Marcin Kasperski schrieb:

Hi!

 >> You don't imagine the tricky stuff I had to do to make
 >> Scid analyse a whole game, recursively taking into
 >> account all variants and sub-variants ! I had to make
 >> some stacks to keep track of score changes, etc.  So the
 >> idea is certainly good, but would mean big rewrite of
 >> code.  Not today ! ;-)
 >
 > Who said, that it is to happen today ;-)

One could imagine for the time beeing to do it for a "plain
game" first and do it the other way round if variations
exist. Probably it is of most interest in the case that I do
not have an already analysed game.

I wonder wether one would not have to go to the end of each
variaton first and then step backwards for the mentioned to
work. Sounds like a requirement for clever bookkeeping,
indeed. (I admit that I did not have this complex scenario
in mind with my intial suggestion.)

 > But there is a reason why most (all?) chessbase programs
 > analyse back.

Exactly thats why I asked Stefan as he change it in Shredder
11/Linux. So I wondered whats the reason.

 > To give you even more things to consider, some tools (like
 > CA) use multipass schemes. Details vary, but usually you
 > first quickly scan through the game (using 1-5 sec/move),
 > then analyse it normally, but give some more time in
 > places where evaluation significantly raised/dropped, and
 > sometimes makes even deeper analysis in crucial points of
 > the game...

This sounds a resonable approach, but also not to simple to
implement. I think the stepping is a crucial part here.
Sounds a bit like adaptive step algorithms for differential
equation solvers.

To add an idea from the Shredder GUI: they use for analysis
several engines that analyse the position and a "master
brain" that then selects the best move out of that analysis.
Don't know how much they gain through this "triple brain" as
they call it.

-- 

Kind regards,

Alexander Wagner
Universitaetsbibliothek Ilmenau
Langewiesener Str. 37
98693 Ilmenau
Tel.: 03677/69-4521 , Fax.: 03677/69-4617

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