>> - Analysis: It would be worth considering to run the >> analysis of a game from then end to the start. This allows >> the engine to reuse internal hash tables. Stefan told me >> that at least within Shredder this improves the analysis >> quite a bit (...) > > Currently engines don't clear their hash tables when moving > forward. But maybe hash data have a higher hit rate when analysing > backward.
Exactly. While moving back, you have calculated and deepened lines which actually happened in the game. While moving forward, you have many lines which are no longer relevant. > If you have some nice piece sets, you can send them I will > incorporate them in the file bitmaps.tcl (I prefer to embed data in > tcl, and avoid the use of external files for resources used by > Scid). I'm recently fan of Fantasy set by Maurizio Monge ( http://linuz.sns.it/~monge/wiki/index.php/Chess_pieces , some example how it looks like in smaller size: http://mekk.waw.pl/mk/watchbot/game/787125 ) But note that it looks far worse when converted to GIF instead of PNG.... ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users