Joe,

Thanks for taking the time to answer my post. I recognize the "practical" 
aspect of the gamers. As a business, we want to "touch" as many people as 
possible, from the Modelers, RC and Gamers. But to deal with gamers, we 
need a VERY STURDY product.

Could you give me more info, and send me links to your comments below:

"We use electronic markers or automotive door lock actuators that can fire 
at over 10 balls per second in semi-automatic mode." - I'm not sure what 
this statement means?

Sound, laser, camera: I totally understand if it does not apply to Gamers. 
Sound system is definitely an RC upgrade.

"Turret Rotation": I noticed that many gamers use "Lazy Susan" turntable 
systems. Is this an issue with turning speed? Why not use a turning wheel 
system? Does the paintball firing affect the turret system?
"Gun Elevation Precision": again, this is another very specific topic that 
we could benefit from the knowledge bank of your group. I read several 
articles in this Newsgroup about what people have done to fine-tune their 
gun elevation. I would love to hear your story and see your equipment.

FINALLY "Tracks": I will not make much comment here because I do NOT know 
the survivability of FOA tracks. Our tracks are made of ABS plastic. The 
Panther/Jagdpanther use a steel pin. We should have a "running hull" by the 
end of next week, and we are going to start a full series of tests on the 
tracks/wheels/sprocket/idlers/ball bearings/bushings/track tensioner. I 
will let you know what we find. Our "high fidelity" tracks might not 
sustain the environment, or they might surprise us... I will let you know! 
I'm an Engineer by Education and my short career before becoming a 
businessman, so the research will be fun.

Cheers from sunny Utah,
Loic

On Thursday, March 7, 2013 8:02:30 AM UTC-7, Joe Sommer wrote:
>
>
> On Wednesday, March 6, 2013 4:06:03 PM UTC-5, 
> [email protected]:
>>
>> The reason I'm interested is that we are changing our business direction 
>> from strictly models and making the Panther/Jagdpanther offerings fully R/C 
>> compatible as well as gamer ready. We think that we might be R/C ready on 
>> these products by this month with our first two prototype in testing, but 
>> it will take until summer for gamer upgrades... we might need some 
>> "Pointers"...
>> My ultimate dream: paintball capable (with recoil), laser guidance, 
>> camera system, sound system (Benedini
>
>  
> Loic,
>
> To the best of my knowledge, the only commercial vehicle
> that has participated in a battle is Karl Klusewitz's JagdTiger
> T037, a 1/8 scale kit from R/C Armory.
> http://www.rctankcombat.com/tanks/T037/
>
> These are my personal comments on your list above and
> on your RC web page based on ten years of battling.
>
> >>> List from above
> Recoil, lasers, cameras and sound would be fun for backyard
> shooters but would be impractical for battles per below.
>
> 1)  Recoil - We use electronic markers or automotive door lock actuators
> that can fire at over 10 balls per second in semi-automatic
> mode.
>
> 2)  Lasers - Laser spots on targets are very difficult to see in broad 
> daylight without a scope as on a rifle.  Second, the pace of battle 
> does not allow very much time to fine tune a firing solution.
>
> Lastly, over 20 to 30 yards where a laser might be useful, paintball 
> trajectories have significant drop.  If you aim a laser that is coaxial 
> with the gun at a target, the shot would be too low.  You 
> would need a separate elevation gimbal for the laser, a range finder
> to measure distance and ballistic calculations to elevate the gun.  
> This would be great fun to develop but would only be useful for one shot 
> from ambush.
>
> 3)  Cameras - Several tankers carry gun cameras and we often post POV 
> videos.  
> However the pace of play is very fast and you would need a monocle 
> to view the camera and real-world simultaneously.  Secondly, most 
> video has insufficient frame rate to see paintballs flying downrange 
> and adjust targeting.
>
> 4)  Sound - We often want stealth when trying to ambush opponents.
>
> >>> List from your RC web page
> http://www.fieldofarmortanks.com/category_s/33021.htm
>
> Your upgrades for hull, sprockets, road wheels, drivetrain
> and suspension sound great.  They are definitely needed for
> gaming.  It would be nice to see photos to get an idea 
> about component size and strength.
>
> Speed of turret rotation is important for close-range battling.
> Precision (not speed) of gun elevation is also very important.
>
> Smoke would be fun but not useful for gamers.
>
> The biggest issue for our tanks is track.  It is very difficult
> to fabricate track that will survive our battlefields.  Track
> like yours that has high fidelity to scale detail will not survive 
> because material properties and stresses on full scale
> track does not scale proportionally to 1/6 scale.
>
> Although I have only seen your track in photos, you may 
> wish to redesign links that are simpler, stronger, have less 
> detail and taller guide horns.  This is based on my experience 
> using Intralox series 900 mold-to-width conveyor with polypropylene 
> links for track on Hetzer T010.
>
> Best wishes for success in your new market,
> Joe
>
>
>
>
> <http://www.rctankcombat.com/statistics/OperatorHistory.cgi?name=Karl%20Klusewitz>
>

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