Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread John Wojnaroski

On Sun, 2011-06-26 at 16:38 -0700, Gene Buckle wrote:
> On Sun, 26 Jun 2011, Torsten Dreyer wrote:
> 
> > Buenos Dias Ezequiel and welcome aboard!
> >
> > We have a fairly complex multi-monitor display setup on our presentation 
> > machine. You can find our configuration from last year's FSweekend at 
> > http://wiki.flightgear.org/FSweekend_2010.
> > In rendering.xml, the first two  entries show how to define 
> > viewports 
> > within one single window.
> > You can define the frustum or perspective for each single viewport.
> > For the correction of the parabolic distortion, I have no idea. But I 
> > remember that there was something presented along with the collimated 
> > display
> > http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
> > Maybe Gene or Tim can chime in here?
> >

Perhaps you might also look at the March 2011 newsletter.  

http://wiki.flightgear.org/FlightGear_Newsletter_March_2011

> I know there was some work done in order to pre-warp the output from FG, 
> but I'm not sure what the status of that is.  Because of NThusim+, I 
> wasn't paying that close attention to it (and I should have been).
> 



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Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread Gene Buckle
On Sun, 26 Jun 2011, Torsten Dreyer wrote:

> Buenos Dias Ezequiel and welcome aboard!
>
> We have a fairly complex multi-monitor display setup on our presentation 
> machine. You can find our configuration from last year's FSweekend at 
> http://wiki.flightgear.org/FSweekend_2010.
> In rendering.xml, the first two  entries show how to define viewports 
> within one single window.
> You can define the frustum or perspective for each single viewport.
> For the correction of the parabolic distortion, I have no idea. But I 
> remember that there was something presented along with the collimated display
> http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
> Maybe Gene or Tim can chime in here?
>
I'm using essentially the same setup - a Digital TripleHeat2Go mated to a 
NVidia GTX260 on one end and three Epson 705HD projectors on the other. 
However, I'm using NThusim+ for the image distortion and some pretty 
awesome Excel hackery that Wayne created in order to handle some of the 
parabolic distortion issues.

I know there was some work done in order to pre-warp the output from FG, 
but I'm not sure what the status of that is.  Because of NThusim+, I 
wasn't paying that close attention to it (and I should have been).



g.

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Gene Buckle
On Sun, 26 Jun 2011, Martin Spott wrote:

> As a general rule I'd propose to make a clear distinction between a)
> datasets, b) hosting sites and c) protocols or revision control systems
> (at least). Some people are implying SVN when talking about hosting
> large datasets, others are implying Gitorious when talking about GIT.
> Continuing this mixup will be prohibitory to distilling a coherent
> result from the discussion.
>
I'd be happy to host some kind of "startup" service that would at least 
get the ball rolling.  Once it's ready, it could be mirrored so as not to 
totally hammer my net connection. :)

g.


-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project
Some people collect things for a hobby.  Geeks collect hobbies.

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

--
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Re: [Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Alan Teeder

--
From: "Ron Jensen" 
Sent: Sunday, June 26, 2011 10:10 PM
To: "FlightGear developers discussions" 

Subject: Re: [Flightgear-devel] Data flow from controls to FDM

> On Sunday 26 June 2011 14:37:09 Jon S. Berndt wrote:
>> > -Original Message-
>> > From: Alan Teeder [mailto:***]
>> >
>> > I have some questions regarding how data gets from the joystick, keypad
>> > etc to the fdm. No doubt I will feel foolish when it is pointed out 
>> > that
>> > it is documented somewhere, but to date I have had to rely on
>> > experimentation and copying of XML/Nasal code from existing aircraft.
>> >
>> > 2. Is there any scaling, limiting or other filtering ?
>> >
>> > TIA
>> >
>> > Alan
>>
>> This was a much-discussed topic a few months ago. If I'm not mistaken, I
>> think that the consensus was that the FDM should assume that it gets the
>> raw signal from the joystick - even though there is some processing of 
>> the
>> joystick hardware signal that is thought to be effectively unavoidable.
>>
>> Jon
>
> As was pointed out, the joystick, keyboard, mouse etc value is interpreted 
> and
> processed by flightgear to become the properties
> in /controls/flight/(whatever).
>
> In general (there are exceptions) JSBSim.cxx copies those over to
> fcs/(whatever)-cmd-norm every flightgear frame.
>
> Every JSBSim frame the value from fcs/(whatever)-cmd-norm, where 
> (whatever) is
> propulsion and gear controls, is moved to fcs/(whatever)-pos-norm then the
> JSBSim systems code runs which may or may not overwrite
> fcs/(whatever)-pos-norm with a calculated value. The the JSBSim autopilot
> code runs (different from the Flightgear autopilot). Finally the FCS 
> section
> code runs. See FDM/JSBSim/models/FGFCS.cpp for details.
>
> JSBSim generally gets 4-8 frames for every FlightGear frame so that it 
> runs at
> a consistent 120 frames/second.
>
> Ron

Thanks Ron

Now I can use what is available, and stand less risk of re-inventing stuff 
which already exists.

Alan 


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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Torsten Dreyer
> over ambitious to expected a working and tested solution by release 2.5?.
Just to clear the everybodies understanding of release numbers: 2.5.0 is the 
version number of the development stream after the release branch 2.4.0 has 
been created. The version number of the release following 2.4.(n) will be 
2.6.0
 "Release 2.5" is an oxymoron.

Torsten (nitpicking)

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Re: [Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Ron Jensen
On Sunday 26 June 2011 14:37:09 Jon S. Berndt wrote:
> > -Original Message-
> > From: Alan Teeder [mailto:***]
> >
> > I have some questions regarding how data gets from the joystick, keypad
> > etc to the fdm. No doubt I will feel foolish when it is pointed out that
> > it is documented somewhere, but to date I have had to rely on
> > experimentation and copying of XML/Nasal code from existing aircraft.
> >
> > 2. Is there any scaling, limiting or other filtering ?
> >
> > TIA
> >
> > Alan
>
> This was a much-discussed topic a few months ago. If I'm not mistaken, I
> think that the consensus was that the FDM should assume that it gets the
> raw signal from the joystick - even though there is some processing of the
> joystick hardware signal that is thought to be effectively unavoidable.
>
> Jon

As was pointed out, the joystick, keyboard, mouse etc value is interpreted and 
processed by flightgear to become the properties 
in /controls/flight/(whatever).

In general (there are exceptions) JSBSim.cxx copies those over to 
fcs/(whatever)-cmd-norm every flightgear frame.

Every JSBSim frame the value from fcs/(whatever)-cmd-norm, where (whatever) is 
propulsion and gear controls, is moved to fcs/(whatever)-pos-norm then the 
JSBSim systems code runs which may or may not overwrite 
fcs/(whatever)-pos-norm with a calculated value. The the JSBSim autopilot 
code runs (different from the Flightgear autopilot). Finally the FCS section 
code runs. See FDM/JSBSim/models/FGFCS.cpp for details.

JSBSim generally gets 4-8 frames for every FlightGear frame so that it runs at 
a consistent 120 frames/second.

Ron

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Re: [Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Alan Teeder

--
From: "Torsten Dreyer" 
Sent: Sunday, June 26, 2011 9:49 PM
To: "FlightGear developers discussions" 

Subject: Re: [Flightgear-devel] Data flow from controls to FDM

> Am 26.06.11 21:59, schrieb Alan Teeder:
>> I have some questions regarding how data gets from the joystick, keypad 
>> etc
>> to the fdm. No doubt I will feel foolish when it is pointed out that it 
>> is
>> documented somewhere, but to date I have had to rely on experimentation 
>> and
>> copying of XML/Nasal code from existing aircraft.
>>
>>
>>
>> 1. How is data moved from the controls property tree (e.g
>> /controls/flight/aileron, /controls/flight/aileron-trim) to the fdm 
>> (e.g.
>> fcs/aileron-cmd-norm,  fcs/roll-trim-cmd-norm).
>>
>> 2. Is there any scaling, limiting or other filtering ?
>>
>> 3. Is there a list of which properties are copied ?
>>
>> TIA
>>
>> Alan
> Hi Alan,
>
> I don't know of any location where this might be documented, except the
> source itself - no need to feel foolish ;-)
>
> 1. the values are copied every frame.
> 2. No. At least not for surface or engine controls.
> 3. Not really a list, but all the involved code is in JSBSim.cxx method
> FGJSBSim::copy_to_JSBSim() starting line 576 (today's git). It's not too
> freaky code and probably as good as a list ;-)
>
> Torsten


Torsten

That looks like a useful section of code which should answer a  lot of my 
problems.

Many thanks

Alan 


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Re: [Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Torsten Dreyer
Am 26.06.11 21:59, schrieb Alan Teeder:
> I have some questions regarding how data gets from the joystick, keypad etc
> to the fdm. No doubt I will feel foolish when it is pointed out that it is
> documented somewhere, but to date I have had to rely on experimentation and
> copying of XML/Nasal code from existing aircraft.
>
>
>
> 1. How is data moved from the controls property tree (e.g
> /controls/flight/aileron, /controls/flight/aileron-trim) to the fdm  (e.g.
> fcs/aileron-cmd-norm,  fcs/roll-trim-cmd-norm).
>
> 2. Is there any scaling, limiting or other filtering ?
>
> 3. Is there a list of which properties are copied ?
>
> TIA
>
> Alan
Hi Alan,

I don't know of any location where this might be documented, except the 
source itself - no need to feel foolish ;-)

1. the values are copied every frame.
2. No. At least not for surface or engine controls.
3. Not really a list, but all the involved code is in JSBSim.cxx method 
FGJSBSim::copy_to_JSBSim() starting line 576 (today's git). It's not too 
freaky code and probably as good as a list ;-)

Torsten

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Re: [Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread Torsten Dreyer

Am 26.06.11 19:52, schrieb ecro...@aerolineas.com.ar:


Dear All,

I am very sorry for bothering, but we need your help in order to learn 
how to do an specifical configuration of Flightgear.-
We are developing a new flight dynamics model in Aeronautical 
Engineering University of Argentina, and we are using Flightgear 
respect all out side view (worldview) in our emulator.-
But we have several problems in order to configure the following 
screen elements:


We have one video card connecting with a Graphic Expansion Module ( 
Matrox TripleHead2Go ).-
We place 3 projectors in order to generate an image of 210 degrees 
(70º/projector) in an cylindrical screen of 6 meters of diameter and 3 
meters of hight.-


With this configuration we have 2 problems:

1) We need to know how to configure flightgear to make 3 diferents 
views but in the same screen (because the division shall do the Matrox 
module).-
2) We need to know how to make a vectorial correction of the image 
because each projector make a plain view but we have a cylindric view, 
so we have a parabolic error in the image.-


Will be really appreciate your reply / help.-

In the following link you can find preliminary photographies for 
reference.-


http://gsdv.com.ar/fotos/20110528/index.html

If you need more reference please don´t hesitate to contact me.-

Best Regards
Ezequiel


Buenos Dias Ezequiel and welcome aboard!

We have a fairly complex multi-monitor display setup on our presentation 
machine. You can find our configuration from last year's FSweekend at 
http://wiki.flightgear.org/FSweekend_2010.
In rendering.xml, the first two  entries show how to define 
viewports within one single window.

You can define the frustum or perspective for each single viewport.
For the correction of the parabolic distortion, I have no idea. But I 
remember that there was something presented along with the collimated 
display

http://wiki.flightgear.org/FlightGear_Newsletter_November_2010#Amateur_built_collimated_display
Maybe Gene or Tim can chime in here?

Good luck with your simulator - please make sure to keep us informed. 
Maybe you want to write a few lines in our newsletter? 
http://wiki.flightgear.org/FlightGear_Newsletter_June_2011


Thanks, Torsten


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Re: [Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Jon S. Berndt
> -Original Message-
> From: Alan Teeder [mailto:***]
> 
> I have some questions regarding how data gets from the joystick, keypad
etc
> to the fdm. No doubt I will feel foolish when it is pointed out that it is
> documented somewhere, but to date I have had to rely on experimentation
and
> copying of XML/Nasal code from existing aircraft.
> 
> 2. Is there any scaling, limiting or other filtering ?
>
> TIA
> 
> Alan

This was a much-discussed topic a few months ago. If I'm not mistaken, I
think that the consensus was that the FDM should assume that it gets the raw
signal from the joystick - even though there is some processing of the
joystick hardware signal that is thought to be effectively unavoidable. 

Jon



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[Flightgear-devel] Data flow from controls to FDM

2011-06-26 Thread Alan Teeder
I have some questions regarding how data gets from the joystick, keypad etc 
to the fdm. No doubt I will feel foolish when it is pointed out that it is 
documented somewhere, but to date I have had to rely on experimentation and 
copying of XML/Nasal code from existing aircraft.



1. How is data moved from the controls property tree (e.g 
/controls/flight/aileron, /controls/flight/aileron-trim) to the fdm  (e.g. 
fcs/aileron-cmd-norm,  fcs/roll-trim-cmd-norm).

2. Is there any scaling, limiting or other filtering ?

3. Is there a list of which properties are copied ?

TIA

Alan

 


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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Martin Spott
As a general rule I'd propose to make a clear distinction between a)
datasets, b) hosting sites and c) protocols or revision control systems
(at least). Some people are implying SVN when talking about hosting
large datasets, others are implying Gitorious when talking about GIT.
Continuing this mixup will be prohibitory to distilling a coherent
result from the discussion.

Have fun,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Matrox TripleHead2Go

2011-06-26 Thread ecrotti
Dear All,

I am very sorry for bothering, but we need your help in order to learn how 
to do an specifical configuration of Flightgear.-
We are developing a new flight dynamics model in Aeronautical Engineering 
University of Argentina, and we are using Flightgear respect all out side 
view (worldview) in our emulator.-
But we have several problems in order to configure the following screen 
elements:

We have one video card connecting with a Graphic Expansion Module ( Matrox 
TripleHead2Go ).-
We place 3 projectors in order to generate an image of 210 degrees 
(70º/projector) in an cylindrical screen of 6 meters of diameter and 3 
meters of hight.-

With this configuration we have 2 problems:

1) We need to know how to configure flightgear to make 3 diferents views 
but in the same screen (because the division shall do the Matrox module).-
2) We need to know how to make a vectorial correction of the image because 
each projector make a plain view but we have a cylindric view, so we have 
a parabolic error in the image.- 

Will be really appreciate your reply / help.-

In the following link you can find preliminary photographies for 
reference.-

http://gsdv.com.ar/fotos/20110528/index.html

If you need more reference please don´t hesitate to contact me.-

Best Regards
Ezequiel

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[Flightgear-devel] YASIM Issues- Contact Points / Tail Strike

2011-06-26 Thread xsaint
Hello All...

I am trying to better understand how YASIM calculates its contacts 
points

1) As from my experience, the SIM crashes when some part of the wings 
comes in contact with a building or ground and it does not crash if 
other parts of the wings hit the ground of a building.The wing 
specification is correct in FDM as checked againts the blender script. 
So how does it deduce the contact points?

2) Eventhough CG looks like it is in correct place, in YASIM, the plane 
do sink to the ground before take off. Insufficient lift maybe but 
the back of the fuselage do sink into the runway. As such, as 
possibility of implementing tail strikes?

Much all appreciate all valuable replies and also if you could point me 
towards any valuable YASIM documents.

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Vivian Meazza
James wrote

> 
> 
> On 26 Jun 2011, at 07:17, James Turner wrote:
> 
> > Code wise, I have about 30% of this prototyped - but not at a point
> where it can be tested. Since it appears to be a hot topic, I am thinking
> i should revisit it for 2.5 :)
> 
> I've tried to capture my current design/plans here:
> 
>   http://wiki.flightgear.org/Aircraft_deployment#Proposal_from_James
> 
> It's only a proposal, and some prototype code, at this point - nothing
> final yet.
> 

This all looks good so far as it goes, but my main concern is that it looks
as if it would involve a great deal of work. James is a busy man: is it over
ambitious to expected a working and tested solution by release 2.5?. Do we
need some form of interim solution to the pressing need to sort out FGData
now?

Vivian

 



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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Arnt Karlsen
On Sun, 26 Jun 2011 09:58:05 +0100, James wrote in message 
<91dd9863-f84a-4e33-a278-3d5f84ba7...@mac.com>:

> 
> On 26 Jun 2011, at 07:17, James Turner wrote:
> 
> > Code wise, I have about 30% of this prototyped - but not at a point
> > where it can be tested. Since it appears to be a hot topic, I am
> > thinking i should revisit it for 2.5 :)
> 
> I've tried to capture my current design/plans here:
> 
>   http://wiki.flightgear.org/Aircraft_deployment#Proposal_from_James

...(Keeping in mind the aircraft-manager tool has to run on Windows)

..would cygwin help us support the Windows crowd here, e.g. 
by using gygwin to call etc in the resources that Microsoft
Windows doesn't support and that FG needs?

> 
> It's only a proposal, and some prototype code, at this point -
> nothing final yet.
> 
> James

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread James Turner

On 26 Jun 2011, at 07:17, James Turner wrote:

> Code wise, I have about 30% of this prototyped - but not at a point where it 
> can be tested. Since it appears to be a hot topic, I am thinking i should 
> revisit it for 2.5 :)

I've tried to capture my current design/plans here:

http://wiki.flightgear.org/Aircraft_deployment#Proposal_from_James

It's only a proposal, and some prototype code, at this point - nothing final 
yet.

James


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Re: [Flightgear-devel] Nasal: Creating a new node

2011-06-26 Thread xsaint
Thank you all...

Got it working now

cheers


On Friday 24,June,2011 08:38 PM, syd adams wrote:
> Try this:
>
> var myTempNode = props.globals.initNode("/sim/temp/TempNode", 50,"INT");
>
> myTempNode.setValue(getprop("instrumentation[0]/altimeter/indicated-altitude-ft"));
>
>
>
>
>
>> The code i am using
>> var myTempNode = props.globals.getNode("/sim/temp/TempNode", 1,);
> remove comma at the end.
>
>> myTempNode.setIntValue( 50 );
>> setprop("/sim/temp/TempNode",getprop("instrumentation[0]/altimeter/indicated-altitude-ft"));
>>
>>
>> Could you please guide me on where i am going wrong please?
>>
>>
>> Thank you
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Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread Vivian Meazza
Alex

> 
> On Sat, Jun 25, 2011 at 4:01 PM, Vivian Meazza
>  wrote:
> >> Personally, I don't see a value in offering HTTP per-file instead of
> >> SVN per-directory, but others may do.  Hence the discussion above.
> >
> > The main problem right now is that Git cannot cope with the size of the
> > data, and it's getting worse by the day. The Git data repo on Gitorious
> is
> > no longer fit for purpose as currently configured.
> 
> I'm not trying to defend staying on single-Git, but I think the first
> step is to implement on-demand loading of individual aircraft (and
> dependencies) and prove that it works.  Otherwise we'll be exposing
> end users to a lot of breakage.  Once we can demand load reliably,
> breaking the repo into many pieces is relatively trivial.
> 
> > Streaming was mentioned (perhaps as a nice-to-have) in the context of
> > Multiplayer. If you didn't have a particular model then it might be
> streamed
> > instead of showing the rocket propelled blue and yellow glider.
> 
> That's an excellent point, thank you.

What I failed to mention was that some, but by no means all, models have a
lighter weight version that resides in ~AI/Aircraft. Where it exists, it is
this version that should be streamed for MP. Perhaps it ought to be the case
for all models, but many aircraft developers never get around to it. 

Vivian



 



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