I would imagine such an "effect" would also load the CPU, and screw up sample 
rates. All that nice dithering and re-quantizing. eeew.

Gav.

___________________________________________________________________________________________________________________________________________________________________________________________________
"whatever does not spring from a man's free choice, or is only the result of 
instruction and guidance, does not enter into his very nature; he does not 
perform it with truly human energies, but merely with mechanical exactness" - 
Wilhelm von Humboldt
  ----- Original Message ----- 
  From: [email protected] 
  To: [email protected] 
  Sent: Saturday, November 22, 2014 10:46 AM
  Subject: Re: [RDD] Pitch Control (Again)


  Guess that's that. Good to have a definitive answer. Big props to all who 
worked on this project.


    -------- Original Message --------
    Subject: Re: [RDD] Pitch Control (Again)
    From: Cowboy <[email protected]>
    Date: Fri, November 21, 2014 5:33 pm
    To: [email protected]

    On Friday 21 November 2014 05:05:56 pm Frederick Gleason wrote:
    > This is essentially a production effect  (like flanging, or EQ, or 
compression, or any one of 2,638 other possible sound effects).  As such, it is 
outside of Rivendell’s scope, which is simply to store and faithfully to play 
whatever audio has been stored in it.  Time scaling is an exception only 
because there are cases —e.g. breakaways — where the amount of time scaling 
required is known only at runtime.

    A concise and apparently definitive answer.

    SO, if pitch change is wanted, then either do it in prod,
    or evoke the external editor from the library, and do it that way.

    -- 
    Cowboy

    http://cowboy.cwf1.com

    It is practically impossible to teach good programming style to
    students that have had prior exposure to BASIC: as potential
    programmers they are mentally mutilated beyond hope of
    regeneration.
    -- Dijkstra
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