On Wednesday, March 6, 2013 4:06:03 PM UTC-5, [email protected] 
wrote:
>
> The reason I'm interested is that we are changing our business direction 
> from strictly models and making the Panther/Jagdpanther offerings fully R/C 
> compatible as well as gamer ready. We think that we might be R/C ready on 
> these products by this month with our first two prototype in testing, but 
> it will take until summer for gamer upgrades... we might need some 
> "Pointers"...
> My ultimate dream: paintball capable (with recoil), laser guidance, camera 
> system, sound system (Benedini

 
Loic,

To the best of my knowledge, the only commercial vehicle
that has participated in a battle is Karl Klusewitz's JagdTiger
T037, a 1/8 scale kit from R/C Armory.
http://www.rctankcombat.com/tanks/T037/

These are my personal comments on your list above and
on your RC web page based on ten years of battling.

>>> List from above
Recoil, lasers, cameras and sound would be fun for backyard
shooters but would be impractical for battles per below.

1)  Recoil - We use electronic markers or automotive door lock actuators
that can fire at over 10 balls per second in semi-automatic
mode.

2)  Lasers - Laser spots on targets are very difficult to see in broad 
daylight without a scope as on a rifle.  Second, the pace of battle 
does not allow very much time to fine tune a firing solution.

Lastly, over 20 to 30 yards where a laser might be useful, paintball 
trajectories have significant drop.  If you aim a laser that is coaxial 
with the gun at a target, the shot would be too low.  You 
would need a separate elevation gimbal for the laser, a range finder
to measure distance and ballistic calculations to elevate the gun.  
This would be great fun to develop but would only be useful for one shot 
from ambush.

3)  Cameras - Several tankers carry gun cameras and we often post POV 
videos.  
However the pace of play is very fast and you would need a monocle 
to view the camera and real-world simultaneously.  Secondly, most 
video has insufficient frame rate to see paintballs flying downrange 
and adjust targeting.

4)  Sound - We often want stealth when trying to ambush opponents.

>>> List from your RC web page
http://www.fieldofarmortanks.com/category_s/33021.htm

Your upgrades for hull, sprockets, road wheels, drivetrain
and suspension sound great.  They are definitely needed for
gaming.  It would be nice to see photos to get an idea 
about component size and strength.

Speed of turret rotation is important for close-range battling.
Precision (not speed) of gun elevation is also very important.

Smoke would be fun but not useful for gamers.

The biggest issue for our tanks is track.  It is very difficult
to fabricate track that will survive our battlefields.  Track
like yours that has high fidelity to scale detail will not survive 
because material properties and stresses on full scale
track does not scale proportionally to 1/6 scale.

Although I have only seen your track in photos, you may 
wish to redesign links that are simpler, stronger, have less 
detail and taller guide horns.  This is based on my experience 
using Intralox series 900 mold-to-width conveyor with polypropylene 
links for track on Hetzer T010.

Best wishes for success in your new market,
Joe



<http://www.rctankcombat.com/statistics/OperatorHistory.cgi?name=Karl%20Klusewitz>

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