Welcome. Im hoping to put a full electronic suite in my tank, but as stated
by previous poster one with enough power and functions for rc paintball is
a complex undertaking.
On 2013-03-07 10:02 AM, "Joe Sommer" <[email protected]> wrote:

>
> On Wednesday, March 6, 2013 4:06:03 PM UTC-5, 
> [email protected]:
>>
>> The reason I'm interested is that we are changing our business direction
>> from strictly models and making the Panther/Jagdpanther offerings fully R/C
>> compatible as well as gamer ready. We think that we might be R/C ready on
>> these products by this month with our first two prototype in testing, but
>> it will take until summer for gamer upgrades... we might need some
>> "Pointers"...
>> My ultimate dream: paintball capable (with recoil), laser guidance,
>> camera system, sound system (Benedini
>
>
> Loic,
>
> To the best of my knowledge, the only commercial vehicle
> that has participated in a battle is Karl Klusewitz's JagdTiger
> T037, a 1/8 scale kit from R/C Armory.
> http://www.rctankcombat.com/tanks/T037/
>
> These are my personal comments on your list above and
> on your RC web page based on ten years of battling.
>
> >>> List from above
> Recoil, lasers, cameras and sound would be fun for backyard
> shooters but would be impractical for battles per below.
>
> 1)  Recoil - We use electronic markers or automotive door lock actuators
> that can fire at over 10 balls per second in semi-automatic
> mode.
>
> 2)  Lasers - Laser spots on targets are very difficult to see in broad
> daylight without a scope as on a rifle.  Second, the pace of battle
> does not allow very much time to fine tune a firing solution.
>
> Lastly, over 20 to 30 yards where a laser might be useful, paintball
> trajectories have significant drop.  If you aim a laser that is coaxial
> with the gun at a target, the shot would be too low.  You
> would need a separate elevation gimbal for the laser, a range finder
> to measure distance and ballistic calculations to elevate the gun.
> This would be great fun to develop but would only be useful for one shot
> from ambush.
>
> 3)  Cameras - Several tankers carry gun cameras and we often post POV
> videos.
> However the pace of play is very fast and you would need a monocle
> to view the camera and real-world simultaneously.  Secondly, most
> video has insufficient frame rate to see paintballs flying downrange
> and adjust targeting.
>
> 4)  Sound - We often want stealth when trying to ambush opponents.
>
> >>> List from your RC web page
> http://www.fieldofarmortanks.com/category_s/33021.htm
>
> Your upgrades for hull, sprockets, road wheels, drivetrain
> and suspension sound great.  They are definitely needed for
> gaming.  It would be nice to see photos to get an idea
> about component size and strength.
>
> Speed of turret rotation is important for close-range battling.
> Precision (not speed) of gun elevation is also very important.
>
> Smoke would be fun but not useful for gamers.
>
> The biggest issue for our tanks is track.  It is very difficult
> to fabricate track that will survive our battlefields.  Track
> like yours that has high fidelity to scale detail will not survive
> because material properties and stresses on full scale
> track does not scale proportionally to 1/6 scale.
>
> Although I have only seen your track in photos, you may
> wish to redesign links that are simpler, stronger, have less
> detail and taller guide horns.  This is based on my experience
> using Intralox series 900 mold-to-width conveyor with polypropylene
> links for track on Hetzer T010.
>
> Best wishes for success in your new market,
> Joe
>
>
>
>
> <http://www.rctankcombat.com/statistics/OperatorHistory.cgi?name=Karl%20Klusewitz>
>
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