Marcin Kasperski a écrit : >>> - Analysis: It would be worth considering to run the >>> analysis of a game from then end to the start. This allows >>> the engine to reuse internal hash tables. Stefan told me >>> that at least within Shredder this improves the analysis >>> quite a bit (...) >>> >> Currently engines don't clear their hash tables when moving >> forward. But maybe hash data have a higher hit rate when analysing >> backward. >> > > Exactly. While moving back, you have calculated and deepened > lines which actually happened in the game. While moving forward, > you have many lines which are no longer relevant. > > You don't imagine the tricky stuff I had to do to make Scid analyse a whole game, recursively taking into account all variants and sub-variants ! I had to make some stacks to keep track of score changes, etc. So the idea is certainly good, but would mean big rewrite of code. Not today ! ;-) >> If you have some nice piece sets, you can send them I will >> incorporate them in the file bitmaps.tcl (I prefer to embed data in >> tcl, and avoid the use of external files for resources used by >> Scid). >> > > I'm recently fan of Fantasy set by Maurizio Monge > ( http://linuz.sns.it/~monge/wiki/index.php/Chess_pieces , > some example how it looks like in smaller size: > http://mekk.waw.pl/mk/watchbot/game/787125 ) > But note that it looks far worse when converted to GIF instead of > PNG.... >
Yes , this piece set is really nice. Maybe Scid could handle PNG with some external libs, I don't know. Pascal ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users