Hi Tim;

There have been some tiny short lines of around this
length, connecting an industry to the main rail line
junction. They usually have only a single engine, a
couple of side tracks and pull a car or two a day each
way from the junction, so there isn't a real lot of
operation or variety of equipment to entertain.

Another option is picking one small area (a small to
moderate size town, maybe where you grew up) and
modeling that exactly with trains coming from staging
tracks at either end. British modelers follow this
scheme quite a bit, but it is less common here.

Mostly people "scale down" the sizes of towns and
especially the distance between towns. Ideally the
distance should be large enough that your longest
normal train can fully exit one town before entering
the next (but even that isn't always possible). This
aspect of "scale" often isn't as far from what you did
on your AF layout as the detailing of the individual
models, although most scale modelers try to be more
realistic in their track layouts (aided by the variety
of turnout sizes).

BTW, American Models, S Helper Service, 'S'cenery
Unlimited and Tomalco all make flex track with solid
extruded rail as opposed to Gargraves and flyer with
folded sheet metal. If you have't been there, check
out Craig O'Connell's S Gauge site for detailed
listings of what is available in S Scale:

http://trainweb.org/crocon/sscale.html

And welcome to the group!

Pieter Roos

--- Tim Brown <[EMAIL PROTECTED]> wrote:

> Guys,
> 
> It just occurred to me that my scale RR, when built,
> will encompass 
> about 2.42 scale miles of track.  Check my math,
> please.  I'll need 
> about 200' of running track, not including sidings
> and spurs.  
> 200 X 64 (our scale is 1:64) = 12,800'.  12,800 /
> 5,280 (# of feet in a 
> mile) = 2.42 scale miles (I get the same results
> when I use 3/16" to 
> the foot).  Just where can a prototype RR go in 2.42
> miles - one small 
> 1950's town to another?  Around where I live is a
> yard that must be 
> almost 2 miles long.  So I guess the idea in scale
> work then is to 1) 
> either pretend the layout is bigger than it actually
> is or 2) confine 
> our efforts to a simple point-to-point operation and
> model it well.  
> Taking #1, it shouldn't be too much more of a
> stretch to let the "big 
> hand in the sky" do uncoupling or manual switch
> throws.  Also, one 
> would have to pretend that the train is "seeing"
> "new" scenery with 
> every run of the loop.  Again, I'm trying to
> establish a standard in my 
> little head.  Do I "get" it, or am I missing a basic
> point?  Thanks.
> 
> Tim Brown
> 
> 
> 
>  
> Yahoo! Groups Links
> 
> 
> 
> 
> 



 
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