Re: [Csgo_servers] Windows servers crashing after 12/7 update

2016-12-07 Thread Joshua Travis
Can confirm, on windows 2k12

On Wed, Dec 7, 2016 at 4:27 PM, Michael Loveless
 wrote:
> Figured I'd post this here in hopes that Valve will see it. All of my
> Windows servers seem to be crashing upon startup, including completely
> vanilla servers.
>
> Getting the following error in console.log:
>
> CDynamicFunction: Loading library 'Kernel32.dll' (752B)
> CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll':
> 775EBD00
> CDynamicFunction: Closing library 'Kernel32.dll' (752B)
>
>
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[Csgo_servers] weapon_air_spread_scale

2016-10-16 Thread Joshua Travis
Anyway this can be setup as an sv cvar?

As it stands it resets each map and the idea of having to redo the
command per map seems a bit much, also does it really need to be
flagged as a cheat?

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Re: [Csgo_servers] Updaterate keeps changing to 64

2016-08-25 Thread Joshua Travis
Is this prior to or after connection to a server.  As the
aforementioned sv_ commands will adjust your cl_vars to meet the
server's min and maxes.

On Thu, Aug 25, 2016 at 11:54 AM, Robin Groppe  wrote:
> We had this topic recently.
>
>
> On you 128tick servers I am connecting with 64tick and it changes back to
> 64tick on every connect.
>
> Gameservers are now forcing the LOWEST possible updaterate.
>
>
> To fix this add this to you server.cfgs:
>
> sv_mincmdrate "128"
> sv_maxcmdrate "128"
> sv_minupdaterate "128"
> sv_maxupdaterate "128"
>
>
> Link to this topic:
>
> http://csgo-servers.1073505.n5.nabble.com/128-tickrate-on-Windows-servers-not-working-td11952.html
>
> cheers
>
> Am 25.08.2016 um 21:50 schrieb Marcin Paterek:
>
> I am talking about client settings - set up by cl_ cvars ;)
>
> 2016-08-25 21:38 GMT+02:00 Invoke Static :
>>
>> Are you talking about the listen server or srcds?
>>
>>  On Thu, 25 Aug 2016 12:32:48 -0700 Marcin Paterek
>>  wrote 
>>
>> Hello,
>>
>> For the last 3 weeks the value of cl_updaterate cvar keeps changing to 64.
>> No matter what you set via console, right after you restart the game, it
>> reverts back to 64. I am sure it has nothing to do with my configs - I
>> checked every one of them, added "cl_updaterate 128" to my autoexec.cfg and
>> even verified the game's integrity, without any luck.
>>
>> Valve, could you please look into this issue?
>>
>> Thanks,
>> Marcin
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[Csgo_servers] Odd Thirdperson Bugs

2016-03-31 Thread Joshua Travis
Hopefully someone can confirm - tested on 2 servers now

1st bug

Enable thirdperson via cexec on a client (with the sv convar set to
allow it) not using sv_cheats
Give said player an m249
Player dies (near others, or not) the m249 is left in play, stuck in
the air, creating a sort of black hole.

Effects:
As players come close their weapons begin to disappear in sections
(muzzle, etc.) and their view gets odd.
If you respawn that player or another player has thirdperson on it
will shift their view to inside their head rather than from behind,
almost like they are up on a wall or stuck in one.

If a player press the use key and grabs the m249 that is floating in
the air, this will stop the issue.  However, should they then die, or
drop/swap the m249 back out - it will return.  It seems to stay with
the weapon index

2nd bug
-
Also, on player_disconnect you cannot hook the event in order to
disable thirdperson, and it will persist across other servers.  So
when the player gets the cexec value for thirdperson and goes to any
other game (without restarting CSGO) they will maintain their
thirdperson view unless they manually type firstperson in console.

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Re: [Csgo_servers] Update

2016-02-19 Thread Joshua Travis
Vitality,

It seems you can no longer parent items to players - is this intended.
If so, should we take it this is now considered illegal behavior as
well?  We have long since parented identical skins to make them glow
for effects - see plugin by Mitchell here:
https://forums.alliedmods.net/showthread.php?t=240703

More to the point, could this sort of thing be included in updates as
well.  It would be nice to know when you are actively deciding to
eliminate custom content features so we are not left guessing.

On Wed, Feb 17, 2016 at 6:23 PM, Vitaliy Genkin
 wrote:
> CS:GO client, servers, and SDK have been updated to version 1.35.2.1
> Previous build has been pinned as "jan_27" label.
>
> Release notes for the latest update can be found here:
> http://blog.counter-strike.net/index.php/2016/02/13629/
>
> GL HF!
>
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Re: [Csgo_servers] After update, all workshop servers now start on de_dust

2015-10-20 Thread Joshua Travis
Same issue here.  And this is after intermittent problems the last two days
with the server hanging at map end with ugc spam...  Finally just went back
to the workshop hoping they ironed out some of these bugs.  Guess not.

On Tue, Oct 20, 2015 at 5:06 PM, Absurd Minds 
wrote:

> I know the thing where you can delete those three text files, but I
> deleted them all months ago, and I verified that they didn't re-download
> with the update. Yet all of my workshop servers start on de_dust and users
> cannot join.
>
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[Csgo_servers] Mass Player Crash and vmt errors on stock maps

2015-07-17 Thread Joshua Travis
Anyone else having issues where at least half the player population
crashes, and the rest of the players are flooded with vmt issues?

A community member took a screenshot after the mass drop, seen here:
http://images.akamai.steamusercontent.com/ugc/700658413477860650/B7DDB1D1E7447E64270E5570C2862FF13F04458E/

Oddly enough they were not even on boston.

I am running a mod to change the player model at spawn that I was going to
disable just to verify, but otherwise I am unsure of the cause.
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Re: [Csgo_servers] CSGO update

2015-01-28 Thread Joshua Travis
We had a similar issue a few udpates ago and found it was a server var in
the gamemodes_casual.cfg that we were using.  I would say try using the
stock configs and see if you still have the same issue to start out.

On Wed, Jan 28, 2015 at 6:36 PM, bluejellybean alexbark...@gmail.com
wrote:

 I've been playing with it and got this:

 http://imgur.com/HsuSWy2


 Still not sure, anyone have a clue?


 I should also note that I'm currently running an updated server on Ubuntu
 12.04 without issue



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Re: [Csgo_servers] Servers going empty

2014-06-29 Thread Joshua Travis
Been that way since the game came out.  Looking at the mailing list records 
there have been 5 emails with one response from Ido confirming its a bug with 
no resolution in sight.

Sent from my iPhone

 On Jun 29, 2014, at 11:00, Ejziponken - sza...@hotmail.com wrote:
 
 Hey!
 
 The last few weeks I've been doing stuff on my servers and I been using HLSW 
 and I started to notice that full servers slowly becomes empty.
 I think after a while a server that has players bugs out and don't allow new 
 players to connect. So after a while when the players on the server quit it 
 slowly becomes empty.
 Once its empty new people seems to be able to connect and join again.
 
 I don't know if it eventually crashes and that's why new people can join or 
 if something resets the bug once the server has 0 players on it.
 Another server owner mentioned something like this a few days ago too and I 
 found a thread on alliedmods.net about the problem too.
 
 https://forums.alliedmods.net/showthread.php?t=243058
 
 So, anyone that can confirm? Maybe you can keep a lookout for this problem?
 
 Some players reporting that they sometimes get could not find matching 
 gametype when trying to connect to servers, but I don't know if that's 
 related to this.
 
 
 / Christopher
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Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-16 Thread Joshua Travis
O/s, operating system. I don't much care for or about you.  Sorry to 
disappoint. 

Back to the question at hand.  Is anyone able to use steam works on windows 
currently for this feature?  I haven't been able to test as I has hoped this 
weekend.

Sent from my iPhone

 On Jun 15, 2014, at 22:02, ShoGun-KmKz musashiw...@free.fr wrote:
 
 I'm myself most of the time... 
 And you ? Who aren't you ?
 
 Seriously, next time ask in PM :)
 
 37.59.43.200
 
 
 joshtrav wrote
 Which o/s are you on out of curiosity?
 
 Sent from my iPhone
 
 On Jun 14, 2014, at 22:27, ShoGun-KmKz lt;
 
 musashiwook@
 
 gt; wrote:
 
 Works for me too.
 
 Connection to Steam servers successful.
 Assigned persistent gameserver Steam ID [G:1:].
 VAC secure mode is activated.
 
 Thx
 
 
 Seyhan AKDENIZ wrote
 Yes i know. I pressed send mail button inadvertently :)
 
 From:
 
 n0man.zxc@
 
 Date: Sun, 15 Jun 2014 06:58:44 +0100
 To:
 
 csgo_servers@.valvesoftware
 
 Subject: Re: [Csgo_servers] sv_setsteamaccount - request addition in
 CSGO
 
 Erm. That token is suppose to be private.
 
 
 On 15 June 2014 06:56, Seyhan AKDENIZ lt;
 
 s_akdeniz@
 
 gt; wrote:
 
 
 
 
 
 
 Logging into anonymous gameserver account.Logging into a steam server
 account, token: (884D08A432A429C71DF08E1D75D7E3F9) ...
 
 Connection to Steam servers successful.Assigned persistent gameserver
 Steam ID [G:1:4966].
 
 VAC secure mode is activated.GC Connection established for server
 version
 0
 Date: Sat, 14 Jun 2014 10:46:28 -0700
 
 
 From:
 
 musashiwook@
 
 To:
 
 csgo_servers@.valvesoftware
 
 Subject: Re: [Csgo_servers] sv_setsteamaccount - request addition in
 CSGO
 
 
 
 I was trying to use my web api key instead of login_token generated by 
 Bubka3's Web API Tool
 lt;http://www.bubka3.com/steam_webapitool.htmlgt;  
 page
 
 
 in my gameserveraccount_token config file :/
 
 I can't reboot now cause my serv is full, i tell you when its done if
 it
 works.
 
 Thanks,
 
 ShoGun
 
 
 
 
 
 
 
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Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-15 Thread Joshua Travis
Which o/s are you on out of curiosity?

Sent from my iPhone

 On Jun 14, 2014, at 22:27, ShoGun-KmKz musashiw...@free.fr wrote:
 
 Works for me too.
 
 Connection to Steam servers successful.
 Assigned persistent gameserver Steam ID [G:1:].
 VAC secure mode is activated.
 
 Thx
 
 
 Seyhan AKDENIZ wrote
 Yes i know. I pressed send mail button inadvertently :)
 
 From:
 
 n0man.zxc@
 
 Date: Sun, 15 Jun 2014 06:58:44 +0100
 To:
 
 csgo_servers@.valvesoftware
 
 Subject: Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO
 
 Erm. That token is suppose to be private.
 
 
 On 15 June 2014 06:56, Seyhan AKDENIZ lt;
 
 s_akdeniz@
 
 gt; wrote:
 
 
 
 
 
 
 Logging into anonymous gameserver account.Logging into a steam server
 account, token: (884D08A432A429C71DF08E1D75D7E3F9) ...
 
 Connection to Steam servers successful.Assigned persistent gameserver
 Steam ID [G:1:4966].
 
 VAC secure mode is activated.GC Connection established for server version
 0
 Date: Sat, 14 Jun 2014 10:46:28 -0700
 
 
 From:
 
 musashiwook@
 
 To:
 
 csgo_servers@.valvesoftware
 
 Subject: Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO
 
 
 
 I was trying to use my web api key instead of login_token generated by 
 Bubka3's Web API Tool lt;http://www.bubka3.com/steam_webapitool.htmlgt;  
 page
 
 
 in my gameserveraccount_token config file :/
 
 I can't reboot now cause my serv is full, i tell you when its done if it
 works.
 
 Thanks,
 
 ShoGun
 
 
 
 
 
 
 
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 View this message in context:
 http://csgo-servers.1073505.n5.nabble.com/sv-setsteamaccount-request-addition-in-CSGO-tp7217p7238.html
 
 
 Sent from the CSGO_Servers mailing list archive at Nabble.com.
 
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[Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-13 Thread Joshua Travis
Can we please have this enabled for CSGO.

It seems to be installed for all other platforms currently.
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Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-13 Thread Joshua Travis
Not at the moment, it returns unknown command.


On Thu, Jun 12, 2014 at 10:42 PM, Nomaan Ahmad n0man@gmail.com wrote:

 I think its available on CS:GO, correct me if I'm wrong.


 On 13 June 2014 07:37, Joshua Travis joshua.w.tra...@gmail.com wrote:

 Can we please have this enabled for CSGO.

 It seems to be installed for all other platforms currently.

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Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-13 Thread Joshua Travis
We were actually trying this tonight.  It was not working with windows
(extension forwards)  I am going to try what VoiDeD suggested, and copy
over the steam dlls tomorrow evening and give it another go.  However, I am
hoping they will implement this soon if enough folks request it.


On Thu, Jun 12, 2014 at 11:06 PM, Nomaan Ahmad n0man@gmail.com wrote:

 Here is the actual plugin:
 https://forums.alliedmods.net/showthread.php?t=237481
 You would need to install both the extension and the plugin.


 On 13 June 2014 08:00, Nomaan Ahmad n0man@gmail.com wrote:

 In that case you either have to wait for valve or use this:
 https://forums.alliedmods.net/showthread.php?t=229556


 On 13 June 2014 07:50, Joshua Travis joshua.w.tra...@gmail.com wrote:

 Not at the moment, it returns unknown command.


 On Thu, Jun 12, 2014 at 10:42 PM, Nomaan Ahmad n0man@gmail.com
 wrote:

 I think its available on CS:GO, correct me if I'm wrong.


  On 13 June 2014 07:37, Joshua Travis joshua.w.tra...@gmail.com
 wrote:

 Can we please have this enabled for CSGO.

 It seems to be installed for all other platforms currently.

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Re: [Csgo_servers] sv_setsteamaccount - request addition in CSGO

2014-06-13 Thread Joshua Travis
It links each server to an id.  The benefit being that if you were to shift the 
server to a new ip, folks favorites would reflect that without needed to alter 
anything.

Kind of an awesome help when you get null routed and need to swap to a backup 
Ip for 8 hours.

Sent from my iPhone

 On Jun 13, 2014, at 0:02, SkullMasher Heartless skullm4s...@gmail.com wrote:
 
 Hello there, what's the benefit of using this variable ?
 
 
 2014-06-13 9:29 GMT+02:00 Joshua Travis joshua.w.tra...@gmail.com:
 We were actually trying this tonight.  It was not working with windows 
 (extension forwards)  I am going to try what VoiDeD suggested, and copy over 
 the steam dlls tomorrow evening and give it another go.  However, I am 
 hoping they will implement this soon if enough folks request it.
 
 
 On Thu, Jun 12, 2014 at 11:06 PM, Nomaan Ahmad n0man@gmail.com wrote:
 Here is the actual plugin: 
 https://forums.alliedmods.net/showthread.php?t=237481
 You would need to install both the extension and the plugin.
 
 
 On 13 June 2014 08:00, Nomaan Ahmad n0man@gmail.com wrote:
 In that case you either have to wait for valve or use this: 
 https://forums.alliedmods.net/showthread.php?t=229556
 
 
 On 13 June 2014 07:50, Joshua Travis joshua.w.tra...@gmail.com wrote:
 Not at the moment, it returns unknown command.
 
 
 On Thu, Jun 12, 2014 at 10:42 PM, Nomaan Ahmad n0man@gmail.com 
 wrote:
 I think its available on CS:GO, correct me if I'm wrong.
 
 
 On 13 June 2014 07:37, Joshua Travis joshua.w.tra...@gmail.com wrote:
 Can we please have this enabled for CSGO. 
 
 It seems to be installed for all other platforms currently.
 
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Re: [Csgo_servers] DecompressBZipToDisk: 'maps/mapname' too big (max 67108863 bytes).

2014-04-26 Thread Joshua Travis
Any chance we can get the rollout on CSGO that OJbox got today fixing the
map download issue.


   - Fixed an issue where compressed community maps would not be
   decompressed by clients if the file size was too large





On Fri, Apr 25, 2014 at 8:45 AM, ics i...@ics-base.net wrote:

 You can't set it higher than 64.

 -ics

 Dennis kirjoitti:


 Sounds more like a work around. Will it work if you set net_maxfilesize
 to let’s say 1000?

 Dennis

 *Fra:*ics [via CSGO_Servers] [mailto:[hidden email]
 /user/SendEmail.jtp?type=nodenode=7014i=0]
 *Sendt:* 25. april 2014 17:45
 *Til:* Dennis
 *Emne:* Re: DecompressBZipToDisk: 'maps/mapname' too big (max 67108863
 bytes).


 Last night Valve fixed and exploit and made the limit max 64MB for
 maps. Haven't you been reading the list?

 -ics

 Joshua Travis kirjoitti:


  Anyone else having this error recently?
 
  In-game it downloads the bz2 files from fast download, but errors when
  attempting to unpack it giving the error listed in the subject line.
 
  And only for maps over 68mb in size (as you would expect with that
 error.)
 
 
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[Csgo_servers] DecompressBZipToDisk: 'maps/mapname' too big (max 67108863 bytes).

2014-04-25 Thread Joshua Travis
Anyone else having this error recently?

In-game it downloads the bz2 files from fast download, but errors when
attempting to unpack it giving the error listed in the subject line.

And only for maps over 68mb in size (as you would expect with that error.)
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Re: [Csgo_servers] DecompressBZipToDisk: 'maps/mapname' too big (max 67108863 bytes).

2014-04-25 Thread Joshua Travis
No ics.  I rarely read the list because 90% of the emails are kids arguing
with each other over 30+ replies...


On Fri, Apr 25, 2014 at 7:45 AM, ics i...@ics-base.net wrote:

 Last night Valve fixed and exploit and made the limit max 64MB for maps.
 Haven't you been reading the list?

 -ics

 Joshua Travis kirjoitti:

 Anyone else having this error recently?

 In-game it downloads the bz2 files from fast download, but errors when
 attempting to unpack it giving the error listed in the subject line.

 And only for maps over 68mb in size (as you would expect with that error.)


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Re: [Csgo_servers] DecompressBZipToDisk: 'maps/mapname' too big (max 67108863 bytes).

2014-04-25 Thread Joshua Travis
I will say that this seems a bit over-zealous though.  Its 2014, the
capability for large file downloads far exceeds that of the gig range, why
make such a low end limit.  Even more so, when half of the 5 star maps on
the workshop are larger than 64mb..  Guess I missed what the big exploit
was.


On Fri, Apr 25, 2014 at 7:54 AM, Joshua Travis joshua.w.tra...@gmail.comwrote:

 No ics.  I rarely read the list because 90% of the emails are kids arguing
 with each other over 30+ replies...


 On Fri, Apr 25, 2014 at 7:45 AM, ics i...@ics-base.net wrote:

 Last night Valve fixed and exploit and made the limit max 64MB for
 maps. Haven't you been reading the list?

 -ics

 Joshua Travis kirjoitti:

 Anyone else having this error recently?

 In-game it downloads the bz2 files from fast download, but errors when
 attempting to unpack it giving the error listed in the subject line.

 And only for maps over 68mb in size (as you would expect with that
 error.)


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Re: [Csgo_servers] CSGO update

2013-12-18 Thread Joshua Travis
Ido, was there a cvar included to disable the holiday items / freeze effect
on death?


On Wed, Dec 18, 2013 at 8:18 PM, Seyhan AKDENIZ s_akde...@hotmail.comwrote:

 Nice update. Thanks for new maps.

 --
 Date: Wed, 18 Dec 2013 23:12:53 -0600
 From: codyf...@gmail.com
 To: csgo_servers@list.valvesoftware.com
 Subject: Re: [Csgo_servers] CSGO update


 Awesome job Ido. Tell the team the same!
 On Dec 18, 2013 11:09 PM, Ido Magal i...@valvesoftware.com wrote:

  The update is now live.



 The previous build has been pinned as ‘dec_12’



 Thanks.







 Release Notes for 12/18/2013



 [ CSGO ]

 - Added three purchasable gift options:

 -- Gift Package - gives a random item to a random player in your match.

 -- Pallet of Presents - gives random items to up to nine people in your
 match.

 -- Audience Participation Parcel - gives random items to up to 25 viewers
 watching your match.

 - Added the Winter Offensive Case, the first-ever community-made case.

 - Replaced the eSports case with the new eSports Winter Case.



 [ MAPS ]

 - Added Cobblestone and Overpass maps, which are available to community
 servers and offline play. Official matchmaking is limited to Operation
 Bravo in order to collect additional map balancing data prior to a wider
 release.

 - Fixed an exploit in Assault

 - Minor bugfixes in Bank, St.Marc and Sugarcane



 [ GAMEPLAY ]

 - Walking into shallow water no longer makes an audible splash.



 [ MISC ]

 - Added a link to share downloaded matches. To access this link, download
 one of your recent matches, view the scoreboard from that match, and click
 on 'Copy Link.'

 - Added say_team support for coaches.

 - Added holiday cheer.



 [ CS:GO SDK ]

 - Fixed a Steam authentication problem when running individual CS:GO SDK
 tools not from Steam Library, but directly from command line.

 - Fixed a bug causing workshop uploader tools to retrieve only the first
 50 of a user's items.





 *From:* Ido Magal
 *Sent:* Wednesday, December 18, 2013 6:29 PM
 *To:* csgo_servers@list.valvesoftware.com; '
 hlds_annou...@list.valvesoftware.com'
 *Subject:* CSGO update



 We hope to have an update ready soon.



 Thanks.

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[Csgo_servers] Recent weapon alpha changes

2013-11-26 Thread Joshua Travis
Ido,

I saw nothing in the notes related to disabling the ability to alter the
alpha of weapons.  Is there any reason this was added?  On a side note, any
chance to undo it?

-Josh
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Re: [Csgo_servers] [csgo_server] Workshop - New server - Download hangs on old map

2013-11-13 Thread Joshua Travis
Yea, I was debating using the bsp2zip utility to extract the map contents
and recompile them with a trailing _ or something of that nature.  Although
it seems like a rather big ordeal.  But this workshop system is beyond
buggy.


On Wed, Nov 13, 2013 at 10:13 AM, Arató, Ádám ad...@nihil.hu wrote:

 I try to move back to sv_downloadurl, but i found the fallowing:
 if i download a map from my server to csgo/maps, and i have a workshop
 variant (that maybe updated) of that map in csgo/maps/workshop/ID i get map
 differs from server problem in client side. So its like the workshop maps
 get higher priority when client loads the map.
 Its very hard to keep every map updated without workshop.
 However its only a problem for me, because our mapcycle is very big (150+
 map).



 2013/11/13 ics i...@ics-base.net

 This is exactly the reason why i stopped using workshop. Either the map
 download takes ages or it doesn't happen at all or similiar that you get.
 Download speeds are also horrible slow. It's all quite random. One moment
 it works, on the other, no.

 -ics

 Joshua Travis kirjoitti:

 After shuffling through all this for the newest install, we had three
 maps all in all that hung.
 168693438 keystone
 125620805 mill
 136819520 gwalior


 Each one gets to 4.096Mb and then hangs.  Had to remove them all from
 the collection.  The fact that it is the same exact download size where it
 locks while getting the other 60 maps fine, leads me to believe its a
 workshop bug for sure.


 On Tue, Nov 12, 2013 at 1:36 PM, Arató, Ádám ad...@nihil.hu mailto:
 ad...@nihil.hu wrote:

 I have this bug recently too.
 And my other favorite is this:
 lower and uppercase map names

 Example:
 server downloads the map:
 Receiving bytes 9437184-10485760 for file
 maps/workshop/191701779/191701779.tmp (de_sg-atlantis.bsp)
 Download done, rename:
 Download finished for 182296550:'P3X-534 Sateda'. Moving
 maps/workshop/182296550/182296550.tmp to
 maps/workshop/182296550/dm_*s*ateda_csgo.bsp.

 Clearing temp file(maps/workshop/182296550/182296550.tmp) for
 182296550 : dm_sateda_csgo.bsp

 And then:
 ls -l maps/workshop/182296550/
 -rwxr-xr-x 1 srcds gamesrv 130172524 okt4 19:24
 dm_*S*ateda_csgo.bsp


 After changelevel, it download these map again and again, because
 it try to find the lowercase name, but its not present...


 2013/11/12 Joshua Travis joshua.w.tra...@gmail.com
 mailto:joshua.w.tra...@gmail.com


 Current example is de_keystone.

 Trying to setup a new dedicated and it hangs on the download
 from the workshop.  This happens often with what seems to be
 random maps.

 It downloads 4Mb worth of tmp data, and hangs.  Currently been
 hanging for 2+ hours, waiting to continue.

 The only solution is to go in, remove the map from the
 collection, and go add it back in a day or two and then it
 downloads.

 Ido, any idea what we can do here or if there is anything
 being done?

 Also to point out, I copied the map from another server that
 is currently running it and the new dedicated still tries to
 download it overwriting the one that was copied.  Tried
 deleting cache with no luck.

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[Csgo_servers] [csgo_server] Workshop - New server - Download hangs on old map

2013-11-12 Thread Joshua Travis
Current example is de_keystone.

Trying to setup a new dedicated and it hangs on the download from the
workshop.  This happens often with what seems to be random maps.

It downloads 4Mb worth of tmp data, and hangs.  Currently been hanging for
2+ hours, waiting to continue.

The only solution is to go in, remove the map from the collection, and go
add it back in a day or two and then it downloads.

Ido, any idea what we can do here or if there is anything being done?

Also to point out, I copied the map from another server that is currently
running it and the new dedicated still tries to download it overwriting the
one that was copied.  Tried deleting cache with no luck.
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Re: [Csgo_servers] [csgo_server] Workshop - New server - Download hangs on old map

2013-11-12 Thread Joshua Travis
After shuffling through all this for the newest install, we had three maps
all in all that hung.
168693438 keystone
125620805 mill
136819520 gwalior


Each one gets to 4.096Mb and then hangs.  Had to remove them all from the
collection.  The fact that it is the same exact download size where it
locks while getting the other 60 maps fine, leads me to believe its a
workshop bug for sure.


On Tue, Nov 12, 2013 at 1:36 PM, Arató, Ádám ad...@nihil.hu wrote:

 I have this bug recently too.
 And my other favorite is this:
 lower and uppercase map names

 Example:
 server downloads the map:
 Receiving bytes 9437184-10485760 for file
 maps/workshop/191701779/191701779.tmp (de_sg-atlantis.bsp)
 Download done, rename:
 Download finished for 182296550:'P3X-534 Sateda'. Moving
 maps/workshop/182296550/182296550.tmp to maps/workshop/182296550/dm_*s*
 ateda_csgo.bsp.
 Clearing temp file(maps/workshop/182296550/182296550.tmp) for 182296550 :
 dm_sateda_csgo.bsp

 And then:
 ls -l maps/workshop/182296550/
 -rwxr-xr-x 1 srcds gamesrv 130172524 okt4 19:24 dm_*S*ateda_csgo.bsp

 After changelevel, it download these map again and again, because it try
 to find the lowercase name, but its not present...


 2013/11/12 Joshua Travis joshua.w.tra...@gmail.com

 Current example is de_keystone.

 Trying to setup a new dedicated and it hangs on the download from the
 workshop.  This happens often with what seems to be random maps.

  It downloads 4Mb worth of tmp data, and hangs.  Currently been hanging
 for 2+ hours, waiting to continue.

 The only solution is to go in, remove the map from the collection, and go
 add it back in a day or two and then it downloads.

 Ido, any idea what we can do here or if there is anything being done?

 Also to point out, I copied the map from another server that is currently
 running it and the new dedicated still tries to download it overwriting the
 one that was copied.  Tried deleting cache with no luck.

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[Csgo_servers] Crashing when installing workshop maps

2013-09-29 Thread Joshua Travis
I have been having numerous complaints of this recently.

Clients are crashing after they download a workshop map and it informs them
that it is Installing in the game window.  After which it hangs for a
moment, then crashes with a csgo.exe error.

So far all reports have come from windows users.
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Re: [Csgo_servers] You are not able to join this session

2013-09-25 Thread Joshua Travis
Good luck.  We have been asking since the game was released...


Sent from my iPhone

On Sep 25, 2013, at 9:56, Andreas Grimm c...@saigns.de wrote:

  Hello,



today I had to restart dozens of gameservers, because people couldn't join:

http://cloud-2.steampowered.com/ugc/902134706784750694/EA3BC4ADAF5534459E414B96F77B55FE941F4AB6/



On each server was one player connected or stucked (at least in rcon status
and browser) and other players were not able to connect.



Is there please any chance to get this fixed in a future update?

It's really annoying.



Thanks  regards

 - Andreas

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Re: [Csgo_servers] Csgo_servers Digest, Vol 17, Issue 31

2013-09-13 Thread Joshua Travis
Just to follow up on the last post by ham5, removing Siege from our
collection also resolved our issues. It would be nice to get some sort of
added protection against this for workshop maps.  It would also be nice if
you could set up a notification system to send the collection author an
email when a map is deleted that is in a collection.

http://steamcommunity.com/sharedfiles/filedetails/?id=125663769


On Fri, Sep 13, 2013 at 7:48 AM, ham5 c...@tehwebz.net wrote:

 reading a post some guy redid his collection list... I looked more closely
 at
 mine. I found it was not downloading the updated siege map... I removed it,
 and another map that was unavailable from the collection. Now it will
 starts
 up normally... So it seems specific maps in the collection freezing it up.



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Re: [Csgo_servers] Workshop is down?

2013-09-12 Thread Joshua Travis
Win2k3 here and it's been down since the 10th.

Sent from my iPhone

On Sep 12, 2013, at 18:03, ham5 c...@tehwebz.net wrote:

 the few workshop servers i see going are windows... so is this linux only and
 can it be fixed soon please!



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Re: [Csgo_servers] Failed to join session (same old bug...)

2013-08-23 Thread Joshua Travis
Shame no official response.  Guess it is going to be left untouched...


On Fri, Aug 23, 2013 at 4:12 AM, Vitor F. - Killall x30...@gmail.comwrote:

 This bug is really a pain in the ass. At least once per day i have to
 restart my server because of this.


 2013/8/23 Kyle Sanderson kyle.l...@gmail.com

 I happened to try the game again last week; the same pre-launch client
 glitches are vividly present, along with new ones. Apparently screens
 still go blurry / greyscale on map changes, it happened to myself just
 on Monday. I mean, we don't host GO servers anymore due to them being
 extremely fragile and not worth the effort, but there are others who
 do...

 From what I remember about the failed to join session bug, if you
 disable hibernation it shouldn't initially occur. Over the course of a
 day though, I do seem to recall the server getting into an irreparable
 state. If it's preventing you from joining due to a lobby reservation,
 the most likely fix will come from a server plugin.

 Not trying to be a downer, but besides the inclusion of CEcon, Removal
 of DWARF info, the Custom Map crash fix from Vitaliy, and Menu fix
 from Tanio: this is still the same pre-launch game. It's a year later,
 HPE hasn't been on the team for longer then that. I understand the
 Ricochet team has been working on Source 2 stuff for well over a year,
 but this is getting more and more depressing to see. Unless if the
 game is getting ported to S2? (in which case the engine neglect makes
 sense)

 I still want GO to do well, but if there's no actual server support
 from Valve, it's still a losing battle.
 Kyle.

 PS: The first time I hit Browse Community Servers my client crashed
 (10 minutes ago). The second run around I see the server browser is
 still totally isolated from the rest of the GUI. A message that I've
 answered Never Show Again to pops up asking if I want to browse
 community servers. Are we lost?

 On Thu, Aug 22, 2013 at 8:20 PM, Joshua Travis
 joshua.w.tra...@gmail.com wrote:
  Ido,
 
  The game has been out over a year.  Do you think you guys could possibly
  take some time and fix this...  You remarked that it is a known bug
 months
  ago.  I would love to not have to either kick everyone in the server or
  reboot it to fix this.
 
  At least let us know you are actually working on it...
 
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Re: [Csgo_servers] Player inventory exposed to server

2013-08-22 Thread Joshua Travis
Just want to expose it for modding purposes.  Would be nice to know which
weapon the player prefers in some cases.

Sent from my iPhone

On Aug 22, 2013, at 14:13, Andrej Benz mtmu...@web.de wrote:

What about item_equip ? What would you need it for?

 *Gesendet:* Freitag, 23. August 2013 um 00:03 Uhr
*Von:* Joshua Travis joshua.w.tra...@gmail.com
*An:* csgo_servers@list.valvesoftware.com
*Betreff:* [Csgo_servers] Player inventory exposed to server
 Is there currently anything that would allow the server to tell what
items a player has set in their inventory?



Sent from my iPhone

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Re: [Csgo_servers] Player inventory exposed to server

2013-08-22 Thread Joshua Travis
I don't think item_equip would be what I would want.  I was looking more
for a way to query a client, possible a cl_ var of some sort.


On Thu, Aug 22, 2013 at 2:13 PM, Andrej Benz mtmu...@web.de wrote:

 What about item_equip ? What would you need it for?

  *Gesendet:* Freitag, 23. August 2013 um 00:03 Uhr
 *Von:* Joshua Travis joshua.w.tra...@gmail.com
 *An:* csgo_servers@list.valvesoftware.com
 *Betreff:* [Csgo_servers] Player inventory exposed to server
  Is there currently anything that would allow the server to tell what
 items a player has set in their inventory?



 Sent from my iPhone

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[Csgo_servers] Failed to join session (same old bug...)

2013-08-22 Thread Joshua Travis
Ido,

The game has been out over a year.  Do you think you guys could possibly
take some time and fix this...  You remarked that it is a known bug months
ago.  I would love to not have to either kick everyone in the server or
reboot it to fix this.

At least let us know you are actually working on it...
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Re: [Csgo_servers] .kv files obsolete?

2013-08-19 Thread Joshua Travis
The are listed in the gamemodes.cfg in the base csgo directory.  You could
change them in the gamemodes_server.cfg and see what happens.  I did notice
that some where stored in the bsp as well when extracting them with bspzip.



On Mon, Aug 19, 2013 at 11:56 AM, Charalampos Galanis
xngala...@gmail.comwrote:

 Anybody here tried to change the skins of an official map yet? Or they are
 hardcoded inside the .bsp , in other words, you cannot change them anymore?

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Re: [Csgo_servers] maps taken off the workshop still come up in map votes/map changes

2013-08-17 Thread Joshua Travis
Honesty just having some sort of cvar or what not that shows all the
active workshop map file ids the server is subscribed to would be
enough.

Sent from my iPhone

On Aug 17, 2013, at 16:03, Absurd Minds goabs...@absurdminds.net wrote:

 I just had my whole server kicked because a map that had been deleted from 
 the workshop still came up for a map vote, won the vote, and then the server 
 changed to it.

 There needs to be a system to archive maps like that instead of allowing them 
 to be active.
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Re: [Csgo_servers] workshop problem after update

2013-08-14 Thread Joshua Travis
I have had this issue for some time prior to this update.

Setting sv_ugc_manager_max_new_file_check_interval_secs to a low number,
like 30-60, fixes this.  It still waits that time but after will allow the
map change.  I reported it on the mailing list a few months ago.


On Wed, Aug 14, 2013 at 1:22 PM, Absurd Minds goabs...@absurdminds.netwrote:

 I'm just confirming the issue with workshop maps after this update. If
 anybody finds a solution, please reply here (as the update thread is very
 messy and has like four different conversations going on).

 I get errors like this in console:

 Download finished for 141093577:'35hp_Three-Bridges'. Moving
 maps/workshop/141093577/141093577.tmp to
 maps/workshop/141093577/35hp_three-bridges.bsp.
 Clearing temp file(maps/workshop/141093577/141093577.tmp) for 141093577 :
 35hp_three-bridges.bsp
 Setting mapgroup to '125864579'
 Skipping new version check for file id 126578356, next check in 597.08
 seconds

 And the server reports de_dust as the map. I can still join the server
 fine, but I cannot change the map through console or through a map vote
 (server reports an error similar to above).

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Re: [Csgo_servers] workshop problem after update

2013-08-14 Thread Joshua Travis
Just got home to check this out.  Also having the same issue absurd.  Two
servers on one box.  One works fine other wont.  If I set the var to 0 and
do a change level it just spits out all the workshop file ids as it does at
initial startup.  However no map change.

Sent from my iPhone

On Aug 14, 2013, at 13:37, Absurd Minds goabs...@absurdminds.net wrote:

Hmm, actually, three of my workshop servers are working fine. Four are not.
All seven are stock installs with workshop maps. I have no idea what the
issue is.


On Wed, Aug 14, 2013 at 5:32 PM, Absurd Minds goabs...@absurdminds.netwrote:

 Doesn't work for me. I changed it to 30, waited well over 30 seconds,
 can't change level through console, rcon, or map vote.


 On Wed, Aug 14, 2013 at 5:25 PM, Joshua Travis 
 joshua.w.tra...@gmail.comwrote:

 I have had this issue for some time prior to this update.

 Setting sv_ugc_manager_max_new_file_check_interval_secs to a low number,
 like 30-60, fixes this.  It still waits that time but after will allow the
 map change.  I reported it on the mailing list a few months ago.


 On Wed, Aug 14, 2013 at 1:22 PM, Absurd Minds 
 goabs...@absurdminds.netwrote:

 I'm just confirming the issue with workshop maps after this update. If
 anybody finds a solution, please reply here (as the update thread is very
 messy and has like four different conversations going on).

 I get errors like this in console:

 Download finished for 141093577:'35hp_Three-Bridges'. Moving
 maps/workshop/141093577/141093577.tmp to
 maps/workshop/141093577/35hp_three-bridges.bsp.
 Clearing temp file(maps/workshop/141093577/141093577.tmp) for 141093577
 : 35hp_three-bridges.bsp
 Setting mapgroup to '125864579'
 Skipping new version check for file id 126578356, next check in 597.08
 seconds

 And the server reports de_dust as the map. I can still join the server
 fine, but I cannot change the map through console or through a map vote
 (server reports an error similar to above).

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Re: [Csgo_servers] workshop problem after update

2013-08-14 Thread Joshua Travis
Booting with a workshop map loads the workshop map on our server, however
on the server with the issues no one can connect.  It hangs at request
reservation request.


On Wed, Aug 14, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote:

 booting a workshop map as first map it loads it fine


 On Thu, Aug 15, 2013 at 3:18 AM, Joshua Travis 
 joshua.w.tra...@gmail.comwrote:

 Just got home to check this out.  Also having the same issue absurd.  Two
 servers on one box.  One works fine other wont.  If I set the var to 0 and
 do a change level it just spits out all the workshop file ids as it does at
 initial startup.  However no map change.

 Sent from my iPhone

 On Aug 14, 2013, at 13:37, Absurd Minds goabs...@absurdminds.net wrote:

  Hmm, actually, three of my workshop servers are working fine. Four are
 not. All seven are stock installs with workshop maps. I have no idea what
 the issue is.


 On Wed, Aug 14, 2013 at 5:32 PM, Absurd Minds 
 goabs...@absurdminds.netwrote:

 Doesn't work for me. I changed it to 30, waited well over 30 seconds,
 can't change level through console, rcon, or map vote.


 On Wed, Aug 14, 2013 at 5:25 PM, Joshua Travis 
 joshua.w.tra...@gmail.com wrote:

 I have had this issue for some time prior to this update.

 Setting sv_ugc_manager_max_new_file_check_interval_secs to a low
 number, like 30-60, fixes this.  It still waits that time but after will
 allow the map change.  I reported it on the mailing list a few months ago.


 On Wed, Aug 14, 2013 at 1:22 PM, Absurd Minds goabs...@absurdminds.net
  wrote:

 I'm just confirming the issue with workshop maps after this update. If
 anybody finds a solution, please reply here (as the update thread is very
 messy and has like four different conversations going on).

 I get errors like this in console:

 Download finished for 141093577:'35hp_Three-Bridges'. Moving
 maps/workshop/141093577/141093577.tmp to
 maps/workshop/141093577/35hp_three-bridges.bsp.
 Clearing temp file(maps/workshop/141093577/141093577.tmp) for
 141093577 : 35hp_three-bridges.bsp
 Setting mapgroup to '125864579'
 Skipping new version check for file id 126578356, next check in 597.08
 seconds

 And the server reports de_dust as the map. I can still join the server
 fine, but I cannot change the map through console or through a map vote
 (server reports an error similar to above).

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[Csgo_servers] cvar to require all hostage

2013-03-28 Thread Joshua Travis
Ido,

Can we request a cvar be added to require that all hostages be rescued in
order for the round to end?  Similar to the old method but with the new
carry dynamics.

-Josh
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Re: [Csgo_servers] workshop maps - changelevel and checking updates

2013-03-25 Thread Joshua Travis
One of them is running a mod.  The other two are vanilla.  Occurs on all
three using the same collection.

Sent from my iPhone

On Mar 25, 2013, at 11:05, Garret Rickey gar...@valvesoftware.com wrote:

  There is a convar for that timer:
sv_ugc_manager_max_new_file_check_interval_secs



We can also fix it. Is your server running any mods?



*From:* csgo_servers-boun...@list.valvesoftware.com [
mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
*On Behalf Of *Joshua Travis
*Sent:* Saturday, March 23, 2013 11:59 AM
*To:* csgo_servers@list.valvesoftware.com
*Subject:* [Csgo_servers] workshop maps - changelevel and checking updates



changelevel workshop/125652814/de_desert_atrocity_ecg_ve

Skipping new version check for file id 125652814, next check in 446.79
seconds

changelevel workshop/125652814/de_desert_atrocity_ecg_ve

Skipping new version check for file id 125652814, next check in 445.80
seconds

changelevel workshop/125652814/de_desert_atrocity_ecg_ve

Skipping new version check for file id 125652814, next check in 445.55
seconds

changelevel workshop/125652814/de_desert_atrocity_ecg_ve

Skipping new version check for file id 125652814, next check in 445.32
seconds

changelevel workshop/125652814/de_desert_atrocity_ecg_ve

Skipping new version check for file id 125652814, next check in 445.07
seconds



This occurs a few times each day, on random maps, this one is just an
example.  When it does happen, you can no longer change the map, the server
hangs on map end.  It will sit there until the timer gets to 0 on the next
check after which it will finally change the map.  Is there a cvar for the
timer where I can decrease it?  Or can we just fix?  The latter of course
being preferred



This happens on 3 different servers.



Declaring the workshops fine, they function normally except for this.  No
maplist or mapcycle files.  No mapgroups declared.

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[Csgo_servers] workshop maps - changelevel and checking updates

2013-03-23 Thread Joshua Travis
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 446.79
seconds
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 445.80
seconds
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 445.55
seconds
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 445.32
seconds
changelevel workshop/125652814/de_desert_atrocity_ecg_ve
Skipping new version check for file id 125652814, next check in 445.07
seconds

This occurs a few times each day, on random maps, this one is just an
example.  When it does happen, you can no longer change the map, the server
hangs on map end.  It will sit there until the timer gets to 0 on the next
check after which it will finally change the map.  Is there a cvar for the
timer where I can decrease it?  Or can we just fix?  The latter of course
being preferred

This happens on 3 different servers.

Declaring the workshops fine, they function normally except for this.  No
maplist or mapcycle files.  No mapgroups declared.
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[Csgo_servers] Official workshop maps not in rotation?

2013-03-19 Thread Joshua Travis
Anyone having issues with the official maps in your workshop collections?
 It doesn't play any on ours currently, just skips over them.  Any ideas?
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[Csgo_servers] random workshop map

2013-03-19 Thread Joshua Travis
Sorry to send another email here, did a bit more testing across three
servers.

Workshop collection used:
http://steamcommunity.com/sharedfiles/filedetails/?id=126021805

Set them all to de_mirage_go.
The first wanted to jump to de_storage, 6 maps ahead on the rotation.
The second wanted to go to cs_thunder_go, the correct map.
The third wanted to go to de_airstrip_csgo, 2 maps ahead in rotation.

I rebooted the first server twice, after which it wanted to go to
cs_thunder_go.
I rebooted the 3rd once and it wanted to go to cs_thunder_go.

However, all three of the servers skipped Italy after cs_thunder_go and
wanted to go to de_airstrip_go after cs_thunder_go ended.

They all declare the authkey and workshop collection info in the command
line parameters.
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Re: [Csgo_servers] random workshop map

2013-03-19 Thread Joshua Travis
Yea tried that. It is all goofy on each server.  Seems to be limiting it to
10 or so maps as well out of the entire collection before repeating.

Sent from my iPhone

On Mar 19, 2013, at 21:22, Glenn Charpantier gl...@candrom.com wrote:

Maybe try to remove all mapgroup related information on your
gamemodes_server cfg, that is if you haven't already.

Glenn

Sent from my iPhone

On 20.03.2013, at 02:23, Joshua Travis joshua.w.tra...@gmail.com wrote:

Sorry to send another email here, did a bit more testing across three
servers.

Workshop collection used:
http://steamcommunity.com/sharedfiles/filedetails/?id=126021805

Set them all to de_mirage_go.
The first wanted to jump to de_storage, 6 maps ahead on the rotation.
The second wanted to go to cs_thunder_go, the correct map.
The third wanted to go to de_airstrip_csgo, 2 maps ahead in rotation.

I rebooted the first server twice, after which it wanted to go to
cs_thunder_go.
I rebooted the 3rd once and it wanted to go to cs_thunder_go.

However, all three of the servers skipped Italy after cs_thunder_go and
wanted to go to de_airstrip_go after cs_thunder_go ended.

They all declare the authkey and workshop collection info in the command
line parameters.

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Re: [Csgo_servers] workshop map updates - client doesn't download

2013-02-24 Thread Joshua Travis
The issue comes into play when a user is not subscribed to a map.  They
download it from the server, the creator updates it thus updating the
server, and the client is forced to delete the map locally.  This also
causes the missing map error to occur after and the download works
sometimes while not others.

Definitely need something improved on this or I see no reason to use the
workshop as it generates a hassle for all that play when maps are updated
(isn't that the whole point of the workshop, easier updating of maps and
dissemination?)

On Sat, Feb 23, 2013 at 10:25 PM, David Fountain savsi...@gmail.com wrote:

 If they are workshop maps how do they ever differ? Shouldn't they both be
 current?

 SavSin
 On Feb 23, 2013 11:07 PM, ics i...@ics-base.net wrote:

 On the hlds_linux mailing list when we discussed about the workshop
 coming to TF2, i suggested a system where server would ask if the user
 wants to download newer version (or the one server has) in order to play
 the map instead of dropping off with that message and manually removing the
 file.

 Most players do not even know where the map files are stored. It's a
 hassle.

 -ics

 Joshua Travis kirjoitti:


 Your map [maps\workshop\125689191\de_**season.bsp] differs from the
 server's.

 ---

 We have had a bunch of complaints in regards to this happening.  Is
 there seriously no method in place for clients to download the updated
 files as the server does?


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[Csgo_servers] workshop map updates - client doesn't download

2013-02-23 Thread Joshua Travis
Your map [maps\workshop\125689191\de_season.bsp] differs from the server's.

---

We have had a bunch of complaints in regards to this happening.  Is there
seriously no method in place for clients to download the updated files as
the server does?
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Re: [Csgo_servers] Workshop Maps - Server Reservation Suggestion

2013-02-18 Thread Joshua Travis
Not sure about purging but on our servers once a map is changed it
never falls back into cycle.  It was stuck on some horrid chicken map
for 3 hours today.  Just kept looping.  And of course trying to use
changelevel2 just crashes the server.  -windows

Sent from my iPhone

On Feb 18, 2013, at 14:03, David Fountain savsi...@gmail.com wrote:

 I've let my two test servers run on GO they are usually empty as they are 
 just test servers without passwords. I've been noticing them going to random 
 maps due to the server reservation thing. So not sure if this has been 
 suggested but is there anyway to auto purge the map once they are done? 
 Set-able by cvar would be nice.. That would allow them to do that without 
 filling up someones hard drive.

 --
 Sincerely,
 David Fountain
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[Csgo_servers] sv_visiblemaxplayers + console connect not working

2013-02-17 Thread Joshua Travis
We have 64 slots on our server, and current run with sv_visiblemaxplayers
set to 40.

When we have 40/40 in the server browser and I attempt to use the console
connect xx.xx.xx.xx:27015, I get this most of the time:

Unknown command joingame
GameTypes: could not find matching game type .
CSysSessionClient: Unable to get session information from host


Anyone else run into this problem.  Running workshop maps atm, and it seems
to have started occurring once we swapped to the workshop system.
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Re: [Csgo_servers] changing maps on competitive workshop

2013-02-12 Thread Joshua Travis
I am guessing its more isolated to losing connection to the steam servers
or something.   We have had a few posts on our boards such as:

while alot of us were playing same about 4 maps were playing constantly i
looked in my console which i have never seen this before

Exhausted Memory Allocator spamed about 12 times during a map change


Sent from my iPhone

On Feb 12, 2013, at 5:41, Collin Howard my_azz...@yahoo.com wrote:

Im only using the _se versions of the map. I doubt it would be a corrupt
map.


  --
*From:* Stephen Bevan ssbe...@gmail.com
*To:* Collin Howard my_azz...@yahoo.com;
csgo_servers@list.valvesoftware.com
*Sent:* Tuesday, February 12, 2013 12:32:42 AM
*Subject:* Re: [Csgo_servers] changing maps on competitive workshop

I've found that a few maps in the workshops are corrupt... if you watch the
console, you should be able to figure out what map ID is causing the
issue remove the offending map from your collection and restart  your
server and you should be good to go.


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Re: [Csgo_servers] Workshop broken

2013-02-12 Thread Joshua Travis
I hope we seem some sort of contingency fix for this in the future.  With
the workshop down our servers were hung at the current map and once they
ended it was stuck.   Could not do anything as the server was just sitting
there.  Tried changelevel2 which crashed the server immediately.

Essentially the server needs to be able to operate when a workshop
connection is offline.  Can we get some valve feedback on this?

On Tue, Feb 12, 2013 at 12:23 PM, Ejziponken - sza...@hotmail.com wrote:

  The site seems to be down too.

  To: csgo_servers@list.valvesoftware.com
  Date: Tue, 12 Feb 2013 21:57:20 +0100
  From: j.pard...@redline-hosting.eu
  Subject: [Csgo_servers] Workshop broken

 
  Hello,
 
  Since ~30 minutes, I can't change a map who is in the workshop
  collection
 
  host_workshop_map 125499116
  Server UGC Manager: Failed to get file. HTTP status 0
 
  host_workshop_collection 125499818
  Server UGC Manager: Failed to get file. HTTP status 0
 
  Changelevel has no effect, I have to do a changelevel2 with the full
  path workshop/id/mapname to change the maps
 
  I made a tcpdump with the port, and it's seem that the workshop server
  is done:
 
  21:54:30.457258 IP 37.59.46.110.40061  63.228.223.110.443: Flags [S],
  seq 3865677895, win 14600, options [mss 1460,sackOK,TS val 34034640 ecr
  0,nop,wscale 2], length 0
  21:54:38.473261 IP 37.59.46.110.40061  63.228.223.110.443: Flags [S],
  seq 3865677895, win 14600, options [mss 1460,sackOK,TS val 34036644 ecr
  0,nop,wscale 2], length 0
  21:54:54.521260 IP 37.59.46.110.40061  63.228.223.110.443: Flags [S],
  seq 3865677895, win 14600, options [mss 1460,sackOK,TS val 34040656 ecr
  0,nop,wscale 2], length 0
 
  I don't have any answer from it
 
  ping 63.228.223.110
  PING 63.228.223.110 (63.228.223.110) 56(84) bytes of data.
  ^C
  --- 63.228.223.110 ping statistics ---
  2 packets transmitted, 0 received, 100% packet loss, time 1008ms
 
  traceroute to 63.228.223.110 (63.228.223.110), 30 hops max, 60 byte
  packets
  1 * * *
  2 rbx-g1-a9.fr.eu (91.121.215.184) 1.091 ms 1.336 ms 1.335 ms
  3 ldn-1-6.uk.eu (91.121.215.144) 22.760 ms * *
  4 gblx.as3549.uk.eu (94.23.122.77) 4.430 ms 4.176 ms 4.424 ms
  5 ae6.scr4.LON3.gblx.net (67.17.106.150) 4.143 ms 5.333 ms
  ae5.scr3.LON3.gblx.net (67.17.72.22) 4.145 ms
  6 ae1.ar5.JFK1.gblx.net (67.16.147.50) 71.492 ms 72.224 ms
  ae0.ar5.JFK1.gblx.net (67.16.147.30) 71.973 ms
  7 jfk-brdr-04.inet.qwest.net (63.235.40.57) 91.366 ms 88.499 ms
  88.476 ms
  8 tuk-edge-12.inet.qwest.net (67.14.4.14) 159.071 ms 158.864 ms
  158.112 ms
  9 63-234-174-50.dia.static.qwest.net (63.234.174.50) 153.338 ms
  154.240 ms 153.311 ms
  10 c2-core.tuk.valve.net (208.64.202.20) 162.655 ms 162.645 ms
  163.818 ms
  11 * * *
  12 * * *
  13 * * *
  14 * * *
  15 * * *
  16 * * *
  17 * * *
  18 * * *
  19 * * *
  20 * * *
  21 * * *
  22 * * *
  23 * * *
  24 * * *
 
  deStrO
 
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Re: [Csgo_servers] Adding _se maps on a server that I don't have command line parameter access...

2013-02-12 Thread Joshua Travis
We run it all in the autoexec.cfg and it works fine.

Sent from my iPhone

On Feb 12, 2013, at 17:25, Stephen Bevan ssbe...@gmail.com wrote:

You don't need cmd line access...

https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators

It explains you can put the auth key into a text file and then the other
two variables into the config files

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[Csgo_servers] [sv_pure] disabling custom skins

2013-02-12 Thread Joshua Travis
Set the server to sv_pure 1, and materials/models are check_crc, since
there seems to be no option for from_steam.

Problem is players are still able to use custom models/skins.  As seen from
the following screen shot:
http://steamcommunity.com/sharedfiles/filedetails/?id=126702415

Anyone have any issues with this?
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[Csgo_servers] [CSGO] workshop download errors

2013-02-10 Thread Joshua Travis
[UGC] Download of file  from cloud failed with result 16
(920128278776973834)
An error occurred while attempting to download a file from the UGC server!


Anyone else getting a lot of complaints of this occurring?
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[Csgo_servers] [CSGO] Workshop collection + default maps?

2013-02-09 Thread Joshua Travis
Has anyone tried this yet?  I am going to start toying with the workshop
collections once I get back in town but I have not seen anything about
doing collection maps along side maps like the standard dust, dust2,
office, etc.  Is there a place to add the classics to your collection as
well?  Finally, do the maps go off the order they are in your collection or
can you control it with mapcycle.txt?

Thanks,
Josh
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Re: [Csgo_servers] [CSGO] Workshop collection + default maps?

2013-02-09 Thread Joshua Travis
Good to know.  Thanks for the info guys.   Looking forward to trying out
the new system once I get home.  On a side note does this resolve the
unknown command join game issue that has been around with the map group
system?


Sent from my iPhone

On Feb 9, 2013, at 9:54, Absurd Minds goabs...@absurdminds.net wrote:

Yeah, all the classics are in the workshop, under official maps. Just add
them the same way. They go in the order in the collection, which you can
edit pretty easily. mapcycle.txt is useless.
On Feb 9, 2013 10:42 AM, Joshua Travis joshua.w.tra...@gmail.com wrote:

 Has anyone tried this yet?  I am going to start toying with the workshop
 collections once I get back in town but I have not seen anything about
 doing collection maps along side maps like the standard dust, dust2,
 office, etc.  Is there a place to add the classics to your collection as
 well?  Finally, do the maps go off the order they are in your collection or
 can you control it with mapcycle.txt?

 Thanks,
 Josh

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Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()

That is all we get, via condebug.  I will try to screen capture it before
it closes the process.  This is windows 2k3.

On Thu, Feb 7, 2013 at 12:22 PM, Ido Magal i...@valvesoftware.com wrote:

  last few lines in the console before it crashes.

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  ** **

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* [Csgo_servers] 1.22.20 server crashing query

 If you’re crashing, can you confirm that gamemodes.txt is not modified or
 has been merged with the current version?

  

  

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Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from gamemodes_server.txt.
#Could not find ELO confiuration record for UID 13
#Could not find ELO confiuration record for UID 30
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()


On Thu, Feb 7, 2013 at 12:22 PM, Ido Magal i...@valvesoftware.com wrote:

  last few lines in the console before it crashes.

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  ** **

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* [Csgo_servers] 1.22.20 server crashing query

 If you’re crashing, can you confirm that gamemodes.txt is not modified or
 has been merged with the current version?

  

  

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Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
According to the date it is, I will delete it and rerun the update to see.
 But we have not altered it in any way.

On Thu, Feb 7, 2013 at 12:30 PM, Ido Magal i...@valvesoftware.com wrote:

  This makes it look like the gamemodes.txt isn’t correct:

 ** **

 #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
 

 ** **

 Is it the gamemodes.txt we shipped today?

 ** **

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
 *Sent:* Thursday, February 07, 2013 1:29 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

 ** **

 ** **

 #Console initialized.

 #Loading VPK file hashes for pure server operation.

 #Game.dll loaded for Counter-Strike: Global Offensive

 #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.

 #CGameEventManager::AddListener: event 'game_newmap' unknown.

 #CGameEventManager::AddListener: event 'finale_start' unknown.

 #CGameEventManager::AddListener: event 'round_start' unknown.

 #CGameEventManager::AddListener: event 'round_end' unknown.

 #CGameEventManager::AddListener: event 'difficulty_changed' unknown.

 #GameTypes: initializing game types interface from GameModes.txt.

 #GameTypes: merging game types interface from gamemodes_server.txt.

 #Could not find ELO confiuration record for UID 13

 #Could not find ELO confiuration record for UID 30

 #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).*
 ***

 Server is hibernating

 Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()

 ** **

 ** **

 On Thu, Feb 7, 2013 at 12:22 PM, Ido Magal i...@valvesoftware.com wrote:*
 ***

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM


 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* [Csgo_servers] 1.22.20 server crashing query

 If you’re crashing, can you confirm that gamemodes.txt is not modified or
 has been merged with the current version?

  

  


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 ** **

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Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from gamemodes_server.txt.
#Could not find ELO confiuration record for UID 13
#Could not find ELO confiuration record for UID 30
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()


Just wiped the gamemodes.txt, reupdated + validate and reran, with the same
aforementioned error being given / crashed.

On Thu, Feb 7, 2013 at 12:31 PM, Ido Magal i...@valvesoftware.com wrote:

  ** **

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

 ** **

 ** **

 this is not the cause of the shutdown. this is just a message during
 shutdown. Can you post the preceding 10 lines?

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:31 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  ** **

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is affecting hundreds of our clients on windows with vanilla installs
 using vanilla gamemodes + maps, this needs attention Ido

  

 do we have word on this error as i see its been mentioned by techgunnar
 already

  

  

 regards

  

  

 Jon.

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:22 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* [Csgo_servers] 1.22.20 server crashing query

 If you’re crashing, can you confirm that gamemodes.txt is not modified or
 has been merged with the current version?

  

  
  --

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Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
I validate on every update.  Just for giggles i just removed the entire
contents of gamemodes.txt without deleting it, validated and it was
replaced.  Still with the same errors.  I then checked the file and added a
MapgroupsSP option to the custom mode, below the exec KV.  It removed the
following error: #GameTypes: missing mapgroupsSP entry for game type/mode
(custom/custom).,  however it still crashes with the following:


#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for Counter-Strike: Global Offensive
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: merging game types interface from gamemodes_server.txt.
#Could not find ELO confiuration record for UID 13
#Could not find ELO confiuration record for UID 30
Server is hibernating
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()


On Thu, Feb 7, 2013 at 12:38 PM, Jon cooney c4rn...@blueyonder.co.ukwrote:

   hi Ido

 we always validate, i will try again, i have re-tried for the last 10
 minutes just incase


  *From:* Ido Magal i...@valvesoftware.com
 *Sent:* Thursday, February 07, 2013 9:37 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query


 you should have received a new gamemodes.txt. Can you validate the depot?*
 ***

 

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:34 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

 

 its the same as joshua, we did not recieve a new gamesmode.txt just the
 custom modes competitive/casual etc

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:31 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is not the cause of the shutdown. this is just a message during
 shutdown. Can you post the preceding 10 lines?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:31 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is affecting hundreds of our clients on windows with vanilla installs
 using vanilla gamemodes + maps, this needs attention Ido

  

 do we have word on this error as i see its been mentioned by techgunnar
 already

  

  

 regards

  

  

 Jon.

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:22 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime 

Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
-game csgo -console -usercon +ip xx.xx.xx.xx  +game_type 0 +game_mode 0
+mapgroup mg_allclassic -port 27015

On Thu, Feb 7, 2013 at 12:40 PM, Ido Magal i...@valvesoftware.com wrote:

  can you post your launch settings? We’ll investigate.

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:39 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  ** **

 hi Ido

  

 we always validate, i will try again, i have re-tried for the last 10
 minutes just incase

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:37 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 you should have received a new gamemodes.txt. Can you validate the depot?*
 ***

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:34 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 its the same as joshua, we did not recieve a new gamesmode.txt just the
 custom modes competitive/casual etc

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:31 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is not the cause of the shutdown. this is just a message during
 shutdown. Can you post the preceding 10 lines?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:31 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is affecting hundreds of our clients on windows with vanilla installs
 using vanilla gamemodes + maps, this needs attention Ido

  

 do we have word on this error as i see its been mentioned by techgunnar
 already

  

  

 regards

  

  

 Jon.

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:22 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* [Csgo_servers] 1.22.20 server crashing query

 If you’re crashing, can you confirm that gamemodes.txt is not modified or
 has been merged with the current version?

  

  
  --

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
   --

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 

Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
Just did a fresh install to a new folder, with the same exact error
occuring, on a 100% vanilla install.

On Thu, Feb 7, 2013 at 12:49 PM, Ido Magal i...@valvesoftware.com wrote:

  I don’t crash with those settings.

 ** **

 Can you try a fresh install location?

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
 *Sent:* Thursday, February 07, 2013 1:44 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  ** **

 -game csgo -console -usercon +ip xx.xx.xx.xx  +game_type 0 +game_mode 0
 +mapgroup mg_allclassic -port 27015

 On Thu, Feb 7, 2013 at 12:40 PM, Ido Magal i...@valvesoftware.com wrote:*
 ***

 can you post your launch settings? We’ll investigate.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:39 PM


 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 hi Ido

  

 we always validate, i will try again, i have re-tried for the last 10
 minutes just incase

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:37 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 you should have received a new gamemodes.txt. Can you validate the depot?*
 ***

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:34 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 its the same as joshua, we did not recieve a new gamesmode.txt just the
 custom modes competitive/casual etc

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:31 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is not the cause of the shutdown. this is just a message during
 shutdown. Can you post the preceding 10 lines?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:31 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is affecting hundreds of our clients on windows with vanilla installs
 using vanilla gamemodes + maps, this needs attention Ido

  

 do we have word on this error as i see its been mentioned by techgunnar
 already

  

  

 regards

  

  

 Jon.

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:22 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:20 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 gamemodes.txt is default the new one with timestamp of today.
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:17
 *Za

Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
Yes, windows 2k3.  Not to mention the fact that the newest install is still
missing the mapgroupsSP section for the custom side.

On Thu, Feb 7, 2013 at 12:57 PM, Dusan Tomic d...@mojsajt.co.uk wrote:

  U on windows i assume? As far as see all linux servers are working fine?
  --
 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Joshua
 Travis [joshua.w.tra...@gmail.com]
 *Poslato:* 7. februar 2013 22:55

 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

  Just did a fresh install to a new folder, with the same exact error
 occuring, on a 100% vanilla install.

 On Thu, Feb 7, 2013 at 12:49 PM, Ido Magal i...@valvesoftware.com wrote:

  I don’t crash with those settings.

 ** **

 Can you try a fresh install location?

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
 *Sent:* Thursday, February 07, 2013 1:44 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

   ** **

 -game csgo -console -usercon +ip xx.xx.xx.xx  +game_type 0 +game_mode 0
 +mapgroup mg_allclassic -port 27015

 On Thu, Feb 7, 2013 at 12:40 PM, Ido Magal i...@valvesoftware.com wrote:
 

 can you post your launch settings? We’ll investigate.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:39 PM


 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 hi Ido

  

 we always validate, i will try again, i have re-tried for the last 10
 minutes just incase

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:37 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 you should have received a new gamemodes.txt. Can you validate the depot?
 

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:34 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 its the same as joshua, we did not recieve a new gamesmode.txt just the
 custom modes competitive/casual etc

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:31 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is not the cause of the shutdown. this is just a message during
 shutdown. Can you post the preceding 10 lines?

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Jon cooney
 *Sent:* Thursday, February 07, 2013 1:31 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 Server is hibernating  missing shutdown function for sv.Init,(
 bDedicated  ) : sv.Shutdown ( )

  

  

 this is affecting hundreds of our clients on windows with vanilla
 installs using vanilla gamemodes + maps, this needs attention Ido

  

 do we have word on this error as i see its been mentioned by techgunnar
 already

  

  

 regards

  

  

 Jon.

  

  

  

 *From:* Ido Magal i...@valvesoftware.com 

 *Sent:* Thursday, February 07, 2013 9:22 PM

 *To:* csgo_servers@list.valvesoftware.com 

 *Subject:* Re: [Csgo_servers] 1.22.20 server crashing query

  

 last few lines in the console before it crashes.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 1:22 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] 1.22.20 server crashing query

  

 spew? not sure what that is
  --

 *Od:* csgo_servers-boun...@list.valvesoftware.com [
 csgo_servers-boun...@list.valvesoftware.com] u ime korisnika Ido Magal [
 i...@valvesoftware.com]
 *Poslato:* 7. februar 2013 22:20
 *Za:* csgo_servers@list.valvesoftware.com
 *Tema:* Re: [Csgo_servers] 1.22.20 server crashing query

 can you post the last few lines of spew?

  

 *From:* csgo_servers-boun

Re: [Csgo_servers] 1.22.20 server crashing query

2013-02-07 Thread Joshua Travis
Ido, we are on a dedi, if we can do anything to help isolate the problems
including talking to you about access as well as dumps, w/e just let us
know.  It has full root.

On Thu, Feb 7, 2013 at 12:17 PM, Ido Magal i...@valvesoftware.com wrote:

  If you’re crashing, can you confirm that gamemodes.txt is not modified
 or has been merged with the current version?

 ** **

 ** **

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

___
Csgo_servers mailing list
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https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Bare minimum changes needed in server install to get server to work properly?

2013-02-07 Thread Joshua Travis
It is obvious your extremely intelligent, so you must have only forgotten
about filtering.  So you can stop getting pissy, set an email filter for
subject containing csgo  windows and send to trash...

On Thu, Feb 7, 2013 at 5:04 PM, CocaineWaffles of CWDI-v3.0
c...@cwdi.cawrote:

 It doesn’t.  And I’m sorry for venting my frustration about the 300+
 emails that I have received today because your Windows servers are fucking
 garbage.

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Techgunner
 *Sent:* Thursday, February 07, 2013 6:02 PM

 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
 install to get server to work properly?

 ** **

 And how does that information resolve our issues? Please keep your smart
 ass opinions to yourself if they are not constructive. This isn't about
 Fords and Chevy's, but issues with a file.


 

 {{A-BS}}Techgunner

 Clan Leader/Founder

 American BloodSport Gaming Community

 www.americanbloodsport.com

 On 2/7/2013 5:56 PM, CocaineWaffles of CWDI-v3.0 wrote:

 Get LINUX.

  

 The end.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Techgunner
 *Sent:* Thursday, February 07, 2013 5:55 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
 install to get server to work properly?

  

 Yes Eric. It seems that vanilla servers running on Windows based OS's are
 having a gamemodes.txt error. I hope they resolve the issue soon, or roll
 back the updates so we can at least get our servers online. I have been
 dealing with clan members screaming about the servers being ofline since
 this morning when the first update came out. I haven't tried running the
 workshop maps because we normally don't run _se maps on our servers, mainly
 casual, armsrace, and deathmatch.


 

 {{A-BS}}Techgunner

 Clan Leader/Founder

 American BloodSport Gaming Community

 www.americanbloodsport.com

 On 2/7/2013 5:42 PM, Eric Winkelmann wrote:

 I plan on switching over to the Map Workshop soon, but for right now I
 can't even boot up the server and have it appear in Steam. I installed both
 patches, and my web interface shows server is running, but it doesn't start
 logging and since it is through a server host I can't see if there are any
 console errors that can be seen if logging isn't working. I've sent a
 ticket to my host (Branzone) and am waiting on a response. 

  

 My gamemodes.txt was definitely updated, and I'm not sure if my server.cfg
 or gamemodes_server.txt need to be edited (besides removing _se maps, which
 I've already done.)

  

 I see that some people are having errors, but since I can't see a log I
 don't know if I'm getting the same ones or not.

  

 Thanks.
 

  

 --
 Eric Winkelmann





 

 ___

 Csgo_servers mailing list

 Csgo_servers@list.valvesoftware.com

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers





 

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: 02/06/13*
 ***

  




 

 ___

 Csgo_servers mailing list

 Csgo_servers@list.valvesoftware.com

 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers




 

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: 02/06/13*
 ***

 ** **

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: [Csgo_servers] Windows crashes -- windbg / VS?

2013-02-07 Thread Joshua Travis
Vitality, sent you a direct email with a download link containing a windbg
break of the current windows issue.

Let me know if you need anything else.

On Thu, Feb 7, 2013 at 5:26 PM, Vitaliy Genkin vita...@valvesoftware.comwrote:

  Also, one suggestion to try for people who are crashing is to install
 latest versions of C runtime libraries?

 Another suggestion is to run the actual Steam GUI Windows client on that
 machine, login to your Steam account and then try to run srcds.exe – would
 be interesting to know if having Steam client running fixes the issue?

 -Vitaliy

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 6:15 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] Windows crashes -- windbg / VS?

 ** **

 Ill do this in the morning unless others do it before

 ** **

 Sent from my Sony Xperia™ smartphone

 ** **

 Vitaliy Genkin vita...@valvesoftware.com je napisao:

 ** **

  Would anybody be able to run srcds.exe under windbg or Visual Studio,
 set the debugger to break when an exception is thrown **, and save Minidump
 for us of the crash?

 We cannot reproduce the problem here.

 Thank you,

 -Vitaliy

  

 **

 If you are using Visual Studio then ensure that at least full Win32
 Exceptions and Native Run-Time Checks groups should be checked for “thrown”.
 

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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Re: [Csgo_servers] Bare minimum changes needed in server install to get server to work properly?

2013-02-07 Thread Joshua Travis
You got me!   Again, add a filter.  So sorry my iphone auto correct isn't
as savy as you are...

On Thu, Feb 7, 2013 at 5:32 PM, CocaineWaffles of CWDI-v3.0
c...@cwdi.cawrote:

 Actually, retard, it’s “you’re” not “your”…

 ** **

 The irony is killing me!

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Joshua Travis
 *Sent:* Thursday, February 07, 2013 6:28 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
 install to get server to work properly?

 ** **

 It is obvious your extremely intelligent, so you must have only forgotten
 about filtering.  So you can stop getting pissy, set an email filter for
 subject containing csgo  windows and send to trash...

 On Thu, Feb 7, 2013 at 5:04 PM, CocaineWaffles of CWDI-v3.0 c...@cwdi.ca
 wrote:

 It doesn’t.  And I’m sorry for venting my frustration about the 300+
 emails that I have received today because your Windows servers are fucking
 garbage.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Techgunner
 *Sent:* Thursday, February 07, 2013 6:02 PM


 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
 install to get server to work properly?

  

 And how does that information resolve our issues? Please keep your smart
 ass opinions to yourself if they are not constructive. This isn't about
 Fords and Chevy's, but issues with a file.

 

 {{A-BS}}Techgunner

 Clan Leader/Founder

 American BloodSport Gaming Community

 www.americanbloodsport.com

 On 2/7/2013 5:56 PM, CocaineWaffles of CWDI-v3.0 wrote:

 Get LINUX.

  

 The end.

  

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Techgunner
 *Sent:* Thursday, February 07, 2013 5:55 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* Re: [Csgo_servers] Bare minimum changes needed in server
 install to get server to work properly?

  

 Yes Eric. It seems that vanilla servers running on Windows based OS's are
 having a gamemodes.txt error. I hope they resolve the issue soon, or roll
 back the updates so we can at least get our servers online. I have been
 dealing with clan members screaming about the servers being ofline since
 this morning when the first update came out. I haven't tried running the
 workshop maps because we normally don't run _se maps on our servers, mainly
 casual, armsrace, and deathmatch.

 

 {{A-BS}}Techgunner

 Clan Leader/Founder

 American BloodSport Gaming Community

 www.americanbloodsport.com

 On 2/7/2013 5:42 PM, Eric Winkelmann wrote:

 I plan on switching over to the Map Workshop soon, but for right now I
 can't even boot up the server and have it appear in Steam. I installed both
 patches, and my web interface shows server is running, but it doesn't start
 logging and since it is through a server host I can't see if there are any
 console errors that can be seen if logging isn't working. I've sent a
 ticket to my host (Branzone) and am waiting on a response. 

  

 My gamemodes.txt was definitely updated, and I'm not sure if my server.cfg
 or gamemodes_server.txt need to be edited (besides removing _se maps, which
 I've already done.)

  

 I see that some people are having errors, but since I can't see a log I
 don't know if I'm getting the same ones or not.

  

 Thanks.
 

  

 --
 Eric Winkelmann




 

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 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date: 02/06/13*
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Re: [Csgo_servers] Windows crashes -- windbg / VS?

2013-02-07 Thread Joshua Travis
Here is zip file containing the files needed:
http://cegamer.com/csgo_dlls_2013-02-07.zip

Thanks to  MaxHLap (hellzstormer) for realizing it was in the base Steam
directory of the client, not the csgo directory, and thanks to Vitaliy for
working with all of us this evening.  We just tested it and its working.

On Thu, Feb 7, 2013 at 6:31 PM, Nicholas Hastings
psycho...@alliedmods.netwrote:

 If have you happen to have the Steam client installed on the server,
 you'll probably have to update or uninstall it instead as I believe that
 its files with it will override the ones for the server (even if you
 replace the ones for the server).

   Techgunner techgun...@americanbloodsport.com
  Thursday, February 07, 2013 10:28 PM
  Okay uploaded the files from my client side CSGO bin folder to the
 server side. That did not work. Did I understand that correctly?

 {{A-BS}}Techgunner
 Clan Leader/Founder
 American BloodSport Gaming Community
 www.americanbloodsport.com
 On 2/7/2013 7:24 PM, Techgunner wrote:

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   Techgunner techgun...@americanbloodsport.com
  Thursday, February 07, 2013 10:24 PM
  Will do and thanks Joshua. Will let you know how that goes.

 {{A-BS}}Techgunner
 Clan Leader/Founder
 American BloodSport Gaming Community
 www.americanbloodsport.com
 On 2/7/2013 7:05 PM, Vitaliy Genkin wrote:

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   Vitaliy Genkin vita...@valvesoftware.com
  Thursday, February 07, 2013 10:05 PM

 Thanks, Joshua,

 ** **

 Here’s a suggestion for the Windows guys that should get you running:

 ** **

 From your public Windows Steam client take the following files --

 Steamclient.dll

 Tier0_s.dll

 Vstdlib_s.dll

 Crashhandler.dll

 ** **

 And copy them over the files in the depot over the files that are in the
 depot “bin” directory.

 ** **

 Then try starting your server again?

 ** **

 -Vitaliy

 *From:* csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 6:15 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] Windows crashes -- windbg / VS?

  
 Ill do this in the morning unless others do it before
  
 Sent from my Sony Xperia™ smartphone
  
 Vitaliy Genkin vita...@valvesoftware.com je napisao:
  

 Would anybody be able to run srcds.exe under windbg or Visual Studio, set
 the debugger to break when an exception is thrown **, and save Minidump for
 us of the crash?

 We cannot reproduce the problem here.

 Thank you,

 -Vitaliy

  

 **

 If you are using Visual Studio then ensure that at least full Win32
 Exceptions and Native Run-Time Checks groups should be checked for “thrown”.
 


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   Joshua Travis joshua.w.tra...@gmail.com
  Thursday, February 07, 2013 9:28 PM
 Vitality, sent you a direct email with a download link containing a windbg
 break of the current windows issue.

 Let me know if you need anything else.


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   Vitaliy Genkin vita...@valvesoftware.com
  Thursday, February 07, 2013 9:26 PM

 Also, one suggestion to try for people who are crashing is to install
 latest versions of C runtime libraries?

 Another suggestion is to run the actual Steam GUI Windows client on that
 machine, login to your Steam account and then try to run srcds.exe – would
 be interesting to know if having Steam client running fixes the issue?

 -Vitaliy

 ** **

 *From:* csgo_servers-boun...@list.valvesoftware.com [
 mailto:csgo_servers-boun...@list.valvesoftware.comcsgo_servers-boun...@list.valvesoftware.com]
 *On Behalf Of *Dusan Tomic
 *Sent:* Thursday, February 07, 2013 6:15 PM
 *To:* csgo_servers@list.valvesoftware.com
 *Subject:* [Csgo_servers] Windows crashes -- windbg / VS?

 ** **
 Ill do this in the morning unless others do it before
 ** **
 Sent from my Sony Xperia™ smartphone
 ** **
 Vitaliy Genkin vita...@valvesoftware.com je napisao:
 ** **

 Would anybody be able to run srcds.exe under windbg or Visual Studio, set
 the debugger to break when

[Csgo_servers] Cannot join lobby, response 2!

2012-10-18 Thread Joshua Travis
Some quick background:
Players can join my servers just fine.  There are no issues with the game
mode files.  I get 30 players in there without a problem, then all of the
sudden, a few will leave, and it will randomly start giving all those
connecting these errors:

Unknown command joingame
GameTypes: could not find matching game type .
CSysSessionClient: Cannot join lobby, response 2!

Now the really interesting part is that there are 2 ways to get around this
so far.  Reboot the entire server, which sucks, or wait for every player
currently playing to leave, also sucks.

Once the last player disconnects from the server, and its 0/30, anyone can
join again.  It is truly a mystery as to why, how it occurs, or for the
life of me how to stop it.  Does anyone have any sort of info on how to
solve it or who can at least comment on other similar issues so we may be
able to get it addressed.

-Josh
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Re: [Csgo_servers] [please fix]Custom Loading Screens

2012-10-14 Thread Joshua Travis
The plugin works fine.  It will not display on the initial connect as it
hasn't been downloaded but will on subsequent connections.

Sent from my iPhone

On Oct 14, 2012, at 18:01, pater.invictus pater.invic...@gmail.com
wrote:

I've tried the plugin, doesn't work.
My question is, why doesn't it work w/o the plugin?

On Sun, Oct 14, 2012 at 3:02 PM, David Fountain savsi...@gmail.com wrote:

 For this we use a sourcemod plugin.
 On Oct 14, 2012 2:00 PM, pater.invictus pater.invic...@gmail.com
 wrote:

 So why would our redirect not be sending this file?  I have never had an
 swf file upload to a client at all...on any custom map.  I put the file in
 the Server FTPin the resource/flash/  folder.   The redirect syncs with
 it and the maps download no problem but the SWF files (and the radar files)
 for that matter do not upload to the clients.
 (keidas is a fantastic map btw, tell your friend it's the best map I've
 ever seen and I can't wait for his next one)

 On Sun, Oct 14, 2012 at 9:01 AM, ics i...@ics-base.net wrote:

 That map (de_keidas_b2) is done by a fellow admin of mine and i use the
 same _b2 version on our server. All files download from our host, including
 .swf. I just checked the logs just to be sure.

 -ics

 14.10.2012 17:31, Andre Müller kirjoitti:

  Give a shit on security!
 Which developer has the silly idea for supporting flash animations in
 csgo?
 I thnik it's better not to start csgo with custommaps, if custom flash
 animations will work.

 Check the url in your browser. Maybe there is a misstype or you
 forget, that under Linux files are case-sensitive.

 2012/10/14 pater.invictus pater.invic...@gmail.com:

 Seems like a little thing, but custom .swf loading screens do not
 Upload to
 clients - even when a .res file is attached and we are using a Fast D/L
 Redirect.

 We keep getting the same error all the time

  Downloading
 http://redirect.chi.**gameservers.com/xxx.xxx.xxx.**
 xx_27015//resource/flash/**loading-de_keidas_b2.swf.bz2http://redirect.chi.gameservers.com/xxx.xxx.xxx.xx_27015//resource/flash/loading-de_keidas_b2.swf.bz2
 .
 Error downloading
 http://redirect.chi.**gameservers.com/xxx.xxx.xxx.**
 xx_27015//resource/flash/**loading-de_keidas_b2.swf.bz2http://redirect.chi.gameservers.com/xxx.xxx.xxx.xx_27015//resource/flash/loading-de_keidas_b2.swf.bz2
 Downloading
 http://redirect.chi.**gameservers.com/xxx.xxx.xxx.**
 xx_27015//resource/flash/**loading-de_keidas_b2.swfhttp://redirect.chi.gameservers.com/xxx.xxx.xxx.xx_27015//resource/flash/loading-de_keidas_b2.swf
 .
 Error downloading
 http://redirect.chi.**gameservers.com/xxx.xxx.xxx.**
 xx.146_27015//resource/flash/**loading-de_keidas_b2.swfhttp://redirect.chi.gameservers.com/xxx.xxx.xxx.xx.146_27015//resource/flash/loading-de_keidas_b2.swf


 This happens for every custom map SWF that we try to add.


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Re: [Csgo_servers] 1.20.2.x

2012-10-11 Thread Joshua Travis
No, but they can further break it by now removing the ability to use radial
menus while dead/spectating when pressing tab..  They could also remove the
ability to adjust a players alpha coloring.  GG.

On Thu, Oct 11, 2012 at 4:08 PM, Asher Baker asher...@gmail.com wrote:

 Any chance of, ya know, after all this time, getting server-plugin
 radio menus working while observing / dead?

 On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal i...@valvesoftware.com wrote:
  As noted, we fixed several crashes related to rendering, scaleform, and
 the spectator panel.
 
  Without a callstack to compare against, I can't say for certain whether
 or not we fixed the one you experienced.
 
 
  -Original Message-
  From: csgo_servers-boun...@list.valvesoftware.com [mailto:
 csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Adam Thompson
  Sent: Thursday, October 11, 2012 4:36 PM
  To: csgo_servers@list.valvesoftware.com
  Subject: Re: [Csgo_servers] 1.20.2.x
 
  Still not fixed the Multicore rendering crash?
 
  Sent from my iPad
 
  On 12 Oct 2012, at 00:29, Ido Magal i...@valvesoftware.com wrote:
 
  The update is live. Thanks.
 
 
  Release notes for 10/11/2012
 
  [ Minor Fixes ]
  -Fixed bomb defusal resetting when a server lags below 20fps.
  -Fixed a case where the round and timer were not being updated when
 spectating.
  -Fixed another case where warmup alerts panel didn't show for late
 joiners.
  -Fixed a crash that would happen when you died that associated with the
 spectator panel.
  -Fixed general scaleform crashes.
  -Made radio commands also selectable via the keypad numbers.
  -Fixed enemies on radar that were above/below you showing their up/down
 indicators rotated.
  -Made alive/dead state on the spectator UI easier to read.
  -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and
 mp_teamname_2 to disambiguate convars from sides in a mode that supports
 team switching at halftime. Now the names follow the teams after the
 switch. ( mp_teamname_1 is the team that first plays CT ).
  -Changed spectator HUD to show which primary weapon each player has
 purchased during freeze time.
  -Made spectator HUD show all grenades carried by each player.
 
  [ Classic Competitive Changes ]
  -Added an explanation about competitive mode rules to better explain
 its difference from other modes.
  -Added save/restore of cash for competitive matches: When a player
 disconnects and reconnects in competitive mode, their pre-disconnect money
 will now be preserved.
  -Added a button requiring players to ready-up when a competitive match
 is found. When all 10 players ready-up then the matchmaking servers lock
 them in for the match. Abandoning at any point after clicking the ACCEPT
 button will result in Competitive cooldown.
  -Increased competitive cooldowns to 30 minutes for first offense, 2
 hours for second offense and so on.
  -Kicking a player no longer offers a vote to continue. The game will
 proceed with a bot in place of the kicked player.
 
 
  From: Ido Magal
  Sent: Thursday, October 11, 2012 3:50 PM
  To: 'csgo_servers@list.valvesoftware.com'
  Subject: 1.20.2.x
 
  We hope to ship a mandatory update for CSGO within the hour.
 
  Thanks.
 
 
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Re: [Csgo_servers] Open console while being dead not possible

2012-10-05 Thread Joshua Travis
In the mean time hold the tab key to use menus while dead/spec

Sent from my iPhone

On Oct 5, 2012, at 11:57, ics i...@ics-base.net wrote:

 That still sucks as admins cannot use the menu to ban
cheater/teamkiller/whatever when dead. A workaround should be added for
conviniency that would satisfy everyone.

-ics

5.10.2012 21:33, Zeta8706 kirjoitti:

 The reason SM menus only work while alive is because the number keys are
bound to a spectator selection system. 1 no longer connects as a weapon
selects input but a camera change input.

Sent from my iPhone

On Oct 5, 2012, at 12:33 PM, Travis Brown tbrown7...@gmail.com wrote:

  This is likely related to why sm menus only work when alive.
On Oct 5, 2012 10:16 AM, Andreas Grimm c...@saigns.de wrote:

  Dear Valve,



 To open my client console I use the following bind:

 bind p toggleconsole



 It works very well, but only when I am alive.

 Pressing the key while being dead has no effect - I don't get my console
 window.



 It would be handy for plugin developers and server admins if that would
 work all the time.



 regards

  - Andreas

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