Guess that's that. Good to have a definitive answer. Big props to all who worked on this project.
-------- Original Message --------
Subject: Re: [RDD] Pitch Control (Again)
From: Cowboy <[email protected]>
Date: Fri, November 21, 2014 5:33 pm
To: [email protected]
On Friday 21 November 2014 05:05:56 pm Frederick Gleason wrote:
> This is essentially a production effect (like flanging, or EQ, or compression, or any one of 2,638 other possible sound effects). As such, it is outside of Rivendell’s scope, which is simply to store and faithfully to play whatever audio has been stored in it. Time scaling is an exception only because there are cases —e.g. breakaways — where the amount of time scaling required is known only at runtime.
A concise and apparently definitive answer.
SO, if pitch change is wanted, then either do it in prod,
or evoke the external editor from the library, and do it that way.
--
Cowboy
http://cowboy.cwf1.com
It is practically impossible to teach good programming style to
students that have had prior exposure to BASIC: as potential
programmers they are mentally mutilated beyond hope of
regeneration.
-- Dijkstra
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