On 2014-12-17 20:51, Christian Schneider wrote:
OMG, what did you do? all my beautiful appkit and foundation header
files are destroyed! do you plan any other such attacks?
Hopefully no :)
lol, i must admit, i was a bit shocked about this sudden surprise. what
is the main motivation? i
On Monday, 18 November 2013 at 17:23:25 UTC, Andrei Alexandrescu
wrote:
On 11/18/13 6:03 AM, Gary Willoughby wrote:
On Friday, 11 October 2013 at 00:36:12 UTC, Andrei
Alexandrescu wrote:
In all likelihood we'll follow up with a blog post describing
the
process.
Any more news on this Andrei?
On Thursday, 11 December 2014 at 12:50:04 UTC, Martin Nowak wrote:
Nice, that I can finally get hold of you Brad. Need your help
on three topics.
Cam we please rework the download folder structure? It's a PITA
to work with, see
On 12/15/2014 2:25 AM, Ali Çehreli wrote:
- Removed the unrelated Turkish menu from the English pages
- Improved the ebook formats
- Removed the download page and linked the ebook versions directly from the main
page instead
I consider these beta quality:
http://ddili.org/ders/d.en/
(I
On 12/18/2014 10:09 AM, Walter Bright wrote:
On 12/15/2014 2:25 AM, Ali Çehreli wrote:
I consider these beta quality:
http://ddili.org/ders/d.en/
This is outstanding work! Thank you!
So, it is readable on your Kindle, right? Have you noticed the book does
not have any foreword? ;)
The reason for the change is that the old syntax, [foo:bar:],
required language changes wheres the new syntax,
@selector(foo:bar:), doesn't. When D/Objective-C was
initially created D didn't support UDA's, that's why a new
syntax was invented. If D had supported UDA's back then, that
would
On 12/18/2014 11:26 AM, Ali Çehreli wrote:
So, it is readable on your Kindle, right?
Haven't checked.
Have you noticed the book does not have any foreword? ;)
Looking at my shoe ...
Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a C#
to D Compiler based on Roslyn.
Please check it out and give comments. I would also like this to
be a basis to provide both Libraries in D and allow building
native C# applications with the help of D.
Its available
This is the Current Feature List
Basic PInvoke
Arrays including initializers
Fields/ Properties/Methods with correct hiding semantics
Properties are better implemented
String
Int/Double/Bool
Classes and Polymorphism … we follow C# model
Some benchmarks - basic linpack, fannkuch, nbody
It's not the best, but it's a start.
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this. I already have a few things
I would like to change, namely the layout and adding some
examples, but I would like to hear what everyone thinks on what I
have up.
Just a
On Wednesday, 17 December 2014 at 19:06:24 UTC, solidstate1991
wrote:
I started to work on an engine, which emulates the features and
limitations of older graphics systems, mainly for retro-styled
indie games.
Features:
-Support for parallax scrolling, and multiple sprite and tile
layers
Great! Thank you!
On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan wrote:
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this.
I liked and nice job!
Matheus.
On Thursday, 18 December 2014 at 23:56:54 UTC, Ronald Adonyo
wrote:
Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a
C# to D Compiler based on Roslyn.
Please check it out and give comments. I would also like this
to be a basis to provide both Libraries in D and allow
On Friday, 19 December 2014 at 01:00:30 UTC, Kiith-Sa wrote:
It's not a dethroner for the Unreal Engine 4, but I try my best
to get it into work. It's current name is VDP engine, but if
you
can come up with a better name I might change it. I still
haven't
decided to make it open or closed
On 2014-12-19 00:56, Ronald Adonyo wrote:
Hi Everyone,
In my spare time over the last 3 weeks, I've been working on a C# to D
Compiler based on Roslyn.
Please check it out and give comments. I would also like this to be a
basis to provide both Libraries in D and allow building native C#
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