> their pockets, and they're mostly willing to afford what's better.
>>> Change that, thanks to a recession, and your demographic suddenly
>>> becomes a lot smaller, competition ensues, and voila: rates will  
>>> have
>>> to go down.
>>>
>>> That's my theory. I'm happy to hear counterarguments.
>>>
>>> ps: the human game of haggling is what usually puts me off of
>>> freelancing.
>>>
>>>
>>> On Mon, Mar 16, 2009 at 4:16 PM, Mike Bailey <[email protected]>
>>> wrote:
>>>> Money is only one component of price.
>>>>
>>>> I see pricing a job as a game of snakes and ladders. Here are some
>>>> of the
>>>> things I take into account when setting a price for a job. My
>>>> clients have
>>>> always been keen to include as many "ladders" as possible in order
>>>> to get
>>>> the best rate.
>>>>
>>>> # Ladders
>>>> * Quick payment
>>>> * Flexibile hours and ability to work remotely
>>>> * Working with smart people
>>>> * Ability to release work as Open Source
>>>> * Working on things I want to learn about
>>>> * Work I see as worthwhile
>>>>
>>>> # Snakes
>>>> * Long payment terms
>>>> * Distracting work environment
>>>> * Frustrating beaurocracy
>>>>
>>>> The most enjoyable project I worked on recently was for a Not For
>>>> Profit
>>>> after the bushfires. It was all ladders and I set my rate at $0.
>>>> Unfortunately I'm not in a position to do all my work at this
>>>> rate! :-)
>>>>
>>>> - Mike
>>>>
>>>> On Mon, Mar 16, 2009 at 3:15 PM, Craig Ambrose <[email protected]
>>>>>
>>>> wrote:
>>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I'm not sure if anyone else is feeling like business is a little
>>>>> different to what it was a couple of years ago. I'm a bit  
>>>>> concerned
>>>>> about it, and I've decided to drop my rates fairly dramatically.  
>>>>> I'd
>>>>> be interested to hear what others are doing. More on my thoughts
>>>>> here:
>>>>>
>>>>> http://blog.craigambrose.com/past/2009/3/16/keeping_it_real/
>>>>>
>>>>> cheers,
>>>>>
>>>>> Craig
>>>>>
>>>>> -------
>>>>> Craig Ambrose
>>>>> Cogent Consulting
>>>>> http://www.craigambrose.com
>>>>>
>>>>
>>>>
>>>>>
>>>>
>>>
>>>>
>>
>> Steve
>>
>>
>>
>>>
>>
>
> >

Steve



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