Marcin Kasperski a écrit :
>>> - Analysis: It would be worth considering to run the
>>>    analysis of a game from then end to the start. This allows
>>>    the engine to reuse internal hash tables. Stefan told me
>>>    that at least within Shredder this improves the analysis
>>>    quite a bit (...)
>>>       
>> Currently engines don't clear their hash tables when moving
>> forward. But maybe hash data have a higher hit rate when analysing
>> backward.
>>     
>
> Exactly. While moving back, you have calculated and deepened
> lines which actually happened in the game. While moving forward,
> you have many lines which are no longer relevant.
>
>   
You don't imagine the tricky stuff I had to do to make Scid analyse a 
whole game, recursively taking into account all variants and 
sub-variants ! I had to make some stacks to keep track of score changes, 
etc.
So the idea is certainly good, but would mean big rewrite of code.
Not today ! ;-)
>> If you have some nice piece sets, you can send them I will
>> incorporate them in the file bitmaps.tcl (I prefer to embed data in
>> tcl, and avoid the use of external files for resources used by
>> Scid).
>>     
>
> I'm recently fan of Fantasy set by Maurizio Monge
> ( http://linuz.sns.it/~monge/wiki/index.php/Chess_pieces ,
> some example how it looks like in smaller size:
>   http://mekk.waw.pl/mk/watchbot/game/787125 )
> But note that it looks far worse when converted to GIF instead of
> PNG....
>   

Yes , this piece set is really nice. Maybe Scid could handle PNG with 
some external libs, I don't know.

Pascal

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