Hi,

I uploaded a rc3 of Scid 3.6.19 (with a windows setup).
Note that, at last, all up to date Scid for Pocket code is here (but I 
am sure I am the only person able to compile this mess).

Regarding Scid for Pocket I am very close to 1.0, and I personaly use it 
every day to train openings. It is now as good as Hiarcs for Palm for me.
Regarding Scid 3.6.19, if there is no bug report, it will be the final one.
Note that on some Linux distro, the env variable XLOCALEDIR has to be 
set to the correct path or accents will not be taken in account (this is 
not a Scid bug). Please people with language with special characters 
give some feedback about how things work in that field. One day all Scid 
code should be migrated to Unicode ...

Here is the changelog :

- clean up of configuration files (thanks to Marcin Kasperski)
- books' path is now configurable through ./configure and Makefile.conf 
(SHAREDIR) (thanks to Marcin Kasperski)
- some code added to support Novag's chess board. This code is not 
finished (and will not be finished until I put a hand on a Novag 
Citrine), so the menu entries are hidden to the user until further notice.
- Added a new menu entry : "open base as Tree window" (a kind of 
shortcut that avoids switching between bases)
- Refresh of Tree window can be toggled
- A Tree window can be opened for each base through the command tools-> 
open base as tree. So now the meaning of "locked" for a tree window has 
changed. This used to mean display information of *this* base in the 
Tree window, but now it means, if the Tree window is locked, that 
closing the Tree implies closing the associated base. This seems natural 
because using "open base as tree" means the user wants to get a kind of 
"book/tree" and not really a base. So it makes sense to link base's fate 
to tree's one. Moreover, as a Tree window, a Graph window and a Best 
Games window, etc. can be opened for each base, more than 30 windows can 
be opened related to Trees, so the closing of a Tree window has to clean 
up things.
When several Tree windows are opened the top most is refreshed first, 
then others.
- Memory leaks fixed (particularly in Game class)
- New API : sc_tree free to release memory used by Tree windows (sc_tree 
search). This sould only be used for systems with low memory constraints.
- New API : sc_game truncatefree : when truncating a game, moves are 
freed. This sould only be used for systems with low memory constraints.
- New API : sc_info logmem : useful with checkmemlog.tcl script to 
detect memory leaks.
- New API : sc_var deletefree : when deleting a variation, moves are 
freed. This sould only be used for systems with low memory constraints.
- modified scmerge so it can take an unlimited number of input files 
(each separated by a carriage return) (thanks to Marcin Kasperski). 
Example usage :
    find . -name '*.si3' | sed s/\\.si3// | scmerge newbase -
This is necessary because shell command lines have a size limit.
- Added players' Elo in Score graph title
- removed explicit iso8859 encodings in some language files (french, 
italian, nederland, norks, portbr, ...), so that characters are 
correctly displayed in Tk widgets (like comment editor).
- added new piece sets to increase max board size (80) (Thanks to Uwe 
Klimmek)
- Merida piece sets reworked and added the possibility to use image 
files for white and black squares. See wsquare.gif and bsquare.gif in 
bitmaps directory (Thanks to Uwe Klimmek)
- added menu entries and shortcuts (F2 and F3) to directly starts 
engines (Thanks to Uwe Klimmek)
- increased list limit to 1000 in tourney window
- increased stats window info (Thanks to Uwe Klimmek)

Pascal

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