Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

It turns out, Tolk needed some extra .DLL files and it was right there in the first paragraphs of the documentation. I must have missed it. I also had placed the SAPI .dll in the wrong spot. I've uploaded the new version. Dark, and everyone else who it wasn't working for, could you try it again? I think it might work for you now.The .MSI format stands for Microsoft Installer (or something like that.) It's a little safer than running an .EXE file. Many people are rightfully wary of .exe files because they could be anything. A .MSI is always an installer.As for the system menu, make sure you're able to move around the dungeon before pressing escape. It won't show up if you're in the main menu.Here is the link: http://endpermian.com/e2/Entombed2Setup.msiThanks,Jason

URL: http://forum.audiogames.net/viewtopic.php?pid=212973#p212973




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-20 Thread AudioGames . net Forum — New releases room : GhorthalonTheDragon via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Actually, the only thing that disappointed me was that the game ended. I like the idea quite a lot, and I'm also for the further development of this game, even if it's past your research status. I like exploration games, and I'm a big fan of first person perspective games in general. Also, yeah, one can clearly tell you're a sound designer. Well done! Exceptionally amazing audio, and this comes from someone who also pays attention to a lot of detail and quality to audio in my games. LOL I'm picky!

URL: http://forum.audiogames.net/viewtopic.php?pid=212972#p212972




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi,so, this works perfectly for me on my windows 7 Ultimate 64-bit with SP1 when using the latest version of NVDA, 2015.1.I noticed, though, that there are no settings or anything like that when I press escape to get out of the exploration mode into the system menu. All I see even then is still just start and exit.With NVDA disabled, sapi doesn't work at all, however, same as Dark. And I'm sure it should be working fine too, I'm using it in my own project that I'm currently developing.I'll be happy to investigate or try anything if you need but at the moment I can't think of anything that could be causing Sapi not to work.thanks,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=212971#p212971




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

It will work on XP. I just changed the SAPI implementation so it's probably a problem with that. I didn't think Tolk needed any more DLLS, but maybe it does. I'll check through the documentation. I'll post again when I've updated the install file.

URL: http://forum.audiogames.net/viewtopic.php?pid=212970#p212970




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: strange things with games on iOS and question for proteus

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: strange things with games on iOS and question for proteus

Sounds to me like you accidentally moved off of the direct touch option. Open any of the games that you're having trouble in and then perform the VoiceOver rotor gesture until you get to the option that says direct touch. When you do, things should start working properly again.

URL: http://forum.audiogames.net/viewtopic.php?pid=212969#p212969




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Mortal Kombat x officially announced!

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

[[wow]]. Thank you very much. Time to order the game soon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=212968#p212968




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: yu-gi-oh mud

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Sevrior via Audiogames-reflector


  


Re: yu-gi-oh mud

tardis.pw port 1963

URL: http://forum.audiogames.net/viewtopic.php?pid=212967#p212967




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

@trentonThanks for the response and I'll have a look at Chatzilla.  However, I would prefer an out-of-browser solution such as the theoretical one proposed in my first post.

URL: http://forum.audiogames.net/viewtopic.php?pid=212966#p212966




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

A lot of folks seem to forget the Mozilla basedChatzilla and Bird IRC Chrome/Chrome OS clients Both very blind-friendly..

URL: http://forum.audiogames.net/viewtopic.php?pid=212965#p212965




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Well I'm sticking with xp for precisely the reasons you mention, I'm perfectly happy with xp in it's interface and compatibility so I do hope Jason fixes this error, sinse I know I'm not the only person using it, and hay why should I miss out on entombed 2 just because microsoft are money grabbing, obsoleting scumbags.Still that's a debate we've had previously and I don't see the point in having it again, suffice it to say I have far more faith in jason than I do in microsoft, so I do hope this gets fixed.`

URL: http://forum.audiogames.net/viewtopic.php?pid=212964#p212964




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-20 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Or, how do i complete story missions? by reading?

URL: http://forum.audiogames.net/viewtopic.php?pid=212963#p212963




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-20 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi silver key. I have question. How do i unlock training or some other stuffs there? I've already read the stories, the blogs, but i still can't unlock it. Why

URL: http://forum.audiogames.net/viewtopic.php?pid=212962#p212962




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

hi all, server is downhelp me thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=212961#p212961




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

hi all, server is downhelp mehanks

URL: http://forum.audiogames.net/viewtopic.php?pid=212961#p212961




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Survive the Wild!

2015-04-20 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

hi all, srver is downhelp methanks

URL: http://forum.audiogames.net/viewtopic.php?pid=212961#p212961




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The blind swordsman - a flash audio only game

2015-04-20 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

how do I delete my saved game in the offline version of the game?there is not a delete game option in the main menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=212960#p212960




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

That's actually a prytty neet idea. Though, planet cracking technicly is mining planets, its done on a large scale and what crash is describing is the extremely old methid of planet cracking, where one simpply inputs the same coordinates to attempt to crack at a mineral pocket. While I see his point on how that can get really repetitive at times, I did ask the players weather they wanted the old system taken out, and they said keep it in. I am working on debris salvaging, i'm just having difficulty deciding how I want it to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=212959#p212959




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Methinks it won't work well on XP. I just installed all the components for Entombed 1.05b test and it runs just fine. This file is still not running so I can't install. It looks like I'll be using Windows 7 or will just have to wait for the Mac version.It's funny, because the only reason I keep XP around and still love it is because it runs so many old programs and doesn't have the screwed up Vista and later interface. Oh well, maybe it is time I shut the door on Windows. Afterall, I'm using OS X full timen ow.I still wonder why the installer won't run? I'll redownload the file just to see ifthat helps. I just wonder why it says .msi.exe for the file extension?

URL: http://forum.audiogames.net/viewtopic.php?pid=212958#p212958




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Methinks it won't work well on XP. I just installed all the components for Entombed 1.05b test and it runs just fine. This file is still not running so I can't install. It looks like I'll be using Windows 7 or will just have to wait for the Mac version.It's funny, because the only reason I keep XP around and still love it is because it runs so many old programs and doesn't have the screwed up Vista and later interface. Oh well, maybe it is time I shut the door on Windows. Afterall, I'm using OS X full timen ow.I still wonder why the installer won't run?

URL: http://forum.audiogames.net/viewtopic.php?pid=212958#p212958




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I'm afraid still no go. When the game starts, I get the grey screen thing, and silence, and only spacebar will begin the water sfx. wonce that begins, no amount of escape right arrow enter escpa,e or escape right arrow, right arrow enter escape did any good, I still had no speech at all.I went to www.kitchinssinc.net and ran the delusalex.exe file which is a sapi fix that restores to defaults and solves errors, I also reset my default voice in the control panel from my usual realspeak daniel back to the standard for xp, microsoft sam. No go on either count.I wonder if there is an issue in sapi support somewhere? I can  certainly say sapi works with other programs (I checked just in case), and I have done all the monkeyings with sapi that I can think of and it seems fine at my end. I really! hope this can be fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=212957#p212957




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Dingo, I'm afraid still no go. When the game starts, I get the grey screen thing, and silence, and only spacebar will begin the water sfx. wonce that begins, no amount of escape right arrow enter escpa,e or escape right arrow, right arrow enter escape did any good, I still had no speech at all.I went to www.kitchinssinc.net and ran the delusalex.exe file which is a sapi fix that restores to defaults and solves errors, I also reset my default voice in the control panel from my usual realspeak daniel back to the standard for xp, microsoft sam. No go on either count.I wonder if there is an issue in sapi support somewhere? I can  certainly say sapi works with other programs (I checked just in case), and I have done all the monkeyings with sapi needed. I really! hope this can be fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=212957#p212957




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.When I press enter on the installer, I get a command line Window that appears for a second. NVDA says something like c and then it exits. What requirements/components does this need? I'm using a WIndows XP VM on myMac although I can get other VM's like 7.As for the Mac version, I'll be waiting for that. Do you have an idea of which OS X versions you'll be supporting. I'm running OS X 10.10 Yosemite, but I'm just curious how old your system has to be to use this. Also, are you going to use the standard Apple speech synthesis engine? I've dreamed of using Alex with Entombed for a long time now. I hope this actually works. Keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=212956#p212956




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi.When I press enter on the installer, I get a command line Windows that appears for a second. NVDA says something like c and then it exits. What requirements/components does this need? I'm using a WIndows XP VM on myMac although I can get other VM's like 7.As for the Mac version, I'll be waiting for that. Do you have an idea of which OS X versions you'll be supporting. I'm running Yosemite, but I'm just curious how old your system has to be to use this. Also, are you going to use the standard Apple speech synthesis engine? I've dreamed of using Alex with Entombed for a long time now. I hope this actually works. Keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=212956#p212956




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

Hi. Fun to know, I did stick my noggin around the door yesterday to say hello to my  bots, however I still cannot work out the hacking which is a pest sinse that is what I need next for the story.

URL: http://forum.audiogames.net/viewtopic.php?pid=212955#p212955




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Smugglers 5 invasion released

2015-04-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

An old game at not even 2 years old (and that is not counting background stories and updates), [[wow]], I believe you and I have rather different deffinitions, sinse my audiogames collection has games like gma tank commander original produced in 2002, and when we get onto console games I have a snes and several other old consoles, including the original kirby's dremland produced in 1986, not to mention of course games like original mega man from 1987 (though I own that on a compilation for the game cube not the oroginal cartridge).

URL: http://forum.audiogames.net/viewtopic.php?pid=212954#p212954




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: strange things with games on iOS and question for proteus

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: strange things with games on iOS and question for proteus

Hi Hanif.No idea on the double tap issue, however I can certainly say proteus tower of terror is available in english, I have the English version on my phone, indeed I didn't know it was available in other languages until you mentioned it.

URL: http://forum.audiogames.net/viewtopic.php?pid=212953#p212953




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@Danny I don't recall my credits, but I think it was somewhere around 100 k.As regards levelling and rewards I agree fully that you should have to work for things, however one thing I do not particularly like is making that work grindy and uninteresting. As it stands a player would have to do about 10 cargo missions to get a hauling ship, or fly around in a freighter and get very lucky with an asteroidand mining, although with how few roids seem to be around and the short range of scanners on the starter ships this seems less likely. Then, once that is done and a player has their haulage ship for 50 k or so, they will need to haul about 100 asterois (at roughly 46 k per go), to get one of the ships with a million tag price mark. I'm not against working as I said, but it does strike me the gaps in price and activities and the huge amount of work involved, not to mention that should your battleship get blown up in your first battle that is all your investment
  down the tubes make life a tad hard for new players who don't have their crusers and planet crackers and exploring ships and what not,  plus of course as Mike pointed out with no ship info, it's easy to make buying mistakes. I'd suggest personally having a number of activities that pilots could alternate between, some of which entailed random exploring and rewards rather than streight out repetitive tasks (I love the sound of the shipwreck exploring on asteroids for this, and as I've said I'd love to see space full of other things to find that pilots could just explore and use, like debris to collect, old satellites to blow up, dwarf planets to mine, gas giants or nebulae to gas extract from, stars to do the dangerous business of plasma extracting from etc, indeed as I've said the more things to find in space the better I'll be pleased), and also having some sort of experience system meaning that all your work wouldn't be lost if y
 ou lost a ship.  For the experience system, what I'd personally suggest is a system that works on promotions according to what activities you've done and pays you more according to your experience in that activity. So, say have ranks for everything you can get paid for, bounty missions, mining, asteroid hauling, cargo etc, and add a percentage to your rewards based on that rank. So for example a rank 1 cargo hauler might only earn 5k per trip, however once at rank 2 they'd earn 6 k. a rank one roid hauler gets 50 k gross prophet for the roid, a rank 2 gets 60 k, a rank 3 70 k etc. Of course, it takes lots of doing the activity to move up a rank. I'd suggest perhaps 10 cargo deliveries for rank 2, 15 for rank 3, 20 for rank 4 etc, (I'd not recommend making this exponential sinse exponential levelling can really be a killer to player expectations. For the activities that don't have a clear one to one correspondance, 
 make it to do with amount of money earnt. So, to advance to rank 1 asteroid miner you'd have to make 1 mill from mining, for rank 2 1.5 mill, for rank 3 2 mill etc.That way, once you'd earnt your first ship, you'd have built up some ranks in other activities, and thus even if your first ship got destroyed you'd not have as hard a time getting your second one.

URL: http://forum.audiogames.net/viewtopic.php?pid=212952#p212952




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Try loading it up, then press Enter.That will start the game (even if the SAPI isn't speaking.)Then try moving left or right. The environment sounds don't start working until you take at least one step. The fact that you're hearing water means the game is working but the speech isn't.After you've moved, press escape, then right arrow, then enter. That will toggle the voice engine from Tolk to SAPI and vice versa. See if it start speaking then.Press escape again to get back to the game so you can move.If that doesn't work, try Escape, right arrow, right arrow, enter. That will change the default voice on SAPI.

URL: http://forum.audiogames.net/viewtopic.php?pid=212951#p212951




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: any games on that subject please?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: any games on that subject please?

Actually there are loads (possibly the majority indeed), but that really isn't much of a description. off the top of my head there is drakor (which I just was playing), sie fate, the new game I found, the exploring sections of crimson moon, Monster breeder, the battles in uncharted peak (the main game has destination clicking but the battles are grid based), Muelsfel rise of the golems, assuming that one is still available, The Dark grimoiore, urban dead (though that is more grid based, and parts os sryth. To be honest though playing a game for whether you click directions or whether you click an actual destination on a map really  doesn't strike me as good reasoning, sinse there are lots of good games from Warriors 2 and the reborn to metroplexities and KoL which work on "click a destination" and are no worse for it.Actually if your looking for games with a usual n s e w setup I'd personally suggest trying out some muds and inter
 active fiction games sinse those always do, plus have likely more in the way of actual rooms than at least some of the browser games do.

URL: http://forum.audiogames.net/viewtopic.php?pid=212950#p212950




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: any games on that subject please?

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: any games on that subject please?

Actually there are loads (possibly the majority indeed), but that really isn't much of a description. off the top of my head there is drakor (which I just was playing), sie fate, the new game I found, the exploring sections of crimson moon, Monster breeder, the battles in uncharted peak (the main game has destination clicking but the battles are grid based), Muelsfel rise of the golems, assuming that one is still available, The Dark grimoiore, urban dead (though that is more grid based, and parts os sryth. To be honest though playing a game for whether you click directions or whether you click an actual destination on a map really  doesn't strike me as good reasoning, sinse there are lots of good games from Warriors 2 and the reborn to metroplexities and KoL which work on "click a destination" and are no worse for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=212950#p212950




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Tentative Entombed 2 Design Decisions

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Bad news I'm afraid this isn't working at all. When I run the game, I get dead and total silence on a grey window. If I hit space, I hear water sounds, but that is it, no sapi, no other sounds or music no nothing. I can absolutely confirm that my sapi is working sinse I use it in other programs. I tried installing in the folder I usually use for games, C:\fun program files, and then in the standard c:\program files but neither helped, I also disabled Avg just in case, and also ran the game with and without supernova running (supernova is one of the least interfering screen readers ever and I don't think I've ever seen it conflict with anything but I tried just in case),but nothing unfortunately made a difference either. i'm using xp and sapi 5. On Thursday I'll be heading back to my parents where I have an xp laptop, and I can try the thing on there just in case this is a machine specific problem. I do hope though this is fixable sinse I
  would be severely irritated if I couldn't play the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=212949#p212949




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Mortal Kombat x officially announced!

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

yes, in ps4, if i'm not wrong, do this:in the main menu, press up twice, then x.press up once, then x.press up twice, then right, then x two times.now, check in practice if you hear any kind of beeping sound when near an interaction.

URL: http://forum.audiogames.net/viewtopic.php?pid=212948#p212948




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Zombie Shooter

2015-04-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Zombie Shooter

The sounds are sometimes unbalance, I agree in that point. Also, diffrent people like diffrent thing, so I totally agree with the arrow keys thingy. But let's go further, let's make both w a s d keys and arrow keys the directional keys.:)Anyway, do the weapons have ammo so far? Seems like not.

URL: http://forum.audiogames.net/viewtopic.php?pid=212947#p212947




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Mortal Kombat X: A Game Guide

2015-04-20 Thread AudioGames . net Forum — Articles Room : Sightless Kombat via Audiogames-reflector


  


Mortal Kombat X: A Game Guide

This guide is a so-called "living document" and currently under construction.  It will hopefully expand as time goes on with resources from various internet sites, which will be credited where possible.***Disclaimer***If the moderators of this forum believe this guide to be in violation of any of the rules or stipulations that govern this forum, please inform me via private message and I will be happy to adjust/take it down as needed.***end of disclaimer*a note about spoilers**As this guide expands, there will be spoilers.  As a gamer who doesn't actually like things being spoilt (accept in exceptional circumstances), I will put spoiler warnings around these.  These will be presented as follows:SPOILER[spoiler text]endspoiler**end of note**Table of contentsI. Mortal Kombat: The series (mk1-
 mkvsdcu/mk8).II. Mortal Kombat: New generation, new beginnings (reboot).III. Mortal Kombat X: systems and versions (list of consoles/systems).IV. Input guide.V. Videos.1. Game mechanics.1.01. Variations.1.1. Ground movement.1.2. Jumping.1.3. Blocking.1.4. Running.1.5. Special Moves.1.6. Enhanced special moves.1.7. Throws.1.8. Interactibles.1.9. Brutalities.1.10. Fatalities.2. Characters and variations.(sections will be listed here when the full roster is released)3. Starting the game for the first time.3.1. Menu layout.3.2. Accessibility mode.4. Tutorial.5. Kombos.6. Stages.7. Story Mode.8. Practice Mode.9. Alternative control methods.unnumbered: conclusionsI. Mortal Kombat: The Series.Mortal Kombat as a franchise started in the early 90s, around the time of Street
 fighter II.  Midway and the team of Ed Boon, John Tobias, John Vogel and Dan Forden created a fighting game that utilised a number of the convensions of traditional fightig games of the era, whilst setting new trends at the same time.Promotional videos, such as this one brought to you curtacy of YourMKArcadeSource on youtubewere sent round to arcade game operators to encourage them to purchase the machines, with a few interesting comments made by the voiceover that it is possible could've sparked off new mini games later in the series (like test your might being refered to as being able to test your strike).At the time of Mortal Kombat's release, a lot of parents were shocked by the violence in the game, something that was uncommon at the time in such open situations as arcades.  The uproar that was mostly caused by the media and the complaints of parents, most notable in America, cause
 d Mortal kombat to be known today as the game that essentially started the ESRB games rating system.II. Mortal Kombat: New generation, new beginningsAfter the bancruptcy of Midway in 2008, the Mortal Kombat franchise was sold off.  It was uncertain as to what would happen, but in 2010, traillers were released showcasing a new Mortal Kombat game.  The sound design had changed from Mortal Kombat VS DC Universe, taking on a grittier edge.  Noone was quite sure whether there'd be a subtitle or a number, but when none was revealed, fans began to call it MK9 or MK 2011.This was the first game by Netherrealm studios and the first game to feature only Mortal Kombat characters on the seventh generation of consoles and it was very much worth the wait, as a number of fans will attest to, in spite of its flaws.  Fatalities were back with a vengence, babalities returned and stage fatalities even put in an appearance.  By far the mo
 st distinguishing feature, partially carried over from Midway's last Mortal Kombat related title, was story mode.  It was longer than that included in the previous game, with unlockable characters and two on one fights which, when played on higher difficulty levels seemed almost unfair,.  The thing that made story mode a hassle for some players was a final boss who seems very  reminiscent of his roots in the original games in terms of his cheap tactics.III. Mortal Kombat X systems and versions.Mortal Kombat X is due to release for PS4, PS3, Xbox One, Xbox 360 and PC.PS4, Xbox One and PC are due to release on April 14th 2015, but the "last gen" versions aren't due to release until later in the year, some time in June if the speculations are to be believed.IV. Input guidemost fighting game guides have an input key somewhere to help players understand how to input the moves.  What fol
 lows is the key for when using a controller - PC commands may be listed at a later time, but as using a controller is recommended for fighting games this is less likely.controller input=in-guide notationback=bforward=fup=udown=dx(square)=1Y(triangle)=2A(x/cross)=3b(circle)=4right bumper(r1)=rbright trigger(r2)=rtleft bumper(l1)=lbLeft trigger(l2)=ltV. Videos.Below are links to traillers, gameplay and other miscellaneous content related to MKX.  I've done my best to find videos that don't have content warnings on to avoid issues with people requiring youtube accounts to watch them, though be advised a large amount of this content isn't sui

Re: Mortal Kombat x officially announced!

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

[[wow]]. So do we need to enable accessibility on the ps4?

URL: http://forum.audiogames.net/viewtopic.php?pid=212946#p212946




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: DeathMatch, a new beginning

2015-04-20 Thread AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector


  


Re: DeathMatch, a new beginning

danny, what is this waypoint thing you are talking about?

URL: http://forum.audiogames.net/viewtopic.php?pid=212945#p212945




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: accessible twitch chat solution suggestion

2015-04-20 Thread AudioGames . net Forum — Off-topic room : Sightless Kombat via Audiogames-reflector


  


Re: accessible twitch chat solution suggestion

Just thought this thread needs a bump as it's getting lost under all the other ones and I would like to see this solution come into being.

URL: http://forum.audiogames.net/viewtopic.php?pid=212944#p212944




___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

<    1   2