On Wednesday, March 6, 2013 4:06:03 PM UTC-5, [email protected] wrote: > > The reason I'm interested is that we are changing our business direction > from strictly models and making the Panther/Jagdpanther offerings fully R/C > compatible as well as gamer ready. We think that we might be R/C ready on > these products by this month with our first two prototype in testing, but > it will take until summer for gamer upgrades... we might need some > "Pointers"... > My ultimate dream: paintball capable (with recoil), laser guidance, camera > system, sound system (Benedini
Loic, To the best of my knowledge, the only commercial vehicle that has participated in a battle is Karl Klusewitz's JagdTiger T037, a 1/8 scale kit from R/C Armory. http://www.rctankcombat.com/tanks/T037/ These are my personal comments on your list above and on your RC web page based on ten years of battling. >>> List from above Recoil, lasers, cameras and sound would be fun for backyard shooters but would be impractical for battles per below. 1) Recoil - We use electronic markers or automotive door lock actuators that can fire at over 10 balls per second in semi-automatic mode. 2) Lasers - Laser spots on targets are very difficult to see in broad daylight without a scope as on a rifle. Second, the pace of battle does not allow very much time to fine tune a firing solution. Lastly, over 20 to 30 yards where a laser might be useful, paintball trajectories have significant drop. If you aim a laser that is coaxial with the gun at a target, the shot would be too low. You would need a separate elevation gimbal for the laser, a range finder to measure distance and ballistic calculations to elevate the gun. This would be great fun to develop but would only be useful for one shot from ambush. 3) Cameras - Several tankers carry gun cameras and we often post POV videos. However the pace of play is very fast and you would need a monocle to view the camera and real-world simultaneously. Secondly, most video has insufficient frame rate to see paintballs flying downrange and adjust targeting. 4) Sound - We often want stealth when trying to ambush opponents. >>> List from your RC web page http://www.fieldofarmortanks.com/category_s/33021.htm Your upgrades for hull, sprockets, road wheels, drivetrain and suspension sound great. They are definitely needed for gaming. It would be nice to see photos to get an idea about component size and strength. Speed of turret rotation is important for close-range battling. Precision (not speed) of gun elevation is also very important. Smoke would be fun but not useful for gamers. The biggest issue for our tanks is track. It is very difficult to fabricate track that will survive our battlefields. Track like yours that has high fidelity to scale detail will not survive because material properties and stresses on full scale track does not scale proportionally to 1/6 scale. Although I have only seen your track in photos, you may wish to redesign links that are simpler, stronger, have less detail and taller guide horns. This is based on my experience using Intralox series 900 mold-to-width conveyor with polypropylene links for track on Hetzer T010. Best wishes for success in your new market, Joe <http://www.rctankcombat.com/statistics/OperatorHistory.cgi?name=Karl%20Klusewitz> -- -- You are currently subscribed to the "R/C Tank Combat" group. To post a message, send email to [email protected] To unsubscribe, send email to [email protected] Visit the group at http://groups.google.com/group/rctankcombat --- You received this message because you are subscribed to the Google Groups "R/C Tank Combat" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
