Re: I feel this was unnecessary.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: I feel this was unnecessary.

I just want to point out that I have trouble taking this objection seriously when you begin the post which got you a warning by saying you knew it would piss us off. If you knew it would piss us off but did it anyway, while still using the forum, you deserved exactly what you got. Liam handled that perfectly by closing the thread, removing the links and issuing warnings. They'll go away in thirty days; until then, please either find another place to discuss pirated material, or stop entirely.The point about just subscribing to Netflix being comparable to the legitimate cost of a movie is a good one.Personally, given that you mentioned that it would upset us, it sounds as if you were hoping for someone to link you to a site where the material was readily available for free. This is supported by two points. First, you know, or should know by now, that if others want to give you a legitimate way to buy material, we won't object to that; in fact, we'll support it. Second, you are unable to buy Netflix, which is one option for relatively cheap movie access; if you are/were really willing to pay ten to fifteen dollars for a legitimate copy of one movie, why not pay at least one month of approximately thirteen tollars or so for a Netflix account which will give you quite literally thousands of options at your fingertips? Nah, doesn't make sense to me. I personally see this as someone trying to challenge us by flying in the face of stated rules, then getting upset when the hammer dropped decisively.

URL: https://forum.audiogames.net/post/457535/#p457535




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Same import lines again and again

Well, individual files have to import to their local names spaces, but there are a few ways to edge around that. What you can do in create a dependances script and then import that. So for example lets say you have two scripts, script1 and script2, both have to import a bunch of things. Rather than importing everything to each script, you just import the dependances file, like so:#dependances.py
import numpy
import os
import sys#script1
import dependances#script2
import dependancesThis way, your only ever importing a single file.

URL: https://forum.audiogames.net/post/457534/#p457534




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Re: Python, passing objects?

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Python, passing objects?

That depends on if your passing a reference to an existing class instance, which would have little or no overhead because its no different than passing an array, dictionary, or other variable. If your creating and passing classes every cycle, it depends on the classes size and complexity. Generally its not much of an issue, but thats what benchmarking is for.

URL: https://forum.audiogames.net/post/457533/#p457533




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Re: Restricted/new users: introduce yourself!

2019-08-24 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Jayde via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Graeme and Lor, welcome to the forum.

URL: https://forum.audiogames.net/post/457532/#p457532




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Re: how to make an inventory with bgt

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: how to make an inventory with bgt

I would use a dictionary because it will allow for multiple items of the same quantity, unless you wish the inventory array to contain multiple item arraise.

URL: https://forum.audiogames.net/post/457531/#p457531




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Same import lines again and again

That is an early python version thing.  At one point, you just had to have a class inherit from something else, and the object class is as basic as you can get.  Newer versions of the language allowed for an automatic inheritance from the object class, hence your statement working.

URL: https://forum.audiogames.net/post/457530/#p457530




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Re: how to make an inventory with bgt

2019-08-24 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: how to make an inventory with bgt

all you should do, is use an array for your inventory class, and then just append all the items to the inventory menu like that. and then just check the usage after each enter key pressed to select an option.

URL: https://forum.audiogames.net/post/457529/#p457529




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Same import lines again and again

Right, but you will have to re-import the module again if you want to use it in another file, correct? I am asking if there is a permanent way to stick a module in all of the name space without retyping the import statement for every file you need it in.

URL: https://forum.audiogames.net/post/457525/#p457525




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector


  


Re: Same import lines again and again

I also have a question: why do so me people create there classes like this:class app(object):and not just class app():what is the difference between the class app(object):  and class app():?sorry for asking, and i was also wondering how do i get the full function of a module by only importing it once in a file across multiple files.

URL: https://forum.audiogames.net/post/457528/#p457528




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Re: slope formula or someting similar?

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: slope formula or someting similar?

I would try messing with the Z angle if you are using the rotation package from Sam Tupy’s website.  This is cool in concept, but in theory it is a little more difficult to accomplish. You need to tell the difference between the tile and the staircase as the player moves.  Furthermore, you need to determine the steepness of the staircases, which will overall help to determine how fast you move down them.  That is the best advice I can give, I am sorry.

URL: https://forum.audiogames.net/post/457527/#p457527




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Re: slope formula or someting similar?

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: slope formula or someting similar?

I would try messing with the Z angle if you are using the rotation package from Sam Tupy’s website.  This is cool in concept, but in theory it is a little more difficult to accomplish. You need to tell the difference between the tile and the staircase as the player moves.  Furthermore, we need to determine the steepness of the staircases, which will overall help to determine how fast you move down them.  That is the best advice I can give, I am sorry.

URL: https://forum.audiogames.net/post/457527/#p457527




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Re: Python, passing objects?

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Python, passing objects?

I am not sure you understand my question. What issues, if any, will I have if I start passing around classes to the functions at a constant rate.

URL: https://forum.audiogames.net/post/457526/#p457526




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Same import lines again and again

Right, but you will have to re-import the module again if you want to use it in another file, correct?

URL: https://forum.audiogames.net/post/457525/#p457525




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Yes, that worked when I had to play all    Has anyone played there weak 2 pre-season games?pro.

URL: https://forum.audiogames.net/post/457524/#p457524




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slope formula or someting similar?

2019-08-24 Thread AudioGames . net Forum — Developers room : alisson via Audiogames-reflector


  


slope formula or someting similar?

Hi. So im making a game wich allow the player to walk in a map. But I want to make realistic staircases, not like staircases on various bgt games. Ive searched on google to help me to solve my problem, but Ive found nothing. What i am trying to do is make a tile named staircases, with x y and z but wen the player steps on it, the player begin to go up with the y and z values, and I want to make staircases be like... A real staircase, not like a tile with x y z withouth inclinations. So... I hope anyone have understud my explanation and someone can help me.

URL: https://forum.audiogames.net/post/457523/#p457523




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Re: Lifeline

2019-08-24 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Lifeline

Sadly, I think this whole franchise is dead. It's a shame, because I was really enjoying the story about the Greens. I guess Halfway to Infinity is the last installment.

URL: https://forum.audiogames.net/post/457522/#p457522




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Re: Login 443 Error

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: Login 443 Error

443 error? Are you sure the code was 443 and not 403? 443 is not a known HTTP status code. It is neither registered at IANA nor used by any application that I can find.

URL: https://forum.audiogames.net/post/457521/#p457521




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Re: Python, passing objects?

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Python, passing objects?

The given example only covers initialization, which only happens once when the object is created. In the case of an update loop that requires an object every loop, it depends on how you wetup the update function to handle the data, or lack thereof, thats sent to it. For example:class example(object):
 def update(self,data):
 if data != None:
 print(data)In this example, you can pass update either a data object or None, but you always have to pass it something. But another way to handle it is to set the local variables default like so:class example(object):
 def update(self,data=""
 if data != None:
 print(data)What this does is make it so if you pass example a variable, such as "example(thing)", then "thing" will overwrite the local data variable in update so it becomes "thing". now if you don't pass it anything, such as "example()", then the local data variable in update will default to None automatically.

URL: https://forum.audiogames.net/post/457520/#p457520




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Re: Python, passing objects?

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Python, passing objects?

The given example only covers initialization, which only happens once when the object is created. In the case of an update loop that requires an object every loop, it depends on how you setup the update function to handle the data, or lack thereof, thats sent to it. For example:class example(object):
 def update(self,data):
 if data != None:
 print(data)In this example, you can pass update either a data object or None, but you always have to pass it something. But another way to handle it is to set the local variables default like so:class example(object):
 def update(self,data=""
 if data != None:
 print(data)What this does is make it so if you pass example a variable, such as "example(thing)", then "thing" will overwrite the local data variable in update so it becomes "thing". Now if you don't pass it anything, such as "example()", then the local data variable in update will default to None automatically.

URL: https://forum.audiogames.net/post/457520/#p457520




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : Nightmare via Audiogames-reflector


  


Re: Survive the Wild!

I believe Sam is trying to fix it. Just saw him online in the game.

URL: https://forum.audiogames.net/post/457519/#p457519




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Re: I feel this was unnecessary.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : blaze via Audiogames-reflector


  


Re: I feel this was unnecessary.

the rules regarding pirated material are quite clear, so I maintain that enforcing the rules is, in fact, a necessary duty. I will lay out your options clearly and concisely for you.1. Don't watch the movie.2. Watch the movie without audio description.3. Sign up for netflix, which is well worth the $13 or whatever it is now, IDK they keep changing it, and watch the movie with description. I'd also like to point out that you'll probably be paying about the same or possibly less than you would  to buy a straight copy of the movie.4. Pirate the movie yourself, do your own dirty work, and save the mods a headache.Hope that's clear enough and makes enough sense.

URL: https://forum.audiogames.net/post/457518/#p457518




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Re: Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Same import lines again and again

Imports are generally done at the beginning of a script, are global, and don't need to be repeated. Once a module is imported it essentially increases the library of functions and classes you can create, and you can access it anywhere within your program, which makes re-importing it purely redundant. For example:import os

#standalone
print(os.path)

#in a function
def path():
print(os.path)

path()

#in a class
class example(object):
 def __init__(self):
 print(os.path)

a = example()In every instance, whether its on its own, in a function, or in a class, I can use the OS module anywhere I choose without having to import it ever again beyond at the beginning of the script. In the case of the classes, you could re-initialize the classes by going "a = example()" to create an entirely new instance of that class every time, again no imports necessary.

URL: https://forum.audiogames.net/post/457517/#p457517




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Login 443 Error

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : GameCoder via Audiogames-reflector


  


Login 443 Error

Yesterday and today I noticed that when you login you get a 443 error even though the site does log you in. You may want to check on that before it worsens and no one can login.

URL: https://forum.audiogames.net/post/457516/#p457516




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Re: Lifeline

2019-08-24 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Lifeline

There is a lifeline universe app in the google play store, but it is way less usable than it used to be, but even back then it was a pain to navigate.

URL: https://forum.audiogames.net/post/457515/#p457515




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Same import lines again and again

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Same import lines again and again

So, I noticed that I tended to import the same modules throughout files. sound_pool is the most common example of this. I've read that, unless you specifically tell python to create a new instance of the module or you are importing it for the first time, python will do it's best to find an already imported version and use that instead, and thus do not believe that it ultimately matters, but I figured it won't hurt to ask. Why is it generally frowned upon to keep importing the same modules over and over? Do you have any suggestions as to how to reduce the number of the same imports?

URL: https://forum.audiogames.net/post/457514/#p457514




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Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

Developing this with Python would be pointless. It would add needless overhead. If you want to do something like this with Python, you should just make a python game kit module, because Python can run natively and is not designed for embedding, at least not in the same way lua is. Python already has the tools to stand on its own. I vote for Angelscript if you're trying to piggyback off of the success of BGT.

URL: https://forum.audiogames.net/post/457513/#p457513




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Re: Lifeline

2019-08-24 Thread AudioGames . net Forum — New releases room : ulisesmonge39 via Audiogames-reflector


  


Re: Lifeline

The Lifeline library it's not longer in the App Store.

URL: https://forum.audiogames.net/post/457512/#p457512




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issue attempting to load sounds

2019-08-24 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


issue attempting to load sounds

Hello guys,Z some of you may know, I'm developing InstraPlanet and currently working on version 0.1.1 which is pretty big. However, I have an issue loading sounds. Here is my issue:So, under sounds.dat, I have drum0.wav through drum8.wav, which is 9 sounds. So I write this. sound[] drum_sound(9);I created a function and loaded sounds as the function was called. Iused an array to load all sounds containing  drum+value+.wav, where value is the letter assigned. When I assigned sounds to keys though, only drum0 was registering. I tried loading the sounds individually, thinking perhaps I just messed the array up or something, but it produced the same result.If anyone could help me resolve this that would be great.Thank's!

URL: https://forum.audiogames.net/post/457511/#p457511




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Python, passing objects?

2019-08-24 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Python, passing objects?

So, I have just discovered a wonderful feature of passing objects to methods in python. This would potentially save me some import statements. Trouble is, I don't really know what happens under the hood and how it all impacts performance.consider this:#we'll call this module cls
class Cls:
 def __init__(self):
  self.x = 2
#this is the module that would use cls in it's constructor
#I don't want to inherit, since the two modules may not be alike
#We'll call this cls_user
class Cls_user:
 def __init__(self, creator):
  self.creation = creator()
#This is our main module
import cls, cls_user
d = cls_user.Cls_user(cls.Cls)
#Other stuff goes hereWhat impact, if any, would this code have if, say, we require an object to be given for every update method in our loop. Why should I avoid using this and just stick with the good old import statement.

URL: https://forum.audiogames.net/post/457510/#p457510




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issue attempting to load sounds

2019-08-24 Thread AudioGames . net Forum — Developers room : tunmi13 via Audiogames-reflector


  


issue attempting to load sounds

Hello guys,Z some of you may know, I'm developing InstraPlanet and currently working on version 0.1.1 which is pretty big. However, I have an issue loading sounds. Here is my issue:So, under sounds.dat, I have drum0.wav through drum8.wav, which is 9 sounds. So I write this. sound[] drum_sound(9);I created a function and loaded sounds as the function was called. Iused an array to load all sounds containing  drum+value+.wav, where value is the letter assigned. When I assigned sounds to keys though, only drum0 was registering. I tried loading the sounds individually, thinking perhaps I just messed the array up or something, but it produced the same result.If anyone could help me resolve this that would be great.Thank's!

URL: https://forum.audiogames.net/post/457509/#p457509




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Re: Is there a way to add a data section to an executable?

2019-08-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is there a way to add a data section to an executable?

The section your thinking of is the data segment, called .data. This is not a place for you to store things like text files or audio files (if you did, the program would be malformed). The .data section is where initialized data (e.g. global variables or static locals) are stored. Unlike the .rodata section (where static constants are stored), the .data section is read-write. Zero-initialized data is not stored in the .data section, but in the .bss section. That section does not have a specific length (amount of zeros) but is zeroed out, with a length indicator; the program loader will allocate that section using this length indicator when the program is started rather than allocating it at compile time. This makes it possible for you to (say) create a BSS segment of 32767 bytes. Internally, an indicator that has the number 32767 is placed at that location, along with a zero, but 32767 zeros are not written in the program mage, because if that was the case you'd have ridiculously-sized executables.

URL: https://forum.audiogames.net/post/457508/#p457508




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Re: Is there a way to add a data section to an executable?

2019-08-24 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Is there a way to add a data section to an executable?

The section your thinking of is the data segment, called .data. This is not a place for you to store things like text files or audio files (if you did, the program would be malformed). The .data section is where initialized data (e.g. global variables or static locals) are stored. Unlike the .rodata section (where static constants are stored), the .data section is read-write. Zero-initialized data is not stored in the .data section, but in the .bss section. That section does not have a specific length but is full of zeros; the program loader will allocate that section when the program is started rather than allocating it at compile time.

URL: https://forum.audiogames.net/post/457508/#p457508




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Re: An implementation of bgt running on the .net framework

2019-08-24 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

@48: Thanks for that one, I could never figured out about that built-in module.Do you rememver that I posted not a so much while ago about my computer being at the breaking point? Now, it's broken.Allmost two hours ago, while I was playing the gate in nightmare mode, when, qwite suddanlly, it turned of and …Well, long story short, my ssd got formated, all my data lost including my little bgt!As i'm obviously remaking ultimate game kit, if anyone has any opinions about excanging ironpython for lua, still wanteing angelscript or just generate a managed wrapper around with swig or simply got one somewhere, please post here!

URL: https://forum.audiogames.net/post/457507/#p457507




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Re: InstraPlanet, my first BGT project

2019-08-24 Thread AudioGames . net Forum — New releases room : tunmi13 via Audiogames-reflector


  


Re: InstraPlanet, my first BGT project

Version 0.1.1 is almost out. I've recorded the black keys of the piano, I just now have to assign keys and trim trim trim. The thing that's currently holding it back though is the drum set, I got to figure out what's going on with it. I'll post in the dev area for assistance.

URL: https://forum.audiogames.net/post/457506/#p457506




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Re: Luna RSS V3.0, the best version yet!

2019-08-24 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

@Dardar: That explains their purpose at least  I appreciate that. I'll admit I didn't think to look in the readme for that, but I like that it's included. Thanks.I had a thought earlier today. Since the programme can import from OPML files, how about an option to also export your feeds to one? I apologise if such a feature already exists, I was not able to find it if that is the case.

URL: https://forum.audiogames.net/post/457505/#p457505




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Here is a little bit of a stradegy for playing on all Madden skill level. Don't be so quick to do big plays such as long passes and long runs.Trick the computer by calling the same play twice. After you call a play twice change the play to something else. Here is an example of what I am talking about.Do two running plays then do a pass play.Always have the computer thinking you are going to do a certain plays. The key is stradegy.

URL: https://forum.audiogames.net/post/457504/#p457504




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Re: stuck on episode 1 of code 7

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: stuck on episode 1 of code 7

how do I get in to the hub? I tried every password and it keeps reaufenticating a new list.

URL: https://forum.audiogames.net/post/457503/#p457503




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Re: wx python behaving strange

2019-08-24 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


Re: wx python behaving strange

Yeah, i also tried the xdn download manager source, which also uses wpython.

URL: https://forum.audiogames.net/post/457502/#p457502




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Re: I feel this was unnecessary.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : RTT entertainment via Audiogames-reflector


  


Re: I feel this was unnecessary.

In retrospect, that was kind of stupid. The only problem is I don’t know where else to get them. The movie doesn’t seem to have audio description on iTunes. I’m not paying for a monthly subscription just watch one movie.

URL: https://forum.audiogames.net/post/457501/#p457501




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Re: I feel this was unnecessary.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: I feel this was unnecessary.

Hello.I'd like to remind you that your continued use of this forum signifies that you have both read and agreed to the rules. the rules state that we are not allowing such activity. Full stop. What is completely unnecessary is posting a topic requesting pirated materials, commenting that you know it will cause the staff to be displeased, and yet still doing it anyways.

URL: https://forum.audiogames.net/post/457500/#p457500




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Re: Luna RSS V3.0, the best version yet!

2019-08-24 Thread AudioGames . net Forum — Off-topic room : ambro86 via Audiogames-reflector


  


Re: Luna RSS V3.0, the best version yet!

Thanks a lot for this program. I like it very much! I use it to listen spanish audiofilm.

URL: https://forum.audiogames.net/post/457499/#p457499




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Re: Planet Saga, public demo released.

2019-08-24 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Planet Saga, public demo released.

https://soundcloud.com/clems-corner/pla … -trailer-1The music is not from the game.

URL: https://forum.audiogames.net/post/457498/#p457498




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I feel this was unnecessary.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : RTT entertainment via Audiogames-reflector


  


I feel this was unnecessary.

Hi moderators. Yesterday I posted a topic requesting the audio described version of Invictus. Unfortunately, Liam decided to close the topic as we were providing links to pirated movies. I feel this action was completely unnecessary as there is no place to buy Audio Described  content. I clearly stipulated that I would buy the movie if I could, but there is no  online store that will allow me to do so without paying a monthly subscription. Before anyone starts saying that we are pirating these movies, provide us with a place to go and purchase them. Because we aren’t pirating anything we can’t purchase are we?

URL: https://forum.audiogames.net/post/457497/#p457497




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Re: stuck on episode 1 of code 7

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: stuck on episode 1 of code 7

Muffin starts out facing right. The first level is simple. Second one's trickier, third one is easy if you think about it, winds one is easy if you take it slow.The first actual Muffin mission level is easy as well if you take it slowly.

URL: https://forum.audiogames.net/post/457496/#p457496




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Re: Game suggestions for windows or Mac

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Game suggestions for windows or Mac

Super Liam also has rats, and berds, and snakes.

URL: https://forum.audiogames.net/post/457495/#p457495




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Re: Is there a way to add a data section to an executable?

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Is there a way to add a data section to an executable?

What language are you using? For Python, you can append arbitrary data to the exe when compiling, which can then be extracted at run time into a temporary working folder.

URL: https://forum.audiogames.net/post/457494/#p457494




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Re: public record of disciplinary action

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: public record of disciplinary action

August 24, 2019: Stewie has received a warning for posting a link to a site providing pirated movies.

URL: https://forum.audiogames.net/post/457492/#p457492




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Re: wx python behaving strange

2019-08-24 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: wx python behaving strange

Hm, if I understand correctly, wxGlade is more of a toolkit designer for generating wxPython code? Do you have any source code to demonstrate the issue?

URL: https://forum.audiogames.net/post/457493/#p457493




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

Moderation:RTt Entertainment has been given a warning for requesting pirated materials. Stewie has also been warned for providing a link to a site known for providing pirated movies.

URL: https://forum.audiogames.net/post/457491/#p457491




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Re: public record of disciplinary action

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: public record of disciplinary action

August 24, 2019: RTT Entertainment was warned for requesting pirated materials.

URL: https://forum.audiogames.net/post/457490/#p457490




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Re: Is there an accessible and free port opening software available?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : jesseleivo via Audiogames-reflector


  


Re: Is there an accessible and free port opening software available?

Oh? I'll have to see about that, how I can do that properly.When I made it network specific at one point, then moved over to my school network one day, I had no working internet. I then went to cmd and typed ipconfig / all, only to realize the DNS server was set to that of my router. I changed it to automatic in control panel, and next day when I came to school the same thing happened causing me to manually change it again. I don't know why it kept changing the DNS on it's own even though the network was different, which eventually ended up in me having to delete the home network profile and recreate it, and then the automatic DNS changing stopped giving me stable school internet.I just went to windows 10 settings then network & internet then WLAN and then went to edit my home network profile and did it that way. Sure I could edit all other network profiles and tell the pc to get an IP and DNS automatically, and only put it to manual for my home network.

URL: https://forum.audiogames.net/post/457489/#p457489




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Re: Endless Runner, an addicting, rage creating endless runner style game!

2019-08-24 Thread AudioGames . net Forum — New releases room : masonian via Audiogames-reflector


  


Re: Endless Runner, an addicting, rage creating endless runner style game!

Finally! A new update for Endless Runner, version 0.34 has just been posted! Changelog is here: https://t.me/masonasons_me/14

URL: https://forum.audiogames.net/post/457488/#p457488




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

(name removed by moderators) has it, if you sign up you get access to the movie vault.(Link removed by moderators)

URL: https://forum.audiogames.net/post/457484/#p457484




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

Moderation:Both 1 and 4. Please read the rules especially rule 3.I am going to be closing this topic. The last thing I want to do is hnd out warnings, but RTT especially should know better, and making the comment that the mods won't be happy about it, yet you choose to do it anyways does not help your cause.

URL: https://forum.audiogames.net/post/457487/#p457487




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Re: Is there an accessible and free port opening software available?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: Is there an accessible and free port opening software available?

@22, no, you can do that on a per-network basis I believe. Just set it in network settings and you'll be good to go.

URL: https://forum.audiogames.net/post/457486/#p457486




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

Apparently this is only accessible in the US. I am in South Africa. Is this true?  I would prefer not to use a VPN.

URL: https://forum.audiogames.net/post/457485/#p457485




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : stewie via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

Blind Mice Mart has it, if you sign up you get access to the movie vault.https://www.blindmicemegamall.com

URL: https://forum.audiogames.net/post/457484/#p457484




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Re: stuck on episode 1 of code 7

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: stuck on episode 1 of code 7

how do I learn with muffin? I'm on the first learning one and when I moved him he ran in to a wall. I also tried to turn him and he still ran in to a wall.

URL: https://forum.audiogames.net/post/457483/#p457483




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

The movie is on iTunes, but it doesn’t seem to have audio description. And there is no way in hell that I’ll be paying for streaming services like Netflix just for one movie.  I would prefer to get the movie on its own if possible. Thanks for the advice.

URL: https://forum.audiogames.net/post/457482/#p457482




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Re: Sequence Storm Rhythm Racing Game

2019-08-24 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

That would be indeed awesome. It's not even the 20 credits at this point, but the challenge 

URL: https://forum.audiogames.net/post/457481/#p457481




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Re: ArtilEcho a new artillery game prototype - testing round 1 complete

2019-08-24 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype - testing round 1 complete

Moderation:27. there is no reason for your post. it is not constructive at all. Consider yourself cautioned. Foolow the link in the poster's first post.To subsequent replies. Please let's dispense with the name calling. thanks.

URL: https://forum.audiogames.net/post/457480/#p457480




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Re: Sequence Storm Rhythm Racing Game

2019-08-24 Thread AudioGames . net Forum — New releases room : special magic games via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I want to add a doppler-type effect that will change the pitch of things when you have passed them.  That might help a bit.

URL: https://forum.audiogames.net/post/457479/#p457479




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Re: Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Does anyone know where to find the audio described version of invictus

Then have you searched ITunes and or other media streaming services?

URL: https://forum.audiogames.net/post/457478/#p457478




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how to make an inventory with bgt

2019-08-24 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


how to make an inventory with bgt

So I am struggling to make a propper inventory class with bgt. When I enter the inventory, I get a bgt run time error. Another problem is that I don't know how to make items go in the inventory. I was thinking about using code from other games, but that won't work. So if you could help, that's cool.

URL: https://forum.audiogames.net/post/457477/#p457477




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how to make an inventory with bgt

2019-08-24 Thread AudioGames . net Forum — Developers room : bopitmaster34 via Audiogames-reflector


  


how to make an inventory with bgt

So I am struggling to make a propper inventory class with bgt. When I enter the inventory, I get a bgt run time error. Another problem is that I don't know how to make items go in the inventory. I was thinking about using code from other games, but that won't work. So if you could help, that's cool. I know I am always asking stupid questions, but one day, there will be an epic game, and all of the answers will pay off. Help if you can.

URL: https://forum.audiogames.net/post/457477/#p457477




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Re: Sequence Storm Rhythm Racing Game

2019-08-24 Thread AudioGames . net Forum — New releases room : robjoy via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

I know that this has been mentioned before, but barriers are kind of a pain at the moment.I'm trying to complete the Brutal Defenses bonus objective on standard difficulty, essentially avoiding any collision with barriers.The problem is that, while barrier sounds play from a distance, which is great, I do not know when I am in very close range, which of course changes with speed. Thus, I think I either boost too early, or too late, instead of boosting when the barriers are not near me, which is the center of the stereo field, as far as I know.When boosting, I try to judge how the barrier moves, and usually turn to the side that the barrier just moved away from, or, it is about to move to, hoping that I will have enough time to slip past it.This strategy seems to work a lot of times, but it is not a hundred per cent perfect, unfortunately. It would be very nice to know when the barrier is past my rig.The other problem is when I turn, at least via the keyboard, it is extremely sensitive. Sometimes my rig hits the wall and takes damage even when I am not turning. I assume this is because of how the track turns, which can really throw you off.There is a part on the same track when I assume there are multiple barriers, as I crash into one when the other one is to the left of me. If this is the case, it would be very helpful if we could have the barrier sound pitched differently for one of them.I usually don't mind hitting barriers when it's not a bonus objective, at least for now, I don't have problems with the first few missions even on ultra. So I am definitely not complaining, just wondering if I am missing something or if we have enough indication of what's going on with them.Otherwise, I love the game, I might even pick up a second or third copy to gift and to support development, @special magic games you really deserve it.One more thing, this is with 1.1.5k, at least according to Steam. I don't see the 1.1.6 update yet.Rob

URL: https://forum.audiogames.net/post/457476/#p457476




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Re: stuck on episode 1 of code 7

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector


  


Re: stuck on episode 1 of code 7

I'm not sure how to answer your question. I'm just about to start ep2.

URL: https://forum.audiogames.net/post/457475/#p457475




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Re: Is there an accessible and free port opening software available?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : jesseleivo via Audiogames-reflector


  


Re: Is there an accessible and free port opening software available?

I did disable UPNP. And I set up a static IP on the PC also, the router doesn't support reserving IP addresses to certain devices apparently so yeah. Annoying thing about that is, because setting up a static IP involves configuring a DNS server, subnet mask and IP address and everything, if I go to a network that doesn't match to that configuration, such as my school wifi, i'm gonna need to toggle the static IP settings to automatic every time I go to school, and when I get back home, I have to switch back to the manual IP configuration so servers work properly. At least my forwards will be redirected to a static IP now, instead of it changing randomly when the PC is restarted thus screwing up all forwardings.

URL: https://forum.audiogames.net/post/457474/#p457474




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Re: Minimum character count for forum posts

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Minimum character count for forum posts

The whole,dev releases new game.post 2. downloading nowpost 3. downloading nowpost 4. who is the same person from post 1. this is a clone. don't download.That's pretty annoying. lets do this.

URL: https://forum.audiogames.net/post/457473/#p457473




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Re: Minimum character count for forum posts

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Minimum character count for forum posts

I agree

URL: https://forum.audiogames.net/post/457472/#p457472




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Does anyone know where to find the audio described version of invictus

2019-08-24 Thread AudioGames . net Forum — Off-topic room : RTT entertainment via Audiogames-reflector


  


Does anyone know where to find the audio described version of invictus

Hi all.I know the mods don't like this very much, but can anyone give me the audio described version of invictus?I know it exists, but i can't find it on the audio vault.I would buy it if i could.Thanks in advance.

URL: https://forum.audiogames.net/post/457471/#p457471




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Re: iOS and android should have their own developer and releases room.

2019-08-24 Thread AudioGames . net Forum — Site and forum feedback : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: iOS and android should have their own developer and releases room.

I mean, why do this when the dev could do this?Game x has been released! Android.Or,Game Y has been released! cross platformI mean, adding at least 4 new new releases room can be confusing and may clutter the forum. It's not practical.

URL: https://forum.audiogames.net/post/457470/#p457470




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Re: I need a new media player.

2019-08-24 Thread AudioGames . net Forum — Off-topic room : zseli via Audiogames-reflector


  


Re: I need a new media player.

Ok, thanks for letting me know. It all makes sense. I don't really mind, just thought it was a bug or something.

URL: https://forum.audiogames.net/post/457469/#p457469




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Re: A separate forum my players are invited to use

2019-08-24 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: A separate forum my players are invited to use

Undesirables was my word not his. I think he was thinking of the sorts of people who aren't there to contribute anything of use, like spammers and the sorts of blatant trolls who get banned then immediately open a new account and carry on causing trouble for the sake of it.

URL: https://forum.audiogames.net/post/457468/#p457468




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Re: A separate forum my players are invited to use

2019-08-24 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: A separate forum my players are invited to use

Undesirables was my word not his. I think he was thinking of the sorts of people who aren't there to contribute anything of use, like spammers and the sorts of blatant trolls who get banned then immediately open a new account and carry on causing trouble for the sake of it. Where you draw the line with the latter is

URL: https://forum.audiogames.net/post/457468/#p457468




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Survive the Wild!

oh i agree the lag is a huge, huge pain. lol.

URL: https://forum.audiogames.net/post/457467/#p457467




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Re: A separate forum my players are invited to use

2019-08-24 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: A separate forum my players are invited to use

He should check this topic so people can ask questions. And what does he mean, "Undesirables"? I mean, he has a forum called, "street". Can't the miscreants go in the street forum? This was badly done and the fact you have to pay, I highly dout that it will take off.

URL: https://forum.audiogames.net/post/457466/#p457466




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Stuff like Serotek?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Stuff like Serotek?

Hi!Today I've stumbled up on Serotek, the community seems interesting but the software is paid. Are there any good alternatives? I like to explore communities, thats why I ask.

URL: https://forum.audiogames.net/post/457465/#p457465




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Re: C# encrypt string using AES256?

2019-08-24 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: C# encrypt string using AES256?

Thanks, it helped.

URL: https://forum.audiogames.net/post/457464/#p457464




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: Survive the Wild!

Yeah, that system is quite messed up too, but the biggest problem is rather with the lag, which causes the sounds play not at the right time, when the actions actualy happen. That's why there's a bigger chance to die, and that means you lose your DFC cause of the game's fault, and not yours. And I guess there's nothing worse than to lose your money not cause of your fault.

URL: https://forum.audiogames.net/post/457463/#p457463




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wx python behaving strange

2019-08-24 Thread AudioGames . net Forum — Developers room : simter via Audiogames-reflector


  


wx python behaving strange

Hi.I am playing a bit with python and gui creation using wxglade and wx in general recently. How ever, i am facing a wierd problem. If i maximize the window of a gui created with wx, nvda doesn't speak it's name, instead sais main frame. Textboxes are not geting labeled in nvda either, it just sais text, check boxes only with check and so on.Compiled apps from other people that use wx python open normal on my comp. Is anyone else facing this problem and can help to fix this? Thanks and greatings, simter.

URL: https://forum.audiogames.net/post/457462/#p457462




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : Sovs via Audiogames-reflector


  


Re: Survive the Wild!

yeah i have to say all these changes haven't dun anything good about the game. if you are not super hot you are fucking cold and honestly it's fucking annoying.

URL: https://forum.audiogames.net/post/457461/#p457461




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Re: Code 7 - Episodes 2 & 3 Out Now

2019-08-24 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Code 7 - Episodes 2 & 3 Out Now

alright so how do you do the hacking? that is my only question. Please tell me if this has been answered before. thank you all.

URL: https://forum.audiogames.net/post/457460/#p457460




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Well I'm definitely learning a lot in research.  wasn't sure what juke and trucking actually were before.Will keep that in mind.

URL: https://forum.audiogames.net/post/457459/#p457459




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In need of some orchestral free music

2019-08-24 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


In need of some orchestral free music

I’m in need of some free to use and free to download orchestral music or library of orchestra music that I can use in a variety of applications, like battle scenes,  emotional scenes,  and a specially right now,  Music that would be used when someone is doing something, like avoiding being noticed by guards, stealing something,  something like that.  Thanks for any suggestions.

URL: https://forum.audiogames.net/post/457458/#p457458




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Re: The aficial CJM productions streams thread

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: The aficial CJM productions streams thread

Hey guys, we are live playing some iOS games and I'll have a Q for you all. Ask questions here, twitter, the forum, etc!http://blinkwizard.ddns.net:8000/stream.mp3

URL: https://forum.audiogames.net/post/457457/#p457457




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Is there a way to add a data section to an executable?

2019-08-24 Thread AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector


  


Is there a way to add a data section to an executable?

I'm looking for a way to add a new section to an executable (.EXE) file, so I can store various resources without using an overlay.I didn't find anything on Google, though and I don't have a clue about the PE file format.Would there be a reasonably simple way to do this?Thanks.

URL: https://forum.audiogames.net/post/457456/#p457456




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: Survive the Wild!

Exactly. Today, I even died cause of lag, so yeah. I was in the village, tried to explore the things further, and of course, kept scanning with the A key. As I kept pressing it, it even didn't react at all, there was just silence. And then it said i'm feeling hot. So I grabbed my paper fan and started to use it. But the sounds played together, something ran towards me from the right, broke my right leg and left shoulder and then dying sound. These damn lots of things, played together cause of the lag, so that I even had no chance to run cause I didn't hear it at the right time.

URL: https://forum.audiogames.net/post/457455/#p457455




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-24 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi:I have a question. Does fusing an old monster with a baby affect the offspring in any way, statwise, lifespan, etc.? Still trying to gather clues on why my dragon hit retirement age so early, at one year, eight months.

URL: https://forum.audiogames.net/post/457454/#p457454




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Re: ArtilEcho a new artillery game prototype - testing round 1 complete

2019-08-24 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: ArtilEcho a new artillery game prototype - testing round 1 complete

Hi.Well, we can certainly agree that the person behind 27 is a colossal ideot of the highest calibre.Greetings Moritz.

URL: https://forum.audiogames.net/post/457453/#p457453




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Re: The Vale Official Release Announcement

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: The Vale Official Release Announcement

Here's another hoping that there'll be a playable demo.  THat being said, I wasn't too impressed with the sounds or voice acting either in the beta or the trailer; not that it is bad, really, but compared to AHC it isn't anything special. I can live with the BLind Legend mechanic if the story is good enough and there are some more skills you can learn. College is eating up my funds, though, so I'll wait and see.

URL: https://forum.audiogames.net/post/457452/#p457452




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Re: Survive the Wild!

2019-08-24 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: Survive the Wild!

meh the game was good at the first versionsnow it seems it got f*cked up

URL: https://forum.audiogames.net/post/457451/#p457451




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Re: Is there an accessible and free port opening software available?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Is there an accessible and free port opening software available?

That's awesome! I figured it had to be Windows Firewall blocking things. I recommend disabling UPNP if your device supports it. You can manually configure your ports, and it will make you more secure because random applications won't be able to mess with your network settings.

URL: https://forum.audiogames.net/post/457450/#p457450




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Re: Is there an accessible and free port opening software available?

2019-08-24 Thread AudioGames . net Forum — Off-topic room : jesseleivo via Audiogames-reflector


  


Re: Is there an accessible and free port opening software available?

I finally got port forwarding to work, turns out the windows firewall was behind not allowing connections through those ports. All I had to do was open the ports on windows firewall, make sure the ports are forwarded in the router, and boom! I got my servers and stuff to work. And I don't even need UPNP!

URL: https://forum.audiogames.net/post/457449/#p457449




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Re: C# editor and compiler

2019-08-24 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: C# editor and compiler

Yeah, because the output part doesn't contain the output from console, but from VS. I am not sure exactly what it is, I have never needed it, so may be someone who has will describe it in more detail.If you want to run your application, simply press f5, that will start it in a debug mode. Similarly, ctrl+f5 will run it as well, but without debugging.Then you could see the console window popping up immediately, it's the standard Windows cmd.Also, just for completeness, if you want to compile only your app but don't want to run it, you can press ctrl+shift+b to build the current solution.Best regardsRastislav

URL: https://forum.audiogames.net/post/457448/#p457448




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Re: C# editor and compiler

2019-08-24 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: C# editor and compiler

Yeah, because the output part doesn't contain the output from console, but from VS. I am not sure exactly what it is, I have never needed it, so may be someone who did will describe it in more detail.If you want to run your application, simply press f5, that will start it in a debug mode. Similarly, ctrl+f5 will run it at well, but without debugging.Then you could see the console window popping up immediately, it's the standard Windows cmd.Also, just for completeness, if you want to compile only your app but don't want to run it, you can press ctrl+shift+b to build the current solution.Best regardsRastislav

URL: https://forum.audiogames.net/post/457448/#p457448




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Re: Restricted/new users: introduce yourself!

2019-08-24 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : lor via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello allI'm Lor. I'm trying to connect more with a family member and so I am interested in audio games for that reason. I'm sighted. They aren't very computing minded but they love their audio games so I was thinking it would be great to try and help them with their troubleshooting - by researching and learning stuff myself. I found the forum because I have a particular game in mind to start with... but I shall just say hello for today.Thanks Lor

URL: https://forum.audiogames.net/post/457447/#p457447




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Re: Planet Saga, public demo released.

2019-08-24 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: Planet Saga, public demo released.

There is, if you take a look at their YouTube channel.

URL: https://forum.audiogames.net/post/457446/#p457446




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Re: Madden NFL 20 Beta, terms and FAQ

2019-08-24 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

No, hold the left stick up, to  run straight up the middle.

URL: https://forum.audiogames.net/post/457445/#p457445




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Re: Planet Saga, public demo released.

2019-08-24 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: Planet Saga, public demo released.

I did like the demo version of this game and am waiting for it to be released. I do mostly games like this. They'remy favourite! Exploration and fighting. I would like to ask if their could be an updated demo version or a bit of a video showing some of the improved things?

URL: https://forum.audiogames.net/post/457444/#p457444




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