RE: test again

2015-08-27 Thread Grahame Fuller
I don’t think Gmail shows you the messages that you sent. There may be a 
setting for that.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Thursday, August 27, 2015 4:17 AM
To: r...@casema.nl; softimage@listproc.autodesk.com
Subject: Re: test again

Sorry,
I send answers yesterday from my gmail account for the "Animate polygon faces 
individualy", and for some reasons they don't appear.
I wonder if Gmail works well with mail list ?

On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster 
mailto:r...@casema.nl>> wrote:
nope... nothing.


Rob



\/-\/\/
On 27-8-2015 10:12, Olivier Jeannel wrote:
test gmail

On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel 
mailto:olivier.jean...@noos.fr>> wrote:



No virus found in this message.
Checked by AVG - www.avg.com<http://www.avg.com>
Version: 2015.0.6125 / Virus Database: 4409/10521 - Release Date: 08/27/15


<>

Re: test again

2015-08-27 Thread Olivier Jeannel
Sorry,
I send answers yesterday from my gmail account for the "Animate polygon
faces individualy", and for some reasons they don't appear.
I wonder if Gmail works well with mail list ?

On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster  wrote:

> nope... nothing.
>
> Rob
>
> \/-\/\/
>
> On 27-8-2015 10:12, Olivier Jeannel wrote:
>
> test gmail
>
> On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel  > wrote:
>
>>
>>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6125 / Virus Database: 4409/10521 - Release Date: 08/27/15
>
>
>


Re: test again

2015-08-27 Thread Rob Wuijster

nope... nothing.

Rob

\/-\/\/

On 27-8-2015 10:12, Olivier Jeannel wrote:

test gmail

On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel 
mailto:olivier.jean...@noos.fr>> wrote:




No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6125 / Virus Database: 4409/10521 - Release Date: 08/27/15





Re: test again

2015-08-27 Thread Olivier Jeannel
test gmail

On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel 
wrote:

>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
cheers yes i think i got the hang of it now, that grid is a life saver, the
lack of documentation on this is disconcerting.

thanks Tim ;)

On 6 April 2015 at 15:58, Tim Leydecker  wrote:

>  disable wrap on your textures or you´ll cover everything with each other
> over and over.
>
> The logic is to enter the values you´d need to move the UV shell from
> it´s current UV tile into the 0-1 range.
>
> E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up
> in UV 0-1."
>
> it´s a nasty little puzzle. somebody was bored?
>
> cheers,
>
> tim
>
>
>
>
>
>
> Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
>
> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> does anything else need to be done in addition to this ?
>>
>> On 6 April 2015 at 15:34, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>>   Thank you Mirko senpai !
>>>
>>>  holly shit put that is some tortured logic :P
>>>
>>>  so strange to see somthing that makes less sense in softimage then in
>>> maya.
>>>
>>>  thank you for the map i will try this !
>>>
>>> On 6 April 2015 at 15:27, Mirko Jankovic 
>>> wrote:
>>>
 Yea I;ve posted that pic a while ago when I was struggling with that as
 well.
 Didn't really used it much but I think this map could help you out. Yea
 I made a map :)
 Coordinates weren't a bit logical to me so needed a map to help me out.
 number of map represents
 minimum   XY
 maximum  XY

  so for example if you wanna put tile 1 UV map to the rigth you us
 -1 0
 0 1

  Makes sense?

 On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

>   since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling
> in the render tree ?
>
>  i only ask cause there used to be an article on it, but it was on
> XSIbase so gone now.
>
>  plugging loads of texture files into one shader is easy enough in
> Maya, i'm sure there is a way of doing it in softimage.
>
>
>  this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>>  2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>>  Come on lads, this is getting kinda silly...
>>
>>  Mats
>>
>
>

>>>
>>
>
>


Re: test again

2015-04-06 Thread Tim Leydecker
disable wrap on your textures or you´ll cover everything with each other 
over and over.


The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.

E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up 
in UV 0-1."


it´s a nasty little puzzle. somebody was bored?

cheers,

tim





Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
as I recall no, just need to have good coordinates sorted out when 
blending.

but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> 
wrote:


does anything else need to be done in addition to this ?

On 6 April 2015 at 15:34, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

Thank you Mirko senpai !

holly shit put that is some tortured logic :P

so strange to see somthing that makes less sense in softimage
then in maya.

thank you for the map i will try this !

On 6 April 2015 at 15:27, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>>
wrote:

Yea I;ve posted that pic a while ago when I was struggling
with that as well.
Didn't really used it much but I think this map could help
you out. Yea I made a map :)
Coordinates weren't a bit logical to me so needed a map to
help me out.
number of map represents
minimum   XY
maximum  XY

so for example if you wanna put tile 1 UV map to the rigth
you us
-1 0
0 1

Makes sense?

On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

since i have you...

Does anyone know the correct method for setting up
multiple UV tiling in the render tree ?

i only ask cause there used to be an article on it,
but it was on XSIbase so gone now.

plugging loads of texture files into one shader is
easy enough in Maya, i'm sure there is a way of doing
it in softimage.


this is the pic i got from the XSIbase topic:

https://xsisupport.files.wordpress.com/2011/09/muv.png

On 6 April 2015 at 14:38, Mats Bertil Tegner
mailto:mats.bertil.teg...@gmail.com>> wrote:

2015-04-06 15:34 GMT+02:00 Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>>:

... nop not doing it :P

On 6 April 2015 at 14:30, Francisco Criado
mailto:malcriad...@gmail.com>> wrote:

456

2015-04-02 4:45 GMT-03:00 Alok Gandhi
mailto:alok.gandhi2...@gmail.com>>:

123


Come on lads, this is getting kinda silly...

Mats










Re: test again

2015-04-06 Thread Sebastien Sterling
also i think i have to turn wrap in U and wrap in V off ?

On 6 April 2015 at 15:51, Sebastien Sterling 
wrote:

> i managed to get both tiles for the face working, but the other side is
> all washed out compared to the other side.
>
> On 6 April 2015 at 15:41, Mirko Jankovic 
> wrote:
>
>> as I recall no, just need to have good coordinates sorted out when
>> blending.
>> but again this was like couple years ago
>>
>> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> does anything else need to be done in addition to this ?
>>>
>>> On 6 April 2015 at 15:34, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 Thank you Mirko senpai !

 holly shit put that is some tortured logic :P

 so strange to see somthing that makes less sense in softimage then in
 maya.

 thank you for the map i will try this !

 On 6 April 2015 at 15:27, Mirko Jankovic 
 wrote:

> Yea I;ve posted that pic a while ago when I was struggling with that
> as well.
> Didn't really used it much but I think this map could help you out.
> Yea I made a map :)
> Coordinates weren't a bit logical to me so needed a map to help me
> out.
> number of map represents
> minimum   XY
> maximum  XY
>
> so for example if you wanna put tile 1 UV map to the rigth you us
> -1 0
> 0 1
>
> Makes sense?
>
> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> since i have you...
>>
>> Does anyone know the correct method for setting up multiple UV tiling
>> in the render tree ?
>>
>> i only ask cause there used to be an article on it, but it was on
>> XSIbase so gone now.
>>
>> plugging loads of texture files into one shader is easy enough in
>> Maya, i'm sure there is a way of doing it in softimage.
>>
>>
>> this is the pic i got from the XSIbase topic:
>>
>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>
>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
 ... nop not doing it :P

 On 6 April 2015 at 14:30, Francisco Criado 
 wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>
>>> Come on lads, this is getting kinda silly...
>>>
>>> Mats
>>>
>>
>>
>

>>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
i managed to get both tiles for the face working, but the other side is all
washed out compared to the other side.

On 6 April 2015 at 15:41, Mirko Jankovic  wrote:

> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> does anything else need to be done in addition to this ?
>>
>> On 6 April 2015 at 15:34, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Thank you Mirko senpai !
>>>
>>> holly shit put that is some tortured logic :P
>>>
>>> so strange to see somthing that makes less sense in softimage then in
>>> maya.
>>>
>>> thank you for the map i will try this !
>>>
>>> On 6 April 2015 at 15:27, Mirko Jankovic 
>>> wrote:
>>>
 Yea I;ve posted that pic a while ago when I was struggling with that as
 well.
 Didn't really used it much but I think this map could help you out. Yea
 I made a map :)
 Coordinates weren't a bit logical to me so needed a map to help me out.
 number of map represents
 minimum   XY
 maximum  XY

 so for example if you wanna put tile 1 UV map to the rigth you us
 -1 0
 0 1

 Makes sense?

 On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

> since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling
> in the render tree ?
>
> i only ask cause there used to be an article on it, but it was on
> XSIbase so gone now.
>
> plugging loads of texture files into one shader is easy enough in
> Maya, i'm sure there is a way of doing it in softimage.
>
>
> this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>> Come on lads, this is getting kinda silly...
>>
>> Mats
>>
>
>

>>>
>>
>


Re: test again

2015-04-06 Thread Mirko Jankovic
as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> does anything else need to be done in addition to this ?
>
> On 6 April 2015 at 15:34, Sebastien Sterling  > wrote:
>
>> Thank you Mirko senpai !
>>
>> holly shit put that is some tortured logic :P
>>
>> so strange to see somthing that makes less sense in softimage then in
>> maya.
>>
>> thank you for the map i will try this !
>>
>> On 6 April 2015 at 15:27, Mirko Jankovic 
>> wrote:
>>
>>> Yea I;ve posted that pic a while ago when I was struggling with that as
>>> well.
>>> Didn't really used it much but I think this map could help you out. Yea
>>> I made a map :)
>>> Coordinates weren't a bit logical to me so needed a map to help me out.
>>> number of map represents
>>> minimum   XY
>>> maximum  XY
>>>
>>> so for example if you wanna put tile 1 UV map to the rigth you us
>>> -1 0
>>> 0 1
>>>
>>> Makes sense?
>>>
>>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 since i have you...

 Does anyone know the correct method for setting up multiple UV tiling
 in the render tree ?

 i only ask cause there used to be an article on it, but it was on
 XSIbase so gone now.

 plugging loads of texture files into one shader is easy enough in Maya,
 i'm sure there is a way of doing it in softimage.


 this is the pic i got from the XSIbase topic:

 https://xsisupport.files.wordpress.com/2011/09/muv.png

 On 6 April 2015 at 14:38, Mats Bertil Tegner <
 mats.bertil.teg...@gmail.com> wrote:

> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> ... nop not doing it :P
>>
>> On 6 April 2015 at 14:30, Francisco Criado 
>> wrote:
>>
>>> 456
>>>
>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>>
 123

>>>
> Come on lads, this is getting kinda silly...
>
> Mats
>


>>>
>>
>


Re: test again

2015-04-06 Thread Mirko Jankovic
hope it still apply, it's bin a while..

yea strange. looks like reversed coordinate system, with minus going riight
and up and plus going down and left.
just could't wrap my head around without map :)

On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i will try this !
>
> On 6 April 2015 at 15:27, Mirko Jankovic 
> wrote:
>
>> Yea I;ve posted that pic a while ago when I was struggling with that as
>> well.
>> Didn't really used it much but I think this map could help you out. Yea I
>> made a map :)
>> Coordinates weren't a bit logical to me so needed a map to help me out.
>> number of map represents
>> minimum   XY
>> maximum  XY
>>
>> so for example if you wanna put tile 1 UV map to the rigth you us
>> -1 0
>> 0 1
>>
>> Makes sense?
>>
>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> since i have you...
>>>
>>> Does anyone know the correct method for setting up multiple UV tiling in
>>> the render tree ?
>>>
>>> i only ask cause there used to be an article on it, but it was on
>>> XSIbase so gone now.
>>>
>>> plugging loads of texture files into one shader is easy enough in Maya,
>>> i'm sure there is a way of doing it in softimage.
>>>
>>>
>>> this is the pic i got from the XSIbase topic:
>>>
>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>
>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com>:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado 
> wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
 Come on lads, this is getting kinda silly...

 Mats

>>>
>>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
does anything else need to be done in addition to this ?

On 6 April 2015 at 15:34, Sebastien Sterling 
wrote:

> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i will try this !
>
> On 6 April 2015 at 15:27, Mirko Jankovic 
> wrote:
>
>> Yea I;ve posted that pic a while ago when I was struggling with that as
>> well.
>> Didn't really used it much but I think this map could help you out. Yea I
>> made a map :)
>> Coordinates weren't a bit logical to me so needed a map to help me out.
>> number of map represents
>> minimum   XY
>> maximum  XY
>>
>> so for example if you wanna put tile 1 UV map to the rigth you us
>> -1 0
>> 0 1
>>
>> Makes sense?
>>
>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> since i have you...
>>>
>>> Does anyone know the correct method for setting up multiple UV tiling in
>>> the render tree ?
>>>
>>> i only ask cause there used to be an article on it, but it was on
>>> XSIbase so gone now.
>>>
>>> plugging loads of texture files into one shader is easy enough in Maya,
>>> i'm sure there is a way of doing it in softimage.
>>>
>>>
>>> this is the pic i got from the XSIbase topic:
>>>
>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>
>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com>:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado 
> wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
 Come on lads, this is getting kinda silly...

 Mats

>>>
>>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
Thank you Mirko senpai !

holly shit put that is some tortured logic :P

so strange to see somthing that makes less sense in softimage then in maya.

thank you for the map i will try this !

On 6 April 2015 at 15:27, Mirko Jankovic  wrote:

> Yea I;ve posted that pic a while ago when I was struggling with that as
> well.
> Didn't really used it much but I think this map could help you out. Yea I
> made a map :)
> Coordinates weren't a bit logical to me so needed a map to help me out.
> number of map represents
> minimum   XY
> maximum  XY
>
> so for example if you wanna put tile 1 UV map to the rigth you us
> -1 0
> 0 1
>
> Makes sense?
>
> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> since i have you...
>>
>> Does anyone know the correct method for setting up multiple UV tiling in
>> the render tree ?
>>
>> i only ask cause there used to be an article on it, but it was on XSIbase
>> so gone now.
>>
>> plugging loads of texture files into one shader is easy enough in Maya,
>> i'm sure there is a way of doing it in softimage.
>>
>>
>> this is the pic i got from the XSIbase topic:
>>
>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>
>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
 ... nop not doing it :P

 On 6 April 2015 at 14:30, Francisco Criado 
 wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>
>>> Come on lads, this is getting kinda silly...
>>>
>>> Mats
>>>
>>
>>
>


Re: test again

2015-04-06 Thread Mirko Jankovic
Yea I;ve posted that pic a while ago when I was struggling with that as
well.
Didn't really used it much but I think this map could help you out. Yea I
made a map :)
Coordinates weren't a bit logical to me so needed a map to help me out.
number of map represents
minimum   XY
maximum  XY

so for example if you wanna put tile 1 UV map to the rigth you us
-1 0
0 1

Makes sense?

On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling in
> the render tree ?
>
> i only ask cause there used to be an article on it, but it was on XSIbase
> so gone now.
>
> plugging loads of texture files into one shader is easy enough in Maya,
> i'm sure there is a way of doing it in softimage.
>
>
> this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner  > wrote:
>
>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>> Come on lads, this is getting kinda silly...
>>
>> Mats
>>
>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
since i have you...

Does anyone know the correct method for setting up multiple UV tiling in
the render tree ?

i only ask cause there used to be an article on it, but it was on XSIbase
so gone now.

plugging loads of texture files into one shader is easy enough in Maya, i'm
sure there is a way of doing it in softimage.


this is the pic i got from the XSIbase topic:

https://xsisupport.files.wordpress.com/2011/09/muv.png

On 6 April 2015 at 14:38, Mats Bertil Tegner 
wrote:

> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> ... nop not doing it :P
>>
>> On 6 April 2015 at 14:30, Francisco Criado  wrote:
>>
>>> 456
>>>
>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>>
 123

>>>
> Come on lads, this is getting kinda silly...
>
> Mats
>


Re: test again

2015-04-06 Thread Mats Bertil Tegner
2015-04-06 15:34 GMT+02:00 Sebastien Sterling 
:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado  wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
Come on lads, this is getting kinda silly...

Mats


Re: test again

2015-04-06 Thread Sebastien Sterling
... nop not doing it :P

On 6 April 2015 at 14:30, Francisco Criado  wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>> --
>>
>
>
>
> --
>
>
>


Re: test again

2015-04-06 Thread Francisco Criado
456

2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>
> --
>



--